Player Matchup

Anubis
Anubis
 
Anubis
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DATRUGGA954
Izanami
Level 126
God Stats
1W - 0L
1,293 SR
Queue Stats
107W - 104L
1,480 Elo+
Party 1
Hercules
Hercules
IrishSniperK
Hercules
Level 169
God Stats
4W - 0L
1,733 SR
Queue Stats
97W - 100L
1,405 Elo+
Party 1
Artemis
Artemis
Ripptile
Artemis
Level 149
God Stats
4W - 2L
1,462 SR
Queue Stats
309W - 318L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
SharpFiddle
Gilgamesh
Level 147
God Stats
3W - 1L
1,644 SR
Queue Stats
471W - 447L
1,512 Elo+
Party 1
Team Averages
Level 153
1,526 SR
1,474 Elo+

VS

Team Averages
Level 100
1,449 SR
1,479 Elo+
Chronos
Chronos
CarneGrande
Chronos
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 45L
1,369 Elo+
Solo
Serqet
Serqet
Jeigor
Serqet
Level 104
God Stats
1W - 6L
1,475 SR
Queue Stats
108W - 123L
1,518 Elo+
Solo
Arachne
Arachne
MrPsych6681
Arachne
Level 106
God Stats
20W - 12L
1,723 SR
Queue Stats
923W - 936L
1,483 Elo+
Solo
Thor
Thor
XxGrimxX1903
Thor
Level 29
God Stats
0W - 2L
1,299 SR
Queue Stats
87W - 82L
1,529 Elo+
Solo
Atlas
Atlas
bilito13sm
Atlas
Level 157
God Stats
1W - 4L
1,250 SR
Queue Stats
220W - 233L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 4 / 9
8,063
1,008
9,486
8,276
5,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Izanami
DATRUGGA954
Izanami
12
3 / 3 / 5
7,314
914
2,740
5,318
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
IrishSniperK
Hercules
14
3 / 0 / 10
7,910
989
3,322
8,636
6,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Ripptile
Artemis
14
3 / 2 / 12
7,693
962
14,284
5,180
2,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Gilgamesh
SharpFiddle
Gilgamesh
13
4 / 1 / 8
7,758
970
6,349
9,842
7,042
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CarneGrande
Chronos
14
4 / 2 / 5
7,467
933
9,284
6,040
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Jeigor
Serqet
10
3 / 2 / 2
6,259
782
2,191
3,730
1,834
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
MrPsych6681
Arachne
12
1 / 5 / 2
6,273
784
5,456
7,980
2,823
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 6 / 6
7,013
877
6,023
8,617
2,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Atlas
10
0 / 4 / 5
5,756
720
7,072
12,058
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
19
Kills
10
10
Deaths
19
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
4
9
2.63
L
Chronos
CarneGrande
Chronos
4
2
5
3.25
W
Izanami
DATRUGGA954
Izanami
3
3
5
1.83
W
Hercules
IrishSniperK
Hercules
3
0
10
8
L
Serqet
Jeigor
Serqet
3
2
2
2
L
Arachne
MrPsych6681
Arachne
1
5
2
0.4
W
Artemis
Ripptile
Artemis
3
2
12
4.5
W
Gilgamesh
SharpFiddle
Gilgamesh
4
1
8
8
L
2
6
6
0.83
L
Atlas
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,181
Damage
30,026
37,252
Taken
38,425
22,126
Mitigated
15,437
14,469
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,486
242
1,247
3,350
8,276
5,181
386
4,387
3,522
16,556
0
L
Chronos
CarneGrande
Chronos
9,284
823
0
1,454
6,040
1,991
0
1,087
4,953
20,550
0
W
Izanami
DATRUGGA954
Izanami
2,740
1,670
258
537
5,318
1,730
608
3,251
1,874
0
12,153
W
Hercules
IrishSniperK
Hercules
3,322
1,042
1,033
6,075
8,636
6,084
154
2,664
5,696
0
7,547
L
Serqet
Jeigor
Serqet
2,191
591
462
922
3,730
1,834
0
1,108
2,622
0
2,497
L
Arachne
MrPsych6681
Arachne
5,456
4,986
407
827
7,980
2,823
0
3,752
4,228
0
8,814
W
Artemis
Ripptile
Artemis
14,284
3,954
394
492
5,180
2,089
1,421
2,383
2,686
0
26,610
W
Gilgamesh
SharpFiddle
Gilgamesh
6,349
899
654
429
9,842
7,042
70
3,027
6,564
3,357
16,894
L
6,023
443
158
734
8,617
2,410
0
1,965
6,652
0
13,785
L
Atlas
7,072
2,455
329
2,945
12,058
6,379
0
3,446
8,612
10,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,738
Gold Earned
32,768
114
Minions Killed
65
0
Camps Cleared
0
710,412
Distance Traveled
656,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,063
1,008
22
3
0
132,496
0
L
Chronos
7,467
933
28
4
0
160,267
0
W
Izanami
7,314
914
21
3
0
109,999
0
W
Hercules
7,910
989
12
2
0
181,585
0
L
Serqet
6,259
782
2
0
0
90,834
0
L
Arachne
6,273
784
9
1
0
145,107
0
W
Artemis
7,693
962
28
4
0
129,011
0
W
Gilgamesh
7,758
970
31
4
0
157,321
0
L
Thor
7,013
877
19
2
0
132,946
0
L
Atlas
5,756
720
7
1
0
127,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role