Player Matchup

Atlas
Atlas
HeadHunterXY
Atlas
Level 158
God Stats
39W - 32L
1,577 SR
Queue Stats
155W - 153L
1,517 Elo+
Solo
Fenrir
Fenrir
RattusMcStink
Fenrir
Level 16
God Stats
1W - 0L
1,709 SR
Queue Stats
4W - 1L
1,772 Elo+
Party 2
Arachne
Arachne
THUNDERVIPER8
Arachne
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,509 Elo+
Party 2
Odin
Odin
Tyränitär
Odin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,567 Elo+
Party 2
Nox
Nox
xDhampyr
Nox
Level 157
God Stats
1W - 1L
1,637 SR
Queue Stats
61W - 50L
1,542 Elo+
Party 2
Team Averages
Level 101
1,584 SR
1,581 Elo+

VS

Team Averages
Level 150
1,529 SR
1,486 Elo+
Serqet
Serqet
BloodyCutie713
Serqet
Level 195
God Stats
15W - 17L
1,633 SR
Queue Stats
60W - 82L
1,473 Elo+
Party 1
Nike
Nike
Gai_Boy_555
Nike
Level 163
God Stats
1W - 1L
1,700 SR
Queue Stats
73W - 110L
1,439 Elo+
Party 1
The Morrigan
The Morrigan
Vixualiva
The Morrigan
Level 108
God Stats
0W - 1L
1,253 SR
Queue Stats
18W - 23L
1,480 Elo+
Solo
Pele
Pele
marmarreyer
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,497 Elo+
Solo
Nu Wa
Nu Wa
peperoni123
Nu Wa
Level 173
God Stats
18W - 22L
1,561 SR
Queue Stats
297W - 308L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,353
1,059
3,506
7,645
5,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 4 / 3
6,746
1,124
6,758
7,315
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
10
1 / 2 / 3
5,777
963
2,768
4,750
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 1 / 8
6,197
1,033
4,074
5,934
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 9
6,353
1,059
2,872
3,409
2,084
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,400
1,067
3,758
6,008
4,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
0 / 3 / 3
5,779
963
3,237
7,835
3,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Vixualiva
The Morrigan
13
2 / 2 / 5
6,845
1,141
5,521
4,003
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 0 / 0
5,091
849
0
0
0
13
4 / 3 / 4
7,037
1,173
7,873
4,854
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
10
Kills
8
8
Deaths
10
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
0
3
3
0.5
W
2
1
4
4
W
5
4
3
1.63
W
Arachne
1
2
3
1.25
W
2
1
8
6
L
The Morrigan
Vixualiva
The Morrigan
2
2
5
2.25
L
0
0
0
0
L
4
3
4
2
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,978
Damage
20,389
29,053
Taken
22,700
13,783
Mitigated
10,913
3,597
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,758
787
0
2,312
6,008
4,449
0
1,850
4,158
0
10,151
L
3,237
287
0
546
7,835
3,764
0
1,417
6,418
0
12,872
W
3,506
1,170
0
305
7,645
5,771
63
3,170
4,030
17,593
0
W
6,758
2,276
0
821
7,315
2,602
0
3,393
3,747
0
22,364
W
Arachne
2,768
1,642
0
1,305
4,750
1,425
0
2,531
1,928
0
8,099
W
4,074
1,754
0
625
5,934
1,901
0
1,519
4,195
0
10,698
L
The Morrigan
Vixualiva
The Morrigan
5,521
589
0
250
4,003
1,333
0
1,130
2,873
21,641
391
L
0
0
0
0
0
0
0
0
0
0
0
L
7,873
1,612
45
398
4,854
1,367
0
1,748
3,106
17,997
0
W
2,872
549
0
541
3,409
2,084
173
1,896
1,314
12,311
2,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
31,152
123
Minions Killed
114
0
Camps Cleared
0
692,860
Distance Traveled
524,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,400
1,067
13
2
0
133,449
0
L
Nike
5,779
963
27
5
0
126,287
0
W
Atlas
6,353
1,059
25
4
0
135,310
0
W
Fenrir
6,746
1,124
29
5
0
134,632
0
W
Arachne
5,777
963
11
2
0
140,123
0
W
Odin
6,197
1,033
20
3
0
131,279
0
L
The Morrigan
6,845
1,141
47
8
0
133,192
0
L
Pele
5,091
849
0
0
0
0
0
L
Nu Wa
7,037
1,173
27
5
0
131,349
0
W
Nox
6,353
1,059
38
6
0
151,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role