Player Matchup

Danzaburou
Danzaburou
AKUAZEN
Danzaburou
Level 150
God Stats
132W - 127L
1,539 SR
Queue Stats
265W - 280L
1,454 Elo+
Party 1
Nox
Nox
Cheese670
Nox
Level 116
God Stats
13W - 4L
1,856 SR
Queue Stats
499W - 467L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
Es_Ist_Alpha
Kuzenbo
Level 100
God Stats
0W - 1L
1,336 SR
Queue Stats
16W - 14L
1,561 Elo+
Party 3
Horus
Horus
ShuraSpain
Horus
Level 158
God Stats
5W - 5L
1,516 SR
Queue Stats
270W - 279L
1,510 Elo+
Party 1
Thor
Thor
temp-935252
Thor
Level 119
God Stats
1W - 2L
1,824 SR
Queue Stats
62W - 47L
1,560 Elo+
Party 3
Team Averages
Level 129
1,614 SR
1,520 Elo+

VS

Team Averages
Level 131
1,505 SR
1,483 Elo+
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Egypt1anK1ng
Artio
Level 127
God Stats
15W - 8L
1,554 SR
Queue Stats
322W - 307L
1,470 Elo+
Party 2
Ra
Ra
Infernox383
Ra
Level 118
God Stats
14W - 10L
1,519 SR
Queue Stats
380W - 348L
1,474 Elo+
Party 2
Ishtar
Ishtar
Unlucky1239
Ishtar
Level 105
God Stats
6W - 7L
1,449 SR
Queue Stats
253W - 226L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AKUAZEN
Danzaburou
13
1 / 3 / 2
7,414
530
6,238
8,436
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 0
7,757
554
2,429
3,596
1,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Es_Ist_Alpha
Kuzenbo
11
1 / 3 / 1
6,012
429
4,238
7,925
7,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
12
1 / 4 / 6
7,084
506
5,162
11,881
9,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 4 / 4
7,590
542
8,288
12,212
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 2 / 3
9,039
646
6,819
8,881
5,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nemesis
 
Nemesis
15
7 / 2 / 3
8,900
636
7,962
13,961
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 6
7,832
559
8,260
12,894
10,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 1
6,035
431
1,747
4,326
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
13
2 / 3 / 3
7,726
552
6,164
9,141
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
11
Kills
15
15
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
2
3
2.75
W
Nemesis
 
Nemesis
7
2
3
4.25
L
Danzaburou
AKUAZEN
Danzaburou
1
3
2
0.67
L
4
1
0
4
W
2
1
6
5
L
Kuzenbo
Es_Ist_Alpha
Kuzenbo
1
3
1
0.5
W
0
3
1
0.17
L
Horus
1
4
6
1
W
Ishtar
2
3
3
1.17
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,355
Damage
30,952
44,050
Taken
49,203
24,942
Mitigated
24,640
9,775
Healing
18,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,819
1,227
0
2,350
8,881
5,491
167
2,597
5,953
0
61,880
W
Nemesis
 
Nemesis
7,962
3,870
0
8,966
13,961
4,565
540
1,666
12,215
0
61,128
L
Danzaburou
AKUAZEN
Danzaburou
6,238
2,388
0
3,212
8,436
2,519
0
846
7,590
0
61,667
L
2,429
608
0
1,037
3,596
1,361
0
485
3,111
48,290
1,163
W
8,260
1,161
659
3,806
12,894
10,454
30
1,402
11,358
26,506
4,102
L
Kuzenbo
Es_Ist_Alpha
Kuzenbo
4,238
1,275
0
856
7,925
7,105
0
1,951
5,974
24,894
0
W
1,747
212
249
1,130
4,326
1,193
0
671
3,639
26,101
0
L
Horus
5,162
2,479
480
2,858
11,881
9,217
0
3,774
8,107
3,303
22,127
W
Ishtar
6,164
3,257
0
1,419
9,141
2,937
67
11
9,130
0
56,007
L
8,288
2,456
0
1,332
12,212
4,740
0
2,208
10,004
0
42,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,857
Gold Earned
39,532
334
Minions Killed
401
0
Camps Cleared
0
1,328,940
Distance Traveled
1,353,183
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,039
646
122
9
0
271,247
1
W
Nemesis
8,900
636
99
7
0
321,337
2
L
Danzaburou
7,414
530
109
8
0
266,151
4
L
Nox
7,757
554
101
7
0
197,078
0
W
Artio
7,832
559
41
3
0
317,294
6
L
Kuzenbo
6,012
429
39
3
0
277,618
0
W
Ra
6,035
431
38
3
0
176,489
0
L
Horus
7,084
506
29
2
0
281,493
3
W
Ishtar
7,726
552
101
7
0
266,816
0
L
Thor
7,590
542
56
4
0
306,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role