Player Matchup

Hercules
Hercules
ErMoraiiTo
Hercules
Level 147
God Stats
0W - 1L
1,536 SR
Queue Stats
1W - 5L
1,391 Elo+
Solo
Ne Zha
Ne Zha
FreeCool
Ne Zha
Level 120
God Stats
53W - 47L
1,504 SR
Queue Stats
109W - 105L
1,511 Elo+
Solo
Bacchus
Bacchus
GenysV
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,781 Elo+
Solo
Anhur
Anhur
H3aDpriNZz
Anhur
Level 98
God Stats
10W - 7L
1,660 SR
Queue Stats
351W - 328L
1,496 Elo+
Solo
Merlin
Merlin
TomL77
Merlin
Level 121
God Stats
12W - 23L
1,393 SR
Queue Stats
602W - 585L
1,464 Elo+
Solo
Team Averages
Level 107
1,519 SR
1,529 Elo+

VS

Team Averages
Level 112
1,677 SR
1,524 Elo+
Skadi
Skadi
BalkanZiege88
Skadi
Level 71
God Stats
37W - 30L
1,540 SR
Queue Stats
203W - 201L
1,444 Elo+
Solo
Anubis
Anubis
DragonReltTTV
Anubis
Level 68
God Stats
17W - 3L
1,856 SR
Queue Stats
183W - 157L
1,562 Elo+
Party 1
Kuzenbo
Kuzenbo
MagiikzDynamo
Kuzenbo
Level 127
God Stats
10W - 5L
1,625 SR
Queue Stats
158W - 133L
1,547 Elo+
Party 1
Scylla
Scylla
MrGara
Scylla
Level 220
God Stats
12W - 15L
1,618 SR
Queue Stats
59W - 73L
1,517 Elo+
Solo
Awilix
Awilix
callumhooper
Awilix
Level 76
God Stats
1W - 0L
1,744 SR
Queue Stats
152W - 129L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ErMoraiiTo
Hercules
10
2 / 3 / 0
5,745
522
2,649
8,461
4,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
FreeCool
Ne Zha
12
0 / 3 / 2
5,915
538
3,897
9,827
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
GenysV
Bacchus
11
1 / 0 / 3
5,879
534
3,818
7,518
7,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
11
3 / 2 / 1
5,933
539
7,204
7,299
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
TomL77
Merlin
11
1 / 2 / 0
5,937
540
2,536
4,784
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,096
554
4,392
6,915
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 3 / 0
7,615
692
7,307
7,361
3,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
11
1 / 0 / 6
6,810
619
6,074
8,233
8,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
MrGara
Scylla
12
1 / 0 / 1
6,559
596
1,899
4,717
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
12
3 / 0 / 1
6,470
588
3,566
6,266
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
10
10
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
W
4
3
0
1.33
L
Hercules
ErMoraiiTo
Hercules
2
3
0
0.67
L
Ne Zha
FreeCool
Ne Zha
0
3
2
0.33
L
Bacchus
GenysV
Bacchus
1
0
3
2.5
L
Anhur
3
2
1
1.75
W
Kuzenbo
1
0
6
4
W
Scylla
MrGara
Scylla
1
0
1
1.5
L
Merlin
TomL77
Merlin
1
2
0
0.5
W
Awilix
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,104
Damage
23,238
37,889
Taken
33,492
19,388
Mitigated
16,929
8,729
Healing
7,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,392
1,255
0
242
6,915
2,021
0
2,494
4,421
0
38,239
W
7,307
522
0
3,311
7,361
3,177
0
1,098
6,096
55,852
2,304
L
Hercules
ErMoraiiTo
Hercules
2,649
252
0
2,027
8,461
4,052
0
5,136
3,325
0
26,992
L
Ne Zha
FreeCool
Ne Zha
3,897
823
0
2,489
9,827
3,761
0
2,680
7,147
0
50,050
L
Bacchus
GenysV
Bacchus
3,818
429
0
1,489
7,518
7,881
0
1,107
6,411
20,008
0
L
Anhur
7,204
3,220
0
2,264
7,299
2,414
0
2,427
4,872
0
48,000
W
Kuzenbo
6,074
2,514
0
1,655
8,233
8,333
66
1,047
7,082
18,642
3,258
W
Scylla
MrGara
Scylla
1,899
129
0
1,004
4,717
1,144
376
862
3,855
45,147
671
L
Merlin
TomL77
Merlin
2,536
232
0
460
4,784
1,280
0
2,837
1,947
32,913
832
W
Awilix
3,566
1,798
0
1,087
6,266
2,254
0
853
5,413
0
52,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
33,550
316
Minions Killed
394
0
Camps Cleared
0
1,080,786
Distance Traveled
1,092,811
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,096
554
72
7
0
202,486
0
W
Anubis
7,615
692
112
10
0
181,752
0
L
Hercules
5,745
522
58
5
0
215,528
5
L
Ne Zha
5,915
538
87
8
0
230,834
0
L
Bacchus
5,879
534
25
2
0
232,062
0
L
Anhur
5,933
539
71
6
0
196,245
2
W
Kuzenbo
6,810
619
32
3
0
221,416
2
W
Scylla
6,559
596
84
8
0
212,694
2
L
Merlin
5,937
540
75
7
0
206,117
2
W
Awilix
6,470
588
94
9
0
274,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role