Player Matchup

Zeus
Zeus
BigMG
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 116L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
IAzorhai
Danzaburou
Level 87
God Stats
5W - 10L
1,515 SR
Queue Stats
490W - 498L
1,493 Elo+
Party 1
Bacchus
Bacchus
Zidan21
Bacchus
Level 97
God Stats
4W - 6L
1,703 SR
Queue Stats
462W - 495L
1,498 Elo+
Party 1
He Bo
He Bo
lgndrry
He Bo
Level 88
God Stats
20W - 30L
1,383 SR
Queue Stats
504W - 529L
1,493 Elo+
Party 1
King Arthur
King Arthur
qsniperp
King Arthur
Level 107
God Stats
8W - 24L
1,344 SR
Queue Stats
888W - 922L
1,464 Elo+
Party 1
Team Averages
Level 85
1,489 SR
1,488 Elo+

VS

Team Averages
Level 116
1,464 SR
1,568 Elo+
Ne Zha
Ne Zha
Frenzy25
Ne Zha
Level 125
God Stats
2W - 6L
1,395 SR
Queue Stats
29W - 38L
1,510 Elo+
Solo
Poseidon
Poseidon
Rockroo
Poseidon
Level 90
God Stats
3W - 0L
1,678 SR
Queue Stats
80W - 62L
1,488 Elo+
Solo
Hou Yi
Hou Yi
Samvyx
Hou Yi
Level 61
God Stats
3W - 0L
1,460 SR
Queue Stats
21W - 5L
1,787 Elo+
Solo
Anubis
Anubis
YoinkMineNow
Anubis
Level 143
God Stats
70W - 58L
1,641 SR
Queue Stats
327W - 303L
1,517 Elo+
Solo
Terra
Terra
magnitizm
Terra
Level 159
God Stats
1W - 3L
1,145 SR
Queue Stats
560W - 531L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BigMG
Zeus
11
1 / 11 / 0
6,306
450
4,492
11,594
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
IAzorhai
Danzaburou
13
1 / 2 / 4
7,421
530
5,209
7,723
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
Zidan21
Bacchus
11
1 / 6 / 4
6,659
476
7,269
14,012
10,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
lgndrry
He Bo
12
5 / 6 / 1
7,850
561
7,238
9,344
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
qsniperp
King Arthur
12
0 / 7 / 1
7,164
512
6,749
14,861
8,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Frenzy25
Ne Zha
14
8 / 1 / 5
8,679
620
5,055
9,719
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Poseidon
Rockroo
Poseidon
14
3 / 4 / 4
7,653
547
3,165
6,596
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
Samvyx
Hou Yi
15
8 / 1 / 0
9,633
688
14,402
14,106
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
16
12 / 1 / 8
10,392
742
15,751
10,441
4,478
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
magnitizm
Terra
12
1 / 1 / 6
7,522
537
5,796
11,409
7,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
32
32
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zeus
BigMG
Zeus
1
11
0
0.09
W
Ne Zha
Frenzy25
Ne Zha
8
1
5
10.5
L
Danzaburou
IAzorhai
Danzaburou
1
2
4
1.5
W
Poseidon
Rockroo
Poseidon
3
4
4
1.25
W
Hou Yi
Samvyx
Hou Yi
8
1
0
8
W
Anubis
12
1
8
16
L
Bacchus
Zidan21
Bacchus
1
6
4
0.5
L
He Bo
lgndrry
He Bo
5
6
1
0.92
W
Terra
magnitizm
Terra
1
1
6
4
L
King Arthur
qsniperp
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,957
Damage
44,169
57,534
Taken
52,271
25,493
Mitigated
21,368
10,779
Healing
21,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
BigMG
Zeus
4,492
1,147
0
845
11,594
2,264
0
8,321
3,273
30,862
0
W
Ne Zha
Frenzy25
Ne Zha
5,055
961
0
1,215
9,719
3,357
12
2,384
7,301
0
54,286
L
Danzaburou
IAzorhai
Danzaburou
5,209
2,304
0
3,038
7,723
2,304
852
4,850
2,873
0
56,741
W
Poseidon
Rockroo
Poseidon
3,165
498
0
715
6,596
1,997
949
2,687
3,909
45,418
1,890
W
Hou Yi
Samvyx
Hou Yi
14,402
9,534
0
8,930
14,106
4,378
441
3,242
10,864
0
68,571
W
Anubis
15,751
542
0
6,047
10,441
4,478
0
5,371
4,770
71,488
2,248
L
Bacchus
Zidan21
Bacchus
7,269
1,000
0
2,809
14,012
10,598
0
7,765
6,247
24,287
0
L
He Bo
lgndrry
He Bo
7,238
207
0
1,758
9,344
1,977
0
2,851
6,493
38,441
190
W
Terra
magnitizm
Terra
5,796
410
701
4,011
11,409
7,158
56
5,025
6,330
19,323
2,777
L
King Arthur
qsniperp
King Arthur
6,749
1,538
0
2,329
14,861
8,350
0
0
14,861
0
50,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
43,879
333
Minions Killed
403
0
Camps Cleared
0
1,303,470
Distance Traveled
1,454,876
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,306
450
60
4
0
244,499
2
W
Ne Zha
8,679
620
72
5
0
313,675
0
L
Danzaburou
7,421
530
90
6
0
256,861
0
W
Poseidon
7,653
547
80
6
0
297,924
0
W
Hou Yi
9,633
688
107
8
0
243,992
0
W
Anubis
10,392
742
115
8
0
282,906
0
L
Bacchus
6,659
476
32
2
0
274,226
5
L
He Bo
7,850
561
65
5
0
280,599
0
W
Terra
7,522
537
29
2
0
316,379
0
L
King Arthur
7,164
512
86
6
0
247,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role