Player Matchup

Nike
Nike
Gold V
 
Nike
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
Krishnafro
Artemis
Platinum II
Level 266
God Stats
20W - 17L
1,674 SR
Queue Stats
751W - 753L
1,610 MMR
Solo
Bacchus
Bacchus
Bronze III
SilentMo86
Bacchus
Bronze III
Level 122
God Stats
0W - 1L
1,450 SR
Queue Stats
1W - 3L
1,408 MMR
Party 2
Nu Wa
Nu Wa
Gold I
afinafia
Nu Wa
Gold I
Level 159
God Stats
66W - 60L
1,617 SR
Queue Stats
653W - 651L
1,630 MMR
Solo
Poseidon
Poseidon
Bronze III
iMaze97
Poseidon
Bronze III
Level 120
God Stats
1W - 3L
1,594 SR
Queue Stats
4W - 9L
1,468 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 159
1,567 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,566 SR
1,514 MMR
Hel
Hel
Bronze III
Bagera1427
Hel
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 17L
1,530 MMR
Solo
Anhur
Anhur
Gold I
DatCasualOne
Anhur
Gold I
Level 163
God Stats
8W - 9L
1,601 SR
Queue Stats
138W - 136L
1,518 MMR
Solo
Surtr
Surtr
Gold II
Schwert-3108
Surtr
Gold II
Level 148
God Stats
6W - 5L
1,505 SR
Queue Stats
233W - 228L
1,530 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Tĩll
Ne Zha
Gold I
Level 92
God Stats
2W - 0L
1,799 SR
Queue Stats
101W - 93L
1,569 MMR
Party 1
Ra
Ra
Gold V
ganamancas
Ra
Gold V
Level 164
God Stats
17W - 14L
1,426 SR
Queue Stats
361W - 385L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
1 / 1 / 0
5,037
630
3,427
5,455
4,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
Krishnafro
Artemis
8
1 / 1 / 1
4,627
578
4,609
4,017
798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
SilentMo86
Bacchus
7
0 / 2 / 1
4,494
562
1,747
4,978
3,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
afinafia
Nu Wa
10
3 / 1 / 1
5,393
674
4,912
3,685
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
iMaze97
Poseidon
10
0 / 2 / 2
4,807
601
1,779
4,887
1,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KaliAo KuangKumbhakarnaGeb

VS

Bans
MedusaAnubisDanzaburouThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,207
651
1,222
4,808
2,157
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
5 / 0 / 0
5,736
717
4,285
5,889
1,821
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 0
5,473
684
3,738
6,674
2,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
Tĩll
Ne Zha
9
0 / 1 / 1
4,562
570
2,788
6,877
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 0
5,353
669
1,276
4,247
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
6
7
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
1
0
1
W
0
2
4
1
W
5
0
0
5
L
Artemis
Krishnafro
Artemis
1
1
1
1.5
W
1
0
0
1
L
Bacchus
SilentMo86
Bacchus
0
2
1
0.25
W
Ne Zha
Tĩll
Ne Zha
0
1
1
0.5
L
Nu Wa
afinafia
Nu Wa
3
1
1
3.5
W
0
2
0
0
L
Poseidon
iMaze97
Poseidon
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,474
Damage
13,309
23,022
Taken
28,495
10,035
Mitigated
10,394
6,287
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,427
1,136
0
2,299
5,455
4,008
0
185
4,950
560
30,141
W
1,222
51
1,676
2,316
4,808
2,157
0
1,445
3,305
11,273
0
W
4,285
2,945
0
2,358
5,889
1,821
0
1,573
4,254
0
37,221
L
Artemis
Krishnafro
Artemis
4,609
1,393
0
1,244
4,017
798
0
773
3,244
0
28,312
W
3,738
1,652
0
3,138
6,674
2,908
0
1,010
5,624
1,138
36,247
L
Bacchus
SilentMo86
Bacchus
1,747
162
0
1,180
4,978
3,260
0
449
4,529
11,927
0
W
Ne Zha
Tĩll
Ne Zha
2,788
939
0
2,432
6,877
2,152
0
2,201
4,434
0
28,565
L
Nu Wa
afinafia
Nu Wa
4,912
911
0
636
3,685
724
0
387
3,210
25,763
0
W
1,276
174
238
1,589
4,247
1,356
0
1,783
2,271
43,694
494
L
Poseidon
iMaze97
Poseidon
1,779
353
0
928
4,887
1,245
0
724
3,950
34,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,358
Gold Earned
26,331
275
Minions Killed
295
0
Camps Cleared
0
849,120
Distance Traveled
906,724
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,037
630
68
9
0
123,441
0
W
Hel
5,207
651
14
2
0
172,063
5
W
Anhur
5,736
717
75
9
0
154,987
0
L
Artemis
4,627
578
59
7
0
170,429
0
W
Surtr
5,473
684
67
8
0
168,955
1
L
Bacchus
4,494
562
19
2
0
176,674
4
W
Ne Zha
4,562
570
44
6
0
226,755
0
L
Nu Wa
5,393
674
53
7
0
174,271
0
W
Ra
5,353
669
95
12
0
183,964
3
L
Poseidon
4,807
601
76
10
0
204,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role