Player Matchup

Athena
Athena
EmKeiko
Athena
Level 12
God Stats
5W - 4L
1,608 SR
Queue Stats
8W - 14L
1,323 Elo+
Party 1
Odin
Odin
Escador55
Odin
Level 43
God Stats
7W - 12L
1,398 SR
Queue Stats
11W - 23L
1,294 Elo+
Party 1
Pele
Pele
Melanie9888
Pele
Level 27
God Stats
7W - 8L
1,525 SR
Queue Stats
11W - 23L
1,294 Elo+
Party 1
Nu Wa
Nu Wa
Mtaloka seal
Nu Wa
Level 108
God Stats
9W - 10L
1,521 SR
Queue Stats
35W - 31L
1,461 Elo+
Solo
Medusa
Medusa
Rengarski
Medusa
Level 12
God Stats
7W - 5L
1,556 SR
Queue Stats
8W - 15L
1,313 Elo+
Party 1
Team Averages
Level 40
1,522 SR
1,337 Elo+

VS

Team Averages
Level 148
1,653 SR
1,452 Elo+
Neith
Neith
 
Neith
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
DaffyDuck8048
Terra
Level 102
God Stats
11W - 1L
1,820 SR
Queue Stats
306W - 292L
1,373 Elo+
Solo
Pele
Pele
HezzHlol
Pele
Level 53
God Stats
3W - 1L
1,745 SR
Queue Stats
88W - 96L
1,469 Elo+
Solo
Ra
Ra
LighOfDeath
Ra
Level 205
God Stats
20W - 16L
1,573 SR
Queue Stats
119W - 135L
1,488 Elo+
Solo
Anubis
Anubis
Nielez
Anubis
Level 159
God Stats
15W - 4L
1,627 SR
Queue Stats
55W - 64L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EmKeiko
Athena
10
0 / 1 / 1
5,741
522
2,452
7,664
6,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
10
0 / 1 / 0
5,535
503
1,002
8,371
4,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,404
491
2,851
8,636
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 5 / 0
5,905
537
9,580
9,271
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Rengarski
Medusa
10
0 / 2 / 0
5,401
491
3,836
6,637
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 3
6,502
591
7,324
4,351
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 4
6,648
604
2,542
6,940
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pele
13
6 / 0 / 1
7,124
648
6,963
8,580
2,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
4 / 3 / 4
7,178
653
7,305
10,945
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Nielez
Anubis
11
1 / 0 / 0
6,616
601
4,171
4,755
2,017
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
13
13
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
W
0
0
4
2
L
Athena
EmKeiko
Athena
0
1
1
0.5
L
Odin
0
1
0
0
W
Pele
6
0
1
6.5
W
4
3
4
2
L
0
4
1
0.13
L
3
5
0
0.6
W
Anubis
Nielez
Anubis
1
0
0
1
L
Medusa
Rengarski
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,721
Damage
28,305
40,579
Taken
35,571
18,252
Mitigated
16,532
8,063
Healing
14,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,324
1,730
0
1,571
4,351
1,653
128
1,415
2,866
0
49,666
W
2,542
325
308
2,068
6,940
5,978
0
1,007
5,863
26,532
1,619
L
Athena
EmKeiko
Athena
2,452
730
0
2,378
7,664
6,061
0
1,177
6,487
11,492
0
L
Odin
1,002
376
0
740
8,371
4,391
0
3,993
4,378
0
27,682
W
Pele
6,963
1,781
0
4,106
8,580
2,893
144
2,636
5,745
0
50,836
W
7,305
821
114
5,236
10,945
3,991
679
5,804
4,626
55,541
1,158
L
2,851
480
0
416
8,636
2,971
0
1,971
6,665
0
30,106
L
9,580
1,992
0
1,592
9,271
2,630
0
5,367
3,738
29,594
0
W
Anubis
Nielez
Anubis
4,171
367
0
975
4,755
2,017
0
246
4,439
38,937
0
L
Medusa
Rengarski
Medusa
3,836
1,586
0
2,937
6,637
2,199
0
1,280
5,357
0
50,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,986
Gold Earned
34,068
281
Minions Killed
398
0
Camps Cleared
0
1,104,207
Distance Traveled
1,171,425
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,502
591
91
8
0
214,348
4
W
Terra
6,648
604
44
4
0
251,252
3
L
Athena
5,741
522
16
1
0
224,826
2
L
Odin
5,535
503
55
5
0
201,538
0
W
Pele
7,124
648
82
7
0
287,976
0
W
Ra
7,178
653
100
9
0
217,058
0
L
Pele
5,404
491
59
5
0
232,276
0
L
Nu Wa
5,905
537
52
5
0
225,689
0
W
Anubis
6,616
601
81
7
0
200,791
2
L
Medusa
5,401
491
99
9
0
219,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role