Player Matchup

Susano
Susano
 
Susano
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AbsoluteUnit250
Raijin
Level 77
God Stats
12W - 21L
1,408 SR
Queue Stats
786W - 809L
1,567 Elo+
Solo
Nu Wa
Nu Wa
Blazedtv420
Nu Wa
Level 68
God Stats
39W - 26L
1,672 SR
Queue Stats
169W - 168L
1,509 Elo+
Solo
Cernunnos
Cernunnos
SyKo1666
Cernunnos
Level 48
God Stats
1W - 2L
1,752 SR
Queue Stats
11W - 14L
1,410 Elo+
Solo
Team Averages
Level 100
1,566 SR
1,497 Elo+

VS

Team Averages
Level 114
1,713 SR
1,715 Elo+
Kali
Kali
 
Kali
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
CooSSen
Amaterasu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,560 Elo+
Party 2
Eset
Eset
DodgeAvenger
Eset
Level 157
God Stats
8W - 0L
1,915 SR
Queue Stats
509W - 74L
1,984 Elo+
Party 1
Charybdis
Charybdis
Snow4
Charybdis
Level 129
God Stats
5W - 3L
1,700 SR
Queue Stats
66W - 64L
1,471 Elo+
Party 2
Janus
Janus
Zwinkster
Janus
Level 146
God Stats
20W - 1L
1,947 SR
Queue Stats
317W - 14L
2,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
4 / 1 / 3
7,228
1,446
3,702
5,438
1,422
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
 
Sobek
11
1 / 2 / 5
6,669
1,334
3,804
10,269
8,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 0
5,613
1,123
314
775
208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
6,222
1,244
4,488
7,168
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
SyKo1666
Cernunnos
11
1 / 2 / 5
6,522
1,304
4,111
9,052
1,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

269

VS

Team 2 Tickets

400

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
1 / 3 / 6
6,626
1,325
2,734
6,180
2,217
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amaterasu
CooSSen
Amaterasu
12
1 / 2 / 5
6,645
1,329
3,509
4,884
3,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 10
7,309
1,462
8,281
5,154
2,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Snow4
Charybdis
12
2 / 1 / 6
7,060
1,412
3,298
2,725
806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Zwinkster
Janus
12
7 / 0 / 3
8,398
1,680
12,631
2,032
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
7
Kills
11
11
Deaths
7
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
4
1
3
5.5
L
Sobek
 
Sobek
1
2
5
1.75
W
Kali
 
Kali
1
3
6
1.33
L
0
1
0
0
L
1
5
2
0.4
W
Amaterasu
CooSSen
Amaterasu
1
2
5
1.75
W
0
1
10
5
W
Charybdis
Snow4
Charybdis
2
1
6
5
L
Cernunnos
SyKo1666
Cernunnos
1
2
5
1.75
W
Janus
Zwinkster
Janus
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,419
Damage
30,453
32,702
Taken
20,975
13,025
Mitigated
9,502
1,376
Healing
4,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
3,702
730
0
272
5,438
1,422
0
3,018
2,163
0
11,198
L
Sobek
 
Sobek
3,804
725
0
635
10,269
8,258
0
5,334
4,420
7,817
0
W
Kali
 
Kali
2,734
1,305
0
933
6,180
2,217
0
2,379
3,761
0
6,398
L
314
0
0
0
775
208
0
715
20
2,434
0
L
4,488
912
77
63
7,168
1,245
0
4,891
2,135
11,800
0
W
Amaterasu
CooSSen
Amaterasu
3,509
1,779
0
872
4,884
3,738
0
1,627
3,257
0
6,436
W
8,281
750
105
2,301
5,154
2,090
0
2,861
2,253
21,050
0
W
Charybdis
Snow4
Charybdis
3,298
1,429
0
292
2,725
806
0
290
2,395
0
18,631
L
Cernunnos
SyKo1666
Cernunnos
4,111
2,534
0
329
9,052
1,892
0
6,214
2,561
0
9,524
W
Janus
Zwinkster
Janus
12,631
886
0
76
2,032
651
0
1,329
703
32,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,254
Gold Earned
36,038
55
Minions Killed
130
3
Camps Cleared
8
330,071
Distance Traveled
586,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,228
1,446
15
3
0
78,405
0
L
Sobek
6,669
1,334
10
2
2
104,535
0
W
Kali
6,626
1,325
7
1
3
122,526
0
L
Raijin
5,613
1,123
2
0
0
19,063
0
L
Nu Wa
6,222
1,244
14
3
0
58,121
0
W
Amaterasu
6,645
1,329
8
2
0
117,489
0
W
Eset
7,309
1,462
15
3
2
125,173
0
W
Charybdis
7,060
1,412
35
7
3
93,345
0
L
Cernunnos
6,522
1,304
14
3
1
69,947
0
W
Janus
8,398
1,680
65
13
0
127,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role