Player Matchup

Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
 
Cthulhu
Diamond I
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
easied
Medusa
Masters
Level 162
God Stats
107W - 49L
1,868 SR
Queue Stats
849W - 443L
2,722 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 158
1,623 SR
1,907 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,417 SR
1,375 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Ljaksei
Nu Wa
Bronze III
Level 95
God Stats
0W - 1L
1,147 SR
Queue Stats
4W - 8L
1,355 MMR
Solo
Geb
Geb
Bronze III
Messina90
Geb
Bronze III
Level 151
God Stats
1W - 3L
1,603 SR
Queue Stats
11W - 12L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 1 / 8
7,953
994
6,055
6,980
4,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
 
Cthulhu
13
2 / 0 / 12
7,750
969
6,857
7,771
5,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
easied
Medusa
14
8 / 0 / 3
8,492
1,062
8,402
6,906
2,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SerqetKuzenboKumbhakarnaAchillesXing Tian

VS

Bans
CerberusFafnirScyllaAthenaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 3 / 1
5,983
748
5,843
7,232
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Ljaksei
Nu Wa
11
0 / 7 / 1
5,979
747
3,528
7,611
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 0
5,454
682
3,368
8,276
4,525
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
14
Kills
0
1
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
8
8
W
Cthulhu
 
Cthulhu
2
0
12
8
L
Ullr
 
Ullr
0
3
1
0.17
L
Nu Wa
Ljaksei
Nu Wa
0
7
1
0.07
L
0
4
0
0
W
Medusa
easied
Medusa
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,314
Damage
12,739
21,657
Taken
23,119
12,046
Mitigated
9,337
7,039
Healing
1,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,055
1,716
0
1,745
6,980
4,015
1,396
1,926
4,915
0
26,113
W
Cthulhu
 
Cthulhu
6,857
459
133
2,693
7,771
5,624
592
3,113
4,479
24,318
2,204
L
Ullr
 
Ullr
5,843
1,665
0
401
7,232
2,575
0
774
6,403
0
20,515
L
Nu Wa
Ljaksei
Nu Wa
3,528
451
0
480
7,611
2,237
0
3,364
3,939
16,411
0
L
3,368
27
0
704
8,276
4,525
0
1,916
6,070
7,003
0
W
Medusa
easied
Medusa
8,402
2,754
0
2,468
6,906
2,407
1,379
1,550
5,288
0
35,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
17,416
125
Minions Killed
74
0
Camps Cleared
0
481,741
Distance Traveled
384,536
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,953
994
46
6
0
158,728
1
W
Cthulhu
7,750
969
33
4
0
163,402
0
L
Ullr
5,983
748
31
4
0
138,518
0
L
Nu Wa
5,979
747
27
3
0
118,531
0
L
Geb
5,454
682
16
2
0
127,487
2
W
Medusa
8,492
1,062
46
6
0
159,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role