Player Matchup

Nu Wa
Nu Wa
Frankypapa
Nu Wa
Level 126
God Stats
1W - 0L
1,568 SR
Queue Stats
19W - 18L
1,537 Elo+
Party 2
Ymir
Ymir
TheSsonicC
Ymir
Level 68
God Stats
2W - 2L
1,729 SR
Queue Stats
15W - 13L
1,508 Elo+
Party 2
Medusa
Medusa
UIF1001
Medusa
Level 107
God Stats
211W - 179L
1,616 SR
Queue Stats
284W - 294L
1,531 Elo+
Solo
Team Averages
Level 100
1,638 SR
1,525 Elo+

VS

Team Averages
Level 114
1,478 SR
1,388 Elo+
Charybdis
Charybdis
NibblingVamp
Charybdis
Level 136
God Stats
5W - 3L
1,672 SR
Queue Stats
195W - 211L
1,446 Elo+
Party 1
Kuzenbo
Kuzenbo
RU09tr
Kuzenbo
Level 122
God Stats
3W - 5L
1,454 SR
Queue Stats
151W - 169L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Schumi2005
Kukulkan
Level 85
God Stats
1W - 3L
1,307 SR
Queue Stats
1W - 4L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
2 / 1 / 2
11,591
682
7,848
11,459
4,740
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
1 / 0 / 3
11,245
661
3,646
13,179
17,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
UIF1001
Medusa
20
1 / 1 / 3
12,438
732
12,104
11,008
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NibblingVamp
Charybdis
19
1 / 2 / 1
12,310
724
12,268
12,641
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
RU09tr
Kuzenbo
18
1 / 1 / 1
11,251
662
7,677
9,536
13,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Schumi2005
Kukulkan
18
0 / 1 / 2
11,593
682
9,890
6,434
1,632
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
4
Kills
2
2
Deaths
4
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
1
2
3
L
Charybdis
NibblingVamp
Charybdis
1
2
1
0.75
L
Kuzenbo
RU09tr
Kuzenbo
1
1
1
1.5
L
Kukulkan
Schumi2005
Kukulkan
0
1
2
1
W
1
0
3
2.5
W
Medusa
UIF1001
Medusa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,598
Damage
29,835
35,646
Taken
28,611
27,289
Mitigated
20,616
4,064
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
7,848
2,575
0
742
11,459
4,740
0
4,836
6,623
39,406
719
L
Charybdis
NibblingVamp
Charybdis
12,268
3,814
0
2,615
12,641
5,108
336
3,967
8,652
0
60,769
L
Kuzenbo
RU09tr
Kuzenbo
7,677
2,939
0
123
9,536
13,876
120
3,605
5,878
20,646
0
L
Kukulkan
Schumi2005
Kukulkan
9,890
358
0
965
6,434
1,632
0
3,893
2,519
61,398
0
W
3,646
427
0
236
13,179
17,333
0
6,843
6,320
13,545
0
W
Medusa
UIF1001
Medusa
12,104
4,818
0
3,086
11,008
5,216
0
5,925
5,075
0
87,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,274
Gold Earned
35,154
218
Minions Killed
230
0
Camps Cleared
0
947,531
Distance Traveled
963,543
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,591
682
45
3
0
318,560
0
L
Charybdis
12,310
724
111
7
0
297,474
3
L
Kuzenbo
11,251
662
23
1
0
335,244
8
L
Kukulkan
11,593
682
96
6
0
330,825
5
W
Ymir
11,245
661
24
1
0
302,594
4
W
Medusa
12,438
732
149
9
0
326,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role