Player Matchup

Ah Puch
Ah Puch
Gold III
Trainfood5579
Ah Puch
Gold III
Level 89
God Stats
28W - 30L
1,468 SR
Queue Stats
647W - 700L
1,466 MMR
Solo
Tyr
Tyr
Silver I
elchito43
Tyr
Silver I
Level 106
God Stats
2W - 5L
1,350 SR
Queue Stats
114W - 139L
1,290 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
phreize
Ah Muzen Cab
Silver I
Level 157
God Stats
22W - 21L
1,528 SR
Queue Stats
153W - 184L
1,330 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,449 SR
1,362 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,546 SR
1,367 MMR
Bacchus
Bacchus
Silver II
Pepeiron
Bacchus
Silver II
Level 68
God Stats
9W - 15L
1,498 SR
Queue Stats
18W - 30L
1,267 MMR
Solo
Nu Wa
Nu Wa
Gold III
loskyalvarado
Nu Wa
Gold III
Level 127
God Stats
85W - 57L
1,618 SR
Queue Stats
296W - 359L
1,428 MMR
Solo
Bastet
Bastet
Gold IV
uLL-SnoW
Bastet
Gold IV
Level 251
God Stats
18W - 17L
1,522 SR
Queue Stats
646W - 728L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
2 / 5 / 3
8,710
871
6,564
9,722
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 5 / 4
8,512
851
5,440
12,512
6,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
phreize
Ah Muzen Cab
14
2 / 4 / 2
8,218
822
3,426
9,887
2,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ne ZhaThothCthulhuAchillesCerberus

VS

Bans
MulanKumbhakarnaAtlasHorusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Pepeiron
Bacchus
15
5 / 3 / 8
10,012
1,001
12,651
10,606
8,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 0 / 9
9,826
983
10,743
5,807
1,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
uLL-SnoW
Bastet
15
5 / 3 / 4
9,324
932
6,576
7,652
2,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
14
14
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Pepeiron
Bacchus
5
3
8
3
L
Ah Puch
2
5
3
0.7
L
2
5
4
0.8
W
4
0
9
8.5
L
Ah Muzen Cab
phreize
Ah Muzen Cab
2
4
2
0.75
W
Bastet
uLL-SnoW
Bastet
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,430
Damage
29,970
32,121
Taken
24,065
11,434
Mitigated
12,570
3,382
Healing
5,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Pepeiron
Bacchus
12,651
1,406
0
3,263
10,606
8,467
430
1,687
8,366
26,239
3,204
L
Ah Puch
6,564
220
0
1,411
9,722
2,589
50
5,562
4,001
32,810
0
L
5,440
285
0
1,035
12,512
6,204
40
9,750
2,154
0
17,739
W
10,743
4,873
0
500
5,807
1,711
2,375
1,936
3,559
40,543
497
L
Ah Muzen Cab
phreize
Ah Muzen Cab
3,426
1,176
0
936
9,887
2,641
161
6,170
3,497
0
32,408
W
Bastet
uLL-SnoW
Bastet
6,576
1,663
0
1,705
7,652
2,392
888
2,240
5,027
0
22,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
29,162
162
Minions Killed
153
0
Camps Cleared
0
542,500
Distance Traveled
588,826
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,012
1,001
48
5
0
200,635
0
L
Ah Puch
8,710
871
74
7
0
155,829
0
L
Tyr
8,512
851
23
2
0
196,681
0
W
Nu Wa
9,826
983
61
6
0
198,984
1
L
Ah Muzen Cab
8,218
822
65
7
0
189,990
0
W
Bastet
9,324
932
44
4
0
189,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role