Player Matchup

Chaac
Chaac
GeneralBrian1
Chaac
Level 27
God Stats
4W - 0L
1,657 SR
Queue Stats
32W - 21L
1,654 Elo+
Party 1
Terra
Terra
Phillyfan716
Terra
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 30L
1,594 Elo+
Party 1
Jing Wei
Jing Wei
Stempy-716
Jing Wei
Level 23
God Stats
6W - 4L
1,500 SR
Queue Stats
23W - 13L
1,623 Elo+
Party 1
Team Averages
Level 31
1,552 SR
1,624 Elo+

VS

Team Averages
Level 48
1,536 SR
1,372 Elo+
Arachne
Arachne
AD256
Arachne
Level 29
God Stats
7W - 7L
1,520 SR
Queue Stats
9W - 13L
1,278 Elo+
Party 2
Fenrir
Fenrir
J05H_0203
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,400 Elo+
Party 2
Ra
Ra
quilesprogame
Ra
Level 53
God Stats
31W - 22L
1,587 SR
Queue Stats
226W - 238L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
8,493
1,062
3,745
7,888
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 0 / 6
7,215
902
2,799
7,052
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
Stempy-716
Jing Wei
13
1 / 1 / 7
7,486
936
1,340
3,104
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AD256
Arachne
7
0 / 3 / 1
5,449
681
1,018
2,675
922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
J05H_0203
Fenrir
7
1 / 4 / 1
5,794
724
1,353
4,137
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 1
7,974
997
3,462
4,643
1,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
3
4
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
AD256
Arachne
0
3
1
0.17
W
6
3
2
2.33
L
Fenrir
J05H_0203
Fenrir
1
4
1
0.38
W
2
0
6
5
W
Jing Wei
Stempy-716
Jing Wei
1
1
7
4.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,884
Damage
5,833
18,044
Taken
11,455
9,701
Mitigated
4,407
3,760
Healing
784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AD256
Arachne
1,018
537
31
159
2,675
922
0
569
2,072
0
1,789
W
3,745
805
0
2,057
7,888
3,484
1,666
1,853
6,035
0
23,603
L
Fenrir
J05H_0203
Fenrir
1,353
39
0
129
4,137
1,800
0
646
3,332
0
3,424
W
2,799
304
772
931
7,052
5,231
321
1,326
5,668
12,301
1,443
W
Jing Wei
Stempy-716
Jing Wei
1,340
913
0
0
3,104
986
2,439
235
2,869
0
19,430
L
3,462
188
156
309
4,643
1,685
0
957
3,568
31,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,194
Gold Earned
19,217
103
Minions Killed
78
0
Camps Cleared
0
446,823
Distance Traveled
257,652
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,449
681
2
0
0
56,976
0
W
Chaac
8,493
1,062
31
4
0
114,749
0
L
Fenrir
5,794
724
4
1
0
62,883
0
W
Terra
7,215
902
27
3
0
168,881
0
W
Jing Wei
7,486
936
45
6
0
163,193
4
L
Ra
7,974
997
72
9
0
137,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role