Player Matchup

Cu Chulainn
Cu Chulainn
Diamond II
 
Cu Chulainn
Diamond II
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
SirTopoide01
Anhur
Diamond IV
Level 157
God Stats
13W - 15L
1,578 SR
Queue Stats
271W - 264L
2,087 MMR
Solo
Janus
Janus
Diamond IV
TalonDeIndio
Janus
Diamond IV
Level 137
God Stats
8W - 4L
1,537 SR
Queue Stats
259W - 253L
2,114 MMR
Solo
Sobek
Sobek
Diamond III
hukunamata
Sobek
Diamond III
Level 138
God Stats
8W - 4L
1,995 SR
Queue Stats
687W - 686L
2,125 MMR
Solo
Awilix
Awilix
Diamond III
мaridãσ
Awilix
Diamond III
Level 160
God Stats
31W - 28L
1,553 SR
Queue Stats
379W - 383L
2,226 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,633 SR
2,011 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 174
1,467 SR
1,846 MMR
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond I
Kinguz
Olorun
Diamond I
Level 178
God Stats
0W - 3L
1,217 SR
Queue Stats
57W - 40L
2,596 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
Malvakrai
Sun Wukong
Platinum II
Level 154
God Stats
17W - 10L
1,495 SR
Queue Stats
128W - 120L
1,837 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Smoke--V
Tsukuyomi
Platinum III
Level 190
God Stats
3W - 3L
1,621 SR
Queue Stats
224W - 221L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 0 / 2
6,444
644
8,549
7,831
5,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 2 / 4
6,395
640
7,938
6,685
1,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 6
6,431
643
4,710
3,715
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
10
1 / 1 / 5
5,628
563
4,453
8,800
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
мaridãσ
Awilix
12
9 / 1 / 0
6,777
678
5,264
3,793
1,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CerberusCthulhuAthenaGeb

VS

Bans
AphroditeSetAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 3
5,994
599
2,817
9,746
5,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
 
Medusa
9
1 / 6 / 1
5,147
515
4,907
8,605
1,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Kinguz
Olorun
11
1 / 3 / 1
6,047
605
4,655
6,373
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
Malvakrai
Sun Wukong
10
0 / 1 / 0
5,621
562
4,261
10,711
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Smoke--V
Tsukuyomi
10
2 / 2 / 1
5,778
578
1,927
7,014
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
5
5
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
0
2
1
L
Sylvanus
 
Sylvanus
1
2
3
1.25
L
Medusa
 
Medusa
1
6
1
0.25
L
Olorun
Kinguz
Olorun
1
3
1
0.5
L
Sun Wukong
Malvakrai
Sun Wukong
0
1
0
0
W
3
2
4
2.5
L
Tsukuyomi
Smoke--V
Tsukuyomi
2
2
1
1.25
W
1
1
6
4
W
Sobek
1
1
5
3.5
W
Awilix
мaridãσ
Awilix
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,914
Damage
18,567
30,824
Taken
42,449
14,133
Mitigated
16,416
9,920
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
8,549
1,042
0
2,454
7,831
5,202
0
281
7,550
7,140
48,093
L
Sylvanus
 
Sylvanus
2,817
627
988
3,141
9,746
5,290
0
3,767
5,813
14,856
0
L
Medusa
 
Medusa
4,907
1,956
0
874
8,605
1,267
0
895
7,710
0
31,815
L
Olorun
Kinguz
Olorun
4,655
2,569
0
845
6,373
2,000
0
2,629
3,594
48,568
9,270
L
Sun Wukong
Malvakrai
Sun Wukong
4,261
1,044
0
2,859
10,711
6,110
0
1,245
9,466
497
40,683
W
7,938
4,906
0
3,611
6,685
1,762
0
591
6,094
0
43,222
L
Tsukuyomi
Smoke--V
Tsukuyomi
1,927
344
0
3,386
7,014
1,749
0
1,171
5,741
0
29,861
W
4,710
169
0
750
3,715
962
26
2,185
1,530
44,850
0
W
Sobek
4,453
351
0
3,025
8,800
4,899
0
3,169
5,631
14,761
2,513
W
Awilix
мaridãσ
Awilix
5,264
2,128
0
80
3,793
1,308
0
966
2,827
0
47,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
28,587
391
Minions Killed
336
0
Camps Cleared
0
1,112,086
Distance Traveled
1,028,870
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,444
644
103
10
0
212,907
3
L
Sylvanus
5,994
599
24
2
0
204,924
2
L
Medusa
5,147
515
66
7
0
202,828
2
L
Olorun
6,047
605
99
10
0
187,063
0
L
Sun Wukong
5,621
562
87
9
0
204,003
4
W
Anhur
6,395
640
88
9
0
180,789
2
L
Tsukuyomi
5,778
578
60
6
0
230,052
0
W
Janus
6,431
643
98
10
0
221,484
2
W
Sobek
5,628
563
24
2
0
224,802
0
W
Awilix
6,777
678
78
8
0
272,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role