Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Herzhammer1
Nu Wa
Level 316
God Stats
6W - 2L
1,574 SR
Queue Stats
348W - 348L
1,498 Elo+
Party 1
Khepri
Khepri
InoXavior
Khepri
Level 106
God Stats
2W - 1L
1,608 SR
Queue Stats
456W - 434L
1,510 Elo+
Party 1
Team Averages
Level 157
1,537 SR
1,502 Elo+

VS

Team Averages
Level 137
1,524 SR
1,506 Elo+
Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KiMDork
Janus
Level 161
God Stats
1W - 5L
1,220 SR
Queue Stats
231W - 240L
1,534 Elo+
Party 2
He Bo
He Bo
Kyrstia
He Bo
Level 138
God Stats
2W - 2L
1,854 SR
Queue Stats
174W - 191L
1,492 Elo+
Party 2
Artemis
Artemis
Minimihi
Artemis
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 85L
1,502 Elo+
Solo
Artio
Artio
freedom92phant
Artio
Level 127
God Stats
2W - 3L
1,546 SR
Queue Stats
248W - 258L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
7 / 1 / 4
7,007
1,401
7,170
4,404
2,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 1 / 9
6,670
1,334
6,110
3,505
1,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
10
3 / 0 / 10
6,416
1,283
5,164
1,752
882
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
3 / 0 / 6
6,353
1,271
3,539
1,637
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Khepri
InoXavior
Khepri
10
0 / 1 / 8
6,390
1,278
1,459
4,213
2,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 1
4,468
894
1,065
4,300
2,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
KiMDork
Janus
9
2 / 4 / 1
5,290
1,058
4,739
4,543
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Kyrstia
He Bo
9
0 / 3 / 1
4,693
939
762
4,279
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Minimihi
Artemis
9
0 / 3 / 1
4,857
971
2,261
4,446
1,238
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 3 / 1
5,681
1,136
1,795
7,859
4,971
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
15
Kills
3
3
Deaths
15
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
4
9
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
9
6.5
W
Baron Samedi
 
Baron Samedi
3
0
10
8
L
Cerberus
 
Cerberus
0
2
1
0.25
W
3
0
6
6
W
Khepri
InoXavior
Khepri
0
1
8
4
L
Janus
KiMDork
Janus
2
4
1
0.63
L
He Bo
Kyrstia
He Bo
0
3
1
0.17
L
Artemis
Minimihi
Artemis
0
3
1
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,442
Damage
10,622
15,511
Taken
25,427
6,937
Mitigated
11,289
6,408
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,170
1,207
459
1,087
4,404
2,029
384
2,213
2,037
0
12,702
W
Ah Muzen Cab
 
Ah Muzen Cab
6,110
1,310
162
300
3,505
1,151
399
2,430
907
0
15,605
W
Baron Samedi
 
Baron Samedi
5,164
363
1,388
637
1,752
882
721
889
857
8,685
0
L
Cerberus
 
Cerberus
1,065
0
15
1,285
4,300
2,879
0
2,282
1,901
1,610
0
W
3,539
1,268
4
230
1,637
538
1,097
767
870
6,222
0
W
Khepri
InoXavior
Khepri
1,459
119
1,138
1,003
4,213
2,337
0
1,404
2,727
4,144
770
L
Janus
KiMDork
Janus
4,739
187
123
370
4,543
1,114
0
1,408
3,048
9,356
298
L
He Bo
Kyrstia
He Bo
762
0
148
180
4,279
1,087
0
1,237
3,028
3,218
190
L
Artemis
Minimihi
Artemis
2,261
406
227
114
4,446
1,238
0
1,722
2,655
0
9,962
L
1,795
0
894
2,038
7,859
4,971
0
2,696
5,018
3,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,836
Gold Earned
24,989
61
Minions Killed
49
0
Camps Cleared
0
485,520
Distance Traveled
401,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,007
1,401
9
2
0
100,331
0
W
Ah Muzen Cab
6,670
1,334
25
5
0
107,578
0
W
Baron Samedi
6,416
1,283
7
1
0
91,242
0
L
Cerberus
4,468
894
1
0
0
58,285
0
W
Nu Wa
6,353
1,271
7
1
0
96,894
0
W
Khepri
6,390
1,278
13
3
0
89,475
0
L
Janus
5,290
1,058
11
2
0
87,395
0
L
He Bo
4,693
939
13
3
0
82,128
0
L
Artemis
4,857
971
23
5
0
90,697
0
L
Artio
5,681
1,136
1
0
0
83,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role