Player Matchup

Ymir
Ymir
Freedaikiri
Ymir
Level 117
God Stats
13W - 2L
1,976 SR
Queue Stats
58W - 54L
1,507 Elo+
Solo
Izanami
Izanami
TheBigByrd
Izanami
Level 17
God Stats
5W - 3L
1,903 SR
Queue Stats
21W - 16L
1,551 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dialektike
Cu Chulainn
Level 200
God Stats
16W - 11L
1,608 SR
Queue Stats
503W - 535L
1,503 Elo+
Party 1
Fenrir
Fenrir
giggidy99
Fenrir
Level 119
God Stats
6W - 6L
1,529 SR
Queue Stats
76W - 93L
1,451 Elo+
Party 1
Ah Puch
Ah Puch
pfeiff17
Ah Puch
Level 369
God Stats
68W - 54L
1,610 SR
Queue Stats
1,276W - 1,244L
1,502 Elo+
Solo
Team Averages
Level 164
1,725 SR
1,503 Elo+

VS

Team Averages
Level 139
1,688 SR
1,476 Elo+
Rama
Rama
BombitaMasiv
Rama
Level 118
God Stats
3W - 3L
1,532 SR
Queue Stats
190W - 174L
1,477 Elo+
Solo
Arachne
Arachne
Darkstuh
Arachne
Level 109
God Stats
1W - 1L
1,570 SR
Queue Stats
21W - 18L
1,519 Elo+
Solo
Maui
Maui
Harbinger_Monkee
Maui
Level 159
God Stats
4W - 1L
1,970 SR
Queue Stats
442W - 459L
1,449 Elo+
Party 2
Poseidon
Poseidon
Lord_Kira95
Poseidon
Level 155
God Stats
4W - 5L
1,487 SR
Queue Stats
172W - 182L
1,438 Elo+
Party 2
Chang'e
Chang'e
Αxlebane
Chang'e
Level 155
God Stats
2W - 1L
1,884 SR
Queue Stats
198W - 198L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
6,906
576
3,480
6,139
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
TheBigByrd
Izanami
13
3 / 2 / 2
7,305
609
6,407
7,180
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
dialektike
Cu Chulainn
13
4 / 5 / 0
7,822
652
6,000
12,222
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
giggidy99
Fenrir
13
6 / 2 / 6
7,277
606
7,699
11,589
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
pfeiff17
Ah Puch
11
1 / 1 / 6
6,783
565
7,640
10,136
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
5,797
483
4,069
7,956
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Darkstuh
Arachne
11
1 / 5 / 2
6,194
516
4,410
9,962
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 2 / 3
5,934
495
5,395
11,132
8,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Lord_Kira95
Poseidon
10
1 / 4 / 1
6,187
516
5,884
7,148
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
Αxlebane
Chang'e
14
5 / 2 / 0
8,707
726
7,427
10,145
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
10
10
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Arachne
Darkstuh
Arachne
1
5
2
0.4
W
2
0
4
4
L
1
2
3
1.25
L
Poseidon
Lord_Kira95
Poseidon
1
4
1
0.38
W
Izanami
TheBigByrd
Izanami
3
2
2
2
W
Cu Chulainn
dialektike
Cu Chulainn
4
5
0
0.8
W
Fenrir
giggidy99
Fenrir
6
2
6
4.5
W
Ah Puch
pfeiff17
Ah Puch
1
1
6
4
L
Chang'e
Αxlebane
Chang'e
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
27,185
47,266
Taken
46,343
25,401
Mitigated
18,843
12,346
Healing
14,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,069
3,067
0
1,953
7,956
2,158
0
2,768
5,188
0
32,616
L
Arachne
Darkstuh
Arachne
4,410
3,008
0
1,716
9,962
3,093
0
3,013
6,949
0
33,280
W
3,480
661
0
692
6,139
2,542
0
3,744
2,395
40,003
2,673
L
5,395
893
0
2,923
11,132
8,129
0
3,747
7,385
22,561
1,103
L
Poseidon
Lord_Kira95
Poseidon
5,884
1,661
0
2,442
7,148
1,916
0
1,592
5,556
39,860
1,700
W
Izanami
TheBigByrd
Izanami
6,407
4,119
0
1,752
7,180
2,528
772
2,068
5,112
0
59,270
W
Cu Chulainn
dialektike
Cu Chulainn
6,000
1,166
0
833
12,222
8,416
0
4,991
6,597
0
62,034
W
Fenrir
giggidy99
Fenrir
7,699
1,268
0
2,789
11,589
5,010
38
3,327
8,178
0
38,695
W
Ah Puch
pfeiff17
Ah Puch
7,640
481
1,995
4,285
10,136
6,905
0
3,227
6,909
31,249
0
L
Chang'e
Αxlebane
Chang'e
7,427
1,010
0
5,109
10,145
3,547
0
0
10,145
55,180
1,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,093
Gold Earned
32,819
422
Minions Killed
353
0
Camps Cleared
0
1,204,384
Distance Traveled
1,179,831
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,797
483
62
5
0
223,325
0
L
Arachne
6,194
516
63
5
0
261,080
0
W
Ymir
6,906
576
96
8
0
255,917
4
L
Maui
5,934
495
31
3
0
253,265
1
L
Poseidon
6,187
516
85
7
0
209,061
2
W
Izanami
7,305
609
113
9
0
212,335
0
W
Cu Chulainn
7,822
652
103
9
0
214,173
0
W
Fenrir
7,277
606
65
5
0
275,209
0
W
Ah Puch
6,783
565
45
4
0
246,750
3
L
Chang'e
8,707
726
112
9
0
233,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role