Player Matchup

Odin
Odin
Diamond II
DannyFT
Odin
Diamond II
Level 144
God Stats
76W - 52L
1,726 SR
Queue Stats
347W - 320L
2,315 MMR
Solo
Arachne
Arachne
Diamond II
OnlyNai
Arachne
Diamond II
Level 129
God Stats
141W - 148L
1,641 SR
Queue Stats
662W - 771L
2,502 MMR
Solo
Scylla
Scylla
Diamond II
Wetbuns67
Scylla
Diamond II
Level 145
God Stats
8W - 9L
1,670 SR
Queue Stats
183W - 132L
2,333 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,679 SR
2,384 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 87
1,699 SR
2,790 MMR
Discordia
Discordia
Diamond IV
IronMagnet123
Discordia
Diamond IV
Level 50
God Stats
1W - 2L
1,317 SR
Queue Stats
28W - 29L
2,250 MMR
Solo
Hun Batz
Hun Batz
Grandmaster
Unsuccess
Hun Batz
Grandmaster
Level 142
God Stats
21W - 6L
1,936 SR
Queue Stats
1,700W - 179L
3,291 MMR
Party 1
Atlas
Atlas
Grandmaster
Сhiquita
Atlas
Grandmaster
Level 68
God Stats
71W - 29L
1,843 SR
Queue Stats
296W - 138L
2,829 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DannyFT
Odin
15
0 / 3 / 1
9,732
649
7,125
16,458
15,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
OnlyNai
Arachne
16
2 / 4 / 0
10,441
696
9,981
13,715
6,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Wetbuns67
Scylla
18
0 / 2 / 1
11,307
754
6,752
8,393
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
KumbhakarnaSerqetXing TianCerberusBakasura

VS

Bans
FafnirMedusaCthulhuBellonaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IronMagnet123
Discordia
19
3 / 0 / 6
12,114
808
12,162
4,539
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Unsuccess
Hun Batz
20
6 / 0 / 3
13,580
905
15,155
14,764
7,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atlas
Сhiquita
Atlas
18
0 / 2 / 8
11,153
744
7,186
13,391
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
9
9
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
DannyFT
Odin
0
3
1
0.17
W
Discordia
IronMagnet123
Discordia
3
0
6
6
L
Arachne
OnlyNai
Arachne
2
4
0
0.5
W
Hun Batz
Unsuccess
Hun Batz
6
0
3
7.5
L
Scylla
Wetbuns67
Scylla
0
2
1
0.25
W
Atlas
Сhiquita
Atlas
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,858
Damage
34,503
38,566
Taken
32,694
24,605
Mitigated
23,266
6,720
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
DannyFT
Odin
7,125
1,344
0
1,873
16,458
15,756
0
8,674
7,386
0
27,785
W
Discordia
IronMagnet123
Discordia
12,162
646
245
2,002
4,539
1,926
851
433
4,106
59,895
0
L
Arachne
OnlyNai
Arachne
9,981
7,106
0
2,212
13,715
6,555
0
5,746
7,338
0
17,507
W
Hun Batz
Unsuccess
Hun Batz
15,155
4,539
0
4,300
14,764
7,483
2,727
2,021
12,231
0
116,067
L
Scylla
Wetbuns67
Scylla
6,752
800
0
2,635
8,393
2,294
0
4,014
4,135
55,944
0
W
Atlas
Сhiquita
Atlas
7,186
1,635
0
3,626
13,391
13,857
198
4,366
8,556
28,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,480
Gold Earned
36,847
182
Minions Killed
335
0
Camps Cleared
0
864,571
Distance Traveled
925,757
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,732
649
39
3
0
292,373
3
W
Discordia
12,114
808
122
8
0
293,155
1
L
Arachne
10,441
696
28
2
0
296,641
1
W
Hun Batz
13,580
905
166
11
0
343,354
3
L
Scylla
11,307
754
115
8
0
275,557
5
W
Atlas
11,153
744
47
3
0
289,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role