Player Matchup

Agni
Agni
Gold IV
BaDSaNtA 09
Agni
Gold IV
Level 176
God Stats
7W - 8L
1,626 SR
Queue Stats
241W - 238L
1,532 MMR
Solo
Ra
Ra
Gold I
Bosstronium
Ra
Gold I
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,778 MMR
Solo
Hun Batz
Hun Batz
Gold II
Matslayer12
Hun Batz
Gold II
Level 147
God Stats
1W - 7L
1,274 SR
Queue Stats
160W - 158L
1,712 MMR
Solo
Rama
Rama
Gold IV
oobirakard
Rama
Gold IV
Level 125
God Stats
0W - 1L
1,187 SR
Queue Stats
41W - 48L
1,517 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
xbEsTofThEbRoS
Cu Chulainn
Silver I
Level 147
God Stats
0W - 1L
1,473 SR
Queue Stats
30W - 31L
1,524 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,412 SR
1,612 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 170
1,651 SR
1,555 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum III
CharlieTheMurder
Skadi
Platinum III
Level 160
God Stats
8W - 2L
1,718 SR
Queue Stats
125W - 108L
1,736 MMR
Solo
Sylvanus
Sylvanus
Gold III
F0RM3R
Sylvanus
Gold III
Level 162
God Stats
1W - 0L
1,829 SR
Queue Stats
106W - 104L
1,501 MMR
Solo
He Bo
He Bo
Gold IV
bmurphys
He Bo
Gold IV
Level 192
God Stats
1W - 0L
1,251 SR
Queue Stats
15W - 12L
1,539 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
rufflel
Zhong Kui
Bronze III
Level 179
God Stats
1W - 0L
1,955 SR
Queue Stats
8W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,021
602
3,419
5,904
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 0
6,536
654
3,537
4,767
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Matslayer12
Hun Batz
10
3 / 1 / 2
5,609
561
3,972
7,108
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
4,800
480
1,675
9,038
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
xbEsTofThEbRoS
Cu Chulainn
9
0 / 3 / 2
5,321
532
4,774
7,722
4,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ix ChelAnubisSerqetThor

VS

Bans
Ao KuangLokiNutMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 2 / 2
6,140
614
3,599
4,192
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 0 / 1
7,781
778
7,480
4,343
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
F0RM3R
Sylvanus
11
2 / 0 / 6
6,499
650
4,926
8,781
6,021
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
bmurphys
He Bo
12
3 / 2 / 2
6,402
640
4,144
7,012
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
rufflel
Zhong Kui
12
2 / 2 / 0
6,736
674
3,201
7,497
4,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
15
15
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
2
0.5
L
0
2
1
0.25
L
3
2
0
1.5
W
8
0
1
8.5
W
Sylvanus
F0RM3R
Sylvanus
2
0
6
5
L
Hun Batz
Matslayer12
Hun Batz
3
1
2
4
W
He Bo
bmurphys
He Bo
3
2
2
2
L
0
7
0
0
W
Zhong Kui
rufflel
Zhong Kui
2
2
0
1
L
Cu Chulainn
xbEsTofThEbRoS
Cu Chulainn
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,377
Damage
23,350
34,539
Taken
31,825
11,479
Mitigated
14,493
9,752
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,599
684
0
854
4,192
1,180
0
1,222
2,696
47,060
0
L
3,419
157
0
1,530
5,904
1,638
0
3,377
2,527
37,204
0
L
3,537
176
336
798
4,767
1,097
0
3,891
876
48,807
376
W
7,480
3,568
0
914
4,343
1,438
354
0
4,343
0
52,593
W
Sylvanus
F0RM3R
Sylvanus
4,926
1,524
328
3,313
8,781
6,021
11
454
8,265
25,381
3,791
L
Hun Batz
Matslayer12
Hun Batz
3,972
949
0
2,620
7,108
2,059
0
4,641
2,467
0
33,592
W
He Bo
bmurphys
He Bo
4,144
191
0
3,877
7,012
1,827
0
1,542
5,312
44,766
1,209
L
1,675
1,000
0
1,947
9,038
2,158
0
1,270
7,768
0
29,276
W
Zhong Kui
rufflel
Zhong Kui
3,201
475
0
5,172
7,497
4,027
0
2,550
4,381
49,825
0
L
Cu Chulainn
xbEsTofThEbRoS
Cu Chulainn
4,774
608
0
2,521
7,722
4,527
0
2,231
5,491
442
20,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
33,558
343
Minions Killed
379
0
Camps Cleared
0
1,146,246
Distance Traveled
1,025,572
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,140
614
82
8
0
213,251
3
L
Agni
6,021
602
97
10
0
212,971
0
L
Ra
6,536
654
111
11
0
239,589
2
W
Skadi
7,781
778
84
8
0
203,959
0
W
Sylvanus
6,499
650
37
4
0
200,595
6
L
Hun Batz
5,609
561
63
6
0
263,584
0
W
He Bo
6,402
640
86
9
0
229,730
0
L
Rama
4,800
480
51
5
0
186,660
0
W
Zhong Kui
6,736
674
90
9
0
178,037
0
L
Cu Chulainn
5,321
532
21
2
0
243,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role