Player Matchup

Sol
Sol
 
Sol
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DranikUWU
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,186 Elo+
Party 2
Hercules
Hercules
ErNiRa007
Hercules
Level 45
God Stats
1W - 2L
1,534 SR
Queue Stats
32W - 48L
1,348 Elo+
Solo
Horus
Horus
andreiluga
Horus
Level 66
God Stats
1W - 1L
1,686 SR
Queue Stats
42W - 45L
1,438 Elo+
Party 2
Maui
Maui
ninja47rus
Maui
Level 24
God Stats
1W - 4L
1,424 SR
Queue Stats
6W - 12L
1,255 Elo+
Party 2
Team Averages
Level 61
1,529 SR
1,345 Elo+

VS

Team Averages
Level 79
1,493 SR
1,413 Elo+
Bacchus
Bacchus
EstDope
Bacchus
Level 49
God Stats
50W - 51L
1,518 SR
Queue Stats
73W - 91L
1,430 Elo+
Solo
Fenrir
Fenrir
MR-0_0-3MAR
Fenrir
Level 135
God Stats
9W - 10L
1,534 SR
Queue Stats
346W - 335L
1,407 Elo+
Party 1
Neith
Neith
Seblllar
Neith
Level 57
God Stats
3W - 0L
1,776 SR
Queue Stats
38W - 53L
1,332 Elo+
Solo
Poseidon
Poseidon
Solomon-Detod
Poseidon
Level 85
God Stats
12W - 13L
1,468 SR
Queue Stats
342W - 342L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
ix-GOLD-FURY
Ao Kuang
Level 68
God Stats
4W - 4L
1,171 SR
Queue Stats
76W - 64L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 4 / 0
6,877
529
6,171
9,850
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
DranikUWU
Izanami
10
0 / 4 / 0
5,688
438
2,491
6,446
2,031
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
ErNiRa007
Hercules
7
0 / 6 / 0
5,046
388
2,387
8,014
3,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Horus
10
1 / 4 / 2
6,115
470
5,364
13,805
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 2 / 1
6,437
495
4,425
9,981
6,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EstDope
Bacchus
12
2 / 0 / 3
7,066
544
4,653
5,814
6,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
12
7 / 1 / 3
8,218
632
8,434
9,434
6,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Seblllar
Neith
12
5 / 1 / 2
6,893
530
6,582
6,532
3,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Solomon-Detod
Poseidon
13
1 / 2 / 2
7,530
579
4,467
7,941
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ix-GOLD-FURY
Ao Kuang
13
5 / 0 / 5
7,538
580
7,530
8,864
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
20
20
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
L
Izanami
DranikUWU
Izanami
0
4
0
0
L
Hercules
ErNiRa007
Hercules
0
6
0
0
W
Bacchus
EstDope
Bacchus
2
0
3
3.5
W
Fenrir
7
1
3
8.5
W
Neith
Seblllar
Neith
5
1
2
6
W
Poseidon
Solomon-Detod
Poseidon
1
2
2
1
L
Horus
1
4
2
0.5
W
Ao Kuang
ix-GOLD-FURY
Ao Kuang
5
0
5
7.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
31,666
48,096
Taken
38,585
20,680
Mitigated
20,695
14,567
Healing
16,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,171
3,289
0
2,888
9,850
2,856
610
4,135
5,715
43,551
624
L
Izanami
DranikUWU
Izanami
2,491
1,386
0
1,171
6,446
2,031
198
2,680
3,766
0
27,288
L
Hercules
ErNiRa007
Hercules
2,387
1,221
0
1,592
8,014
3,650
0
3,245
4,769
0
13,923
W
Bacchus
EstDope
Bacchus
4,653
130
0
1,702
5,814
6,339
0
845
4,969
24,183
0
W
Fenrir
8,434
1,591
235
3,170
9,434
6,483
454
2,094
7,165
0
36,038
W
Neith
Seblllar
Neith
6,582
2,053
0
2,515
6,532
3,154
322
2,760
3,772
0
41,324
W
Poseidon
Solomon-Detod
Poseidon
4,467
456
85
3,991
7,941
2,016
270
3,804
4,137
58,128
1,364
L
Horus
5,364
2,479
127
6,090
13,805
5,187
0
4,102
9,703
0
38,583
W
Ao Kuang
ix-GOLD-FURY
Ao Kuang
7,530
2,157
89
4,584
8,864
2,703
699
762
8,038
39,013
11,355
L
4,425
1,093
0
2,699
9,981
6,956
29
1,989
7,992
29,509
2,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
37,245
254
Minions Killed
329
0
Camps Cleared
0
1,114,477
Distance Traveled
1,353,315
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,877
529
69
5
0
199,110
0
L
Izanami
5,688
438
52
4
0
213,071
0
L
Hercules
5,046
388
20
2
0
153,541
0
W
Bacchus
7,066
544
34
3
0
280,955
0
W
Fenrir
8,218
632
59
5
0
262,654
2
W
Neith
6,893
530
70
5
0
244,398
3
W
Poseidon
7,530
579
101
8
0
272,359
0
L
Horus
6,115
470
73
6
0
265,996
0
W
Ao Kuang
7,538
580
65
5
0
292,949
0
L
Maui
6,437
495
40
3
0
282,759
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role