Player Matchup

Sun Wukong
Sun Wukong
DaeDaeFOA
Sun Wukong
Level 145
God Stats
6W - 6L
1,587 SR
Queue Stats
206W - 259L
1,421 Elo+
Party 1
Anubis
Anubis
Deadito
Anubis
Level 107
God Stats
50W - 25L
1,694 SR
Queue Stats
350W - 317L
1,554 Elo+
Solo
Kuzenbo
Kuzenbo
TheBasedRob
Kuzenbo
Level 173
God Stats
76W - 80L
1,512 SR
Queue Stats
686W - 725L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
Yoko3881
Heimdallr
Level 110
God Stats
3W - 2L
1,597 SR
Queue Stats
256W - 225L
1,489 Elo+
Solo
Da Ji
Da Ji
mingkis
Da Ji
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,436 Elo+
Solo
Team Averages
Level 116
1,578 SR
1,469 Elo+

VS

Team Averages
Level 153
1,449 SR
1,526 Elo+
Ymir
Ymir
Afrowjack
Ymir
Level 153
God Stats
38W - 29L
1,601 SR
Queue Stats
432W - 433L
1,567 Elo+
Solo
Neith
Neith
Chagni
Neith
Level 29
God Stats
1W - 0L
1,433 SR
Queue Stats
37W - 30L
1,543 Elo+
Party 2
Jormungandr
Jormungandr
Jocarus
Jormungandr
Level 107
God Stats
4W - 4L
1,448 SR
Queue Stats
384W - 454L
1,586 Elo+
Party 2
Zeus
Zeus
atomic516
Zeus
Level 105
God Stats
2W - 4L
1,266 SR
Queue Stats
179W - 200L
1,490 Elo+
Party 2
Thor
Thor
pfeiff17
Thor
Level 369
God Stats
11W - 14L
1,498 SR
Queue Stats
1,085W - 1,043L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaeDaeFOA
Sun Wukong
11
0 / 0 / 1
6,341
576
4,610
12,395
9,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anubis
Deadito
Anubis
12
5 / 3 / 0
7,525
684
7,498
8,329
3,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
TheBasedRob
Kuzenbo
8
0 / 2 / 2
4,937
449
3,584
7,910
7,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Yoko3881
Heimdallr
9
0 / 3 / 0
5,455
496
3,858
6,272
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
mingkis
Da Ji
8
1 / 3 / 0
5,316
483
3,180
7,836
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 2 / 3
6,451
586
6,304
7,241
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Chagni
Neith
12
2 / 0 / 5
6,532
594
5,370
6,060
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
Jocarus
Jormungandr
12
0 / 0 / 1
6,920
629
7,123
6,252
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
13
3 / 3 / 2
6,775
616
2,529
7,320
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
10
1 / 1 / 6
6,223
566
3,483
9,913
6,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
6
Kills
10
11
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
3
2.75
W
Neith
Chagni
Neith
2
0
5
4.5
L
Sun Wukong
DaeDaeFOA
Sun Wukong
0
0
1
0.5
L
Anubis
Deadito
Anubis
5
3
0
1.67
W
Jormungandr
Jocarus
Jormungandr
0
0
1
0.5
L
Kuzenbo
TheBasedRob
Kuzenbo
0
2
2
0.5
L
Heimdallr
Yoko3881
Heimdallr
0
3
0
0
W
Zeus
3
3
2
1.33
L
Da Ji
mingkis
Da Ji
1
3
0
0.33
W
Thor
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,730
Damage
24,809
42,742
Taken
36,786
24,789
Mitigated
16,089
13,222
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,304
935
0
932
7,241
3,243
0
1,517
5,724
47,772
0
W
Neith
Chagni
Neith
5,370
2,208
0
3,455
6,060
2,055
0
877
5,183
0
53,140
L
Sun Wukong
DaeDaeFOA
Sun Wukong
4,610
1,103
0
4,225
12,395
9,956
0
6,585
5,066
0
45,301
L
Anubis
Deadito
Anubis
7,498
184
0
3,780
8,329
3,438
364
2,771
5,444
51,532
1,846
W
Jormungandr
Jocarus
Jormungandr
7,123
2,040
0
1,729
6,252
3,352
0
0
5,816
46,094
2,660
L
Kuzenbo
TheBasedRob
Kuzenbo
3,584
845
0
1,793
7,910
7,226
0
3,043
4,840
16,408
1,140
L
Heimdallr
Yoko3881
Heimdallr
3,858
2,029
0
1,802
6,272
2,212
0
613
5,659
0
37,247
W
Zeus
2,529
247
0
730
7,320
1,368
0
4,510
2,810
38,611
0
L
Da Ji
mingkis
Da Ji
3,180
691
0
1,622
7,836
1,957
0
2,223
5,526
0
29,961
W
Thor
3,483
604
2,208
3,410
9,913
6,071
0
3,668
6,205
572
18,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,574
Gold Earned
32,901
324
Minions Killed
407
0
Camps Cleared
0
1,099,869
Distance Traveled
1,139,489
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,451
586
81
7
0
225,245
0
W
Neith
6,532
594
112
10
0
215,325
1
L
Sun Wukong
6,341
576
92
8
0
193,064
4
L
Anubis
7,525
684
104
9
0
217,372
0
W
Jormungandr
6,920
629
107
10
0
227,986
0
L
Kuzenbo
4,937
449
6
1
0
234,239
5
L
Heimdallr
5,455
496
79
7
0
189,453
0
W
Zeus
6,775
616
91
8
0
232,934
0
L
Da Ji
5,316
483
43
4
0
265,741
0
W
Thor
6,223
566
16
1
0
237,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role