Player Matchup

Hercules
Hercules
RaininWafflez
Hercules
Level 103
God Stats
2W - 2L
1,351 SR
Queue Stats
118W - 132L
1,445 Elo+
Party 1
Chang'e
Chang'e
SuicidalRapture
Chang'e
Level 154
God Stats
60W - 81L
1,434 SR
Queue Stats
548W - 578L
1,426 Elo+
Solo
Thanatos
Thanatos
bamolina1026
Thanatos
Level 109
God Stats
2W - 3L
1,410 SR
Queue Stats
97W - 104L
1,434 Elo+
Party 1
Team Averages
Level 122
1,398 SR
1,435 Elo+

VS

Team Averages
Level 112
1,473 SR
1,395 Elo+
Skadi
Skadi
ST0N3DJ3SuSs
Skadi
Level 123
God Stats
9W - 11L
1,573 SR
Queue Stats
91W - 90L
1,463 Elo+
Solo
Kumbhakarna
Kumbhakarna
SentryStorm
Kumbhakarna
Level 85
God Stats
12W - 21L
1,457 SR
Queue Stats
61W - 108L
1,267 Elo+
Solo
Cerberus
Cerberus
coyame94
Cerberus
Level 127
God Stats
2W - 0L
1,389 SR
Queue Stats
61W - 77L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
RaininWafflez
Hercules
13
1 / 3 / 1
8,442
704
7,495
12,048
11,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 1
9,104
759
7,667
10,584
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
bamolina1026
Thanatos
13
0 / 4 / 2
8,205
684
4,676
9,507
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 1
11,311
943
12,792
9,000
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Kumbhakarna
SentryStorm
Kumbhakarna
16
0 / 0 / 10
9,637
803
4,919
7,907
7,643
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
coyame94
Cerberus
13
2 / 1 / 7
9,143
762
8,651
12,601
9,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
10
10
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
RaininWafflez
Hercules
1
3
1
0.5
W
8
2
1
4.25
W
Kumbhakarna
SentryStorm
Kumbhakarna
0
0
10
5
L
2
3
1
0.83
L
Thanatos
bamolina1026
Thanatos
0
4
2
0.25
W
Cerberus
coyame94
Cerberus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,838
Damage
26,362
32,139
Taken
29,508
18,601
Mitigated
20,270
10,157
Healing
8,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
RaininWafflez
Hercules
7,495
1,310
0
1,611
12,048
11,945
0
5,859
6,034
0
16,861
W
12,792
4,117
0
1,070
9,000
3,430
2,212
2,690
6,310
0
51,097
W
Kumbhakarna
SentryStorm
Kumbhakarna
4,919
68
0
2,186
7,907
7,643
645
2,197
5,690
15,099
1,849
L
7,667
228
1,032
4,818
10,584
3,525
0
3,292
7,219
31,091
632
L
Thanatos
bamolina1026
Thanatos
4,676
1,057
0
2,696
9,507
3,131
0
3,515
5,971
0
26,171
W
Cerberus
coyame94
Cerberus
8,651
286
189
4,767
12,601
9,197
0
2,687
9,900
17,835
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
30,091
105
Minions Killed
146
0
Camps Cleared
0
581,592
Distance Traveled
664,018
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,442
704
22
2
0
193,000
0
W
Skadi
11,311
943
87
7
0
213,762
0
W
Kumbhakarna
9,637
803
29
2
0
234,247
0
L
Chang'e
9,104
759
47
4
0
187,516
0
L
Thanatos
8,205
684
36
3
0
201,076
1
W
Cerberus
9,143
762
30
3
0
216,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role