Player Matchup

Baba Yaga
Baba Yaga
Parasol
Baba Yaga
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 7L
1,851 Elo+
Party 2
Sobek
Sobek
Roldelmyn
Sobek
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 18L
1,731 Elo+
Party 2
Horus
Horus
b8ad11
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,335 Elo+
Solo
Izanami
Izanami
minisnek1
Izanami
Level 107
God Stats
0W - 2L
1,317 SR
Queue Stats
20W - 6L
1,843 Elo+
Party 2
Xbalanque
Xbalanque
monstaxx
Xbalanque
Level 68
God Stats
3W - 3L
1,656 SR
Queue Stats
158W - 155L
1,496 Elo+
Solo
Team Averages
Level 97
1,495 SR
1,651 Elo+

VS

Team Averages
Level 112
1,515 SR
1,491 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Amebus
Ganesha
Level 108
God Stats
1W - 1L
1,300 SR
Queue Stats
33W - 27L
1,455 Elo+
Solo
Atlas
Atlas
CubicPotato
Atlas
Level 139
God Stats
8W - 5L
1,576 SR
Queue Stats
191W - 170L
1,439 Elo+
Solo
Merlin
Merlin
DCcobrasix95
Merlin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,517 Elo+
Solo
Zeus
Zeus
I Am Tatchanka
Zeus
Level 73
God Stats
11W - 5L
1,702 SR
Queue Stats
334W - 301L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Parasol
Baba Yaga
15
2 / 1 / 4
7,940
794
9,716
6,366
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Roldelmyn
Sobek
13
0 / 1 / 5
7,582
758
4,972
12,151
16,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
b8ad11
Horus
10
0 / 2 / 4
6,760
676
1,807
9,520
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
minisnek1
Izanami
14
4 / 2 / 1
8,348
835
4,740
7,508
3,189
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
monstaxx
Xbalanque
12
0 / 3 / 6
6,902
690
10,253
6,952
2,755
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
0 / 1 / 4
7,453
745
4,542
4,755
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ganesha
Amebus
Ganesha
14
0 / 2 / 9
8,176
818
2,574
12,028
14,992
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
4 / 1 / 5
8,829
883
6,919
10,025
10,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
14
2 / 1 / 6
7,640
764
11,292
6,256
3,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
3 / 1 / 4
7,441
744
13,221
4,365
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
6
Kills
9
9
Deaths
6
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
4
2
W
Ganesha
Amebus
Ganesha
0
2
9
2.25
W
4
1
5
6.5
W
Merlin
2
1
6
5
W
3
1
4
5
L
Baba Yaga
Parasol
Baba Yaga
2
1
4
4
L
Sobek
Roldelmyn
Sobek
0
1
5
2.5
L
Horus
b8ad11
Horus
0
2
4
1
L
Izanami
minisnek1
Izanami
4
2
1
2.25
L
Xbalanque
monstaxx
Xbalanque
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,488
Damage
38,548
42,497
Taken
37,429
35,472
Mitigated
33,821
19,854
Healing
14,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,542
696
4,255
778
4,755
2,303
0
2,529
2,226
18,776
911
W
Ganesha
Amebus
Ganesha
2,574
0
1,242
1,789
12,028
14,992
0
4,245
7,783
8,186
0
W
6,919
1,343
1,093
1,898
10,025
10,932
0
3,110
6,915
14,048
2,089
W
Merlin
11,292
336
536
2,090
6,256
3,561
0
2,406
3,850
18,425
681
W
13,221
1,575
423
533
4,365
2,033
0
2,084
2,281
20,323
925
L
Baba Yaga
Parasol
Baba Yaga
9,716
223
520
2,199
6,366
3,102
21
4,942
1,158
30,255
0
L
Sobek
Roldelmyn
Sobek
4,972
136
2,307
5,521
12,151
16,723
0
9,853
1,941
7,800
1,264
L
Horus
b8ad11
Horus
1,807
736
1,655
3,195
9,520
9,703
0
8,196
976
75
2,757
L
Izanami
minisnek1
Izanami
4,740
3,167
834
1,875
7,508
3,189
0
6,417
1,010
0
17,938
L
Xbalanque
monstaxx
Xbalanque
10,253
5,222
831
917
6,952
2,755
0
6,091
721
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,532
Gold Earned
39,539
105
Minions Killed
107
0
Camps Cleared
0
1,003,731
Distance Traveled
916,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,453
745
41
4
0
178,020
0
W
Ganesha
8,176
818
1
0
0
191,054
0
W
Atlas
8,829
883
22
2
0
194,121
0
W
Merlin
7,640
764
19
2
0
179,957
0
W
Zeus
7,441
744
24
2
0
173,579
0
L
Baba Yaga
7,940
794
31
3
0
210,927
0
L
Sobek
7,582
758
9
1
0
212,376
0
L
Horus
6,760
676
2
0
0
216,697
0
L
Izanami
8,348
835
43
4
0
189,760
0
L
Xbalanque
6,902
690
20
2
0
173,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role