Player Matchup

Bakasura
Bakasura
LifelessRonin
Bakasura
Level 69
God Stats
4W - 3L
1,685 SR
Queue Stats
226W - 217L
1,529 Elo+
Solo
Raijin
Raijin
Sistema7
Raijin
Level 198
God Stats
2W - 1L
1,641 SR
Queue Stats
73W - 68L
1,599 Elo+
Solo
Mulan
Mulan
TinyArmy
Mulan
Level 146
God Stats
7W - 9L
1,406 SR
Queue Stats
133W - 137L
1,466 Elo+
Solo
Jormungandr
Jormungandr
Wozards
Jormungandr
Level 189
God Stats
34W - 25L
1,622 SR
Queue Stats
293W - 280L
1,528 Elo+
Solo
Medusa
Medusa
XavierComputer
Medusa
Level 68
God Stats
22W - 12L
1,646 SR
Queue Stats
142W - 123L
1,494 Elo+
Solo
Team Averages
Level 134
1,600 SR
1,523 Elo+

VS

Team Averages
Level 129
1,495 SR
1,511 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BenevolentAmore
Jormungandr
Level 159
God Stats
10W - 12L
1,529 SR
Queue Stats
166W - 139L
1,549 Elo+
Solo
Ne Zha
Ne Zha
Rl_NahoOx_Rl
Ne Zha
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ullr
Ullr
ShadëtheGraey
Ullr
Level 157
God Stats
7W - 16L
1,349 SR
Queue Stats
58W - 64L
1,469 Elo+
Solo
Chaac
Chaac
shorty16169
Chaac
Level 144
God Stats
58W - 52L
1,597 SR
Queue Stats
412W - 405L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LifelessRonin
Bakasura
10
4 / 5 / 0
5,738
574
4,228
9,786
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Sistema7
Raijin
11
4 / 2 / 2
6,230
623
8,156
5,222
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
TinyArmy
Mulan
8
0 / 3 / 3
4,850
485
3,933
8,880
5,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
Wozards
Jormungandr
11
0 / 1 / 1
5,769
577
4,459
8,621
4,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
0 / 4 / 0
4,199
420
2,255
6,330
1,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 1 / 6
6,095
610
8,407
5,614
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
BenevolentAmore
Jormungandr
12
1 / 1 / 1
6,570
657
5,542
7,925
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
11
4 / 0 / 4
6,729
673
5,412
6,573
2,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 4 / 2
5,849
585
4,597
8,425
1,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 0
6,048
605
3,279
8,264
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
15
15
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
6
6
W
Jormungandr
BenevolentAmore
Jormungandr
1
1
1
1.5
L
Bakasura
LifelessRonin
Bakasura
4
5
0
0.8
W
Ne Zha
4
0
4
6
W
3
4
2
1
L
Raijin
Sistema7
Raijin
4
2
2
2.5
L
Mulan
TinyArmy
Mulan
0
3
3
0.5
L
Jormungandr
Wozards
Jormungandr
0
1
1
0.5
L
0
4
0
0
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,031
Damage
27,237
38,839
Taken
36,801
16,988
Mitigated
17,097
10,255
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,407
2,260
0
2,933
5,614
3,129
0
910
4,420
35,554
9,028
W
Jormungandr
BenevolentAmore
Jormungandr
5,542
2,315
0
3,275
7,925
5,114
0
4,074
3,741
47,693
1,345
L
Bakasura
LifelessRonin
Bakasura
4,228
2,779
0
3,790
9,786
3,314
40
1,524
8,262
0
18,584
W
Ne Zha
5,412
689
0
3,691
6,573
2,916
0
754
5,503
0
21,523
W
4,597
1,471
0
846
8,425
1,879
0
3,561
3,871
0
32,027
L
Raijin
Sistema7
Raijin
8,156
1,100
0
980
5,222
1,558
0
497
4,725
29,287
868
L
Mulan
TinyArmy
Mulan
3,933
265
0
874
8,880
5,752
0
3,447
5,433
0
18,775
L
Jormungandr
Wozards
Jormungandr
4,459
1,983
0
3,291
8,621
4,685
357
4,783
3,838
40,465
2,251
L
2,255
960
0
1,320
6,330
1,679
0
3,099
3,231
0
18,103
W
3,279
505
0
1,573
8,264
4,059
0
1,836
6,007
0
52,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,786
Gold Earned
31,291
257
Minions Killed
349
0
Camps Cleared
0
901,071
Distance Traveled
980,713
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,095
610
85
9
0
188,466
2
W
Jormungandr
6,570
657
95
10
0
161,535
1
L
Bakasura
5,738
574
55
6
0
218,516
0
W
Ne Zha
6,729
673
26
3
0
219,037
0
W
Ullr
5,849
585
54
5
0
178,995
0
L
Raijin
6,230
623
55
6
0
165,585
0
L
Mulan
4,850
485
29
3
0
177,287
0
L
Jormungandr
5,769
577
81
8
0
176,053
0
L
Medusa
4,199
420
37
4
0
163,630
0
W
Chaac
6,048
605
89
9
0
232,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role