Player Matchup

He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
HellLucifer666
Tiamat
Level 159
God Stats
9W - 2L
1,723 SR
Queue Stats
586W - 594L
1,483 Elo+
Solo
Charybdis
Charybdis
KlNG AMB
Charybdis
Level 89
God Stats
10W - 5L
1,553 SR
Queue Stats
545W - 564L
1,521 Elo+
Solo
Izanami
Izanami
Superman90
Izanami
Level 152
God Stats
1W - 1L
1,332 SR
Queue Stats
16W - 26L
1,428 Elo+
Solo
Team Averages
Level 110
1,522 SR
1,486 Elo+

VS

Team Averages
Level 88
1,493 SR
1,497 Elo+
Raijin
Raijin
DenyoLoki
Raijin
Level 59
God Stats
1W - 2L
1,716 SR
Queue Stats
37W - 61L
1,390 Elo+
Solo
Set
Set
VaToLoCo_swe
Set
Level 185
God Stats
0W - 4L
1,118 SR
Queue Stats
375W - 357L
1,497 Elo+
Solo
Sol
Sol
Zloo696
Sol
Level 158
God Stats
7W - 6L
1,631 SR
Queue Stats
453W - 473L
1,501 Elo+
Solo
Hera
Hera
kowloonjun
Hera
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 96L
1,485 Elo+
Solo
Cernunnos
Cernunnos
my-rabbit-plays
Cernunnos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 1 / 11
6,364
1,273
3,595
4,185
1,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
 
Arachne
9
2 / 0 / 8
6,002
1,200
2,739
2,749
2,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 11
7,035
1,407
5,587
4,034
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
KlNG AMB
Charybdis
11
3 / 1 / 10
6,392
1,278
4,070
3,754
1,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
Superman90
Izanami
13
8 / 1 / 8
7,423
1,485
4,292
4,139
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DenyoLoki
Raijin
8
0 / 6 / 1
4,640
928
1,103
5,646
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 1
5,300
1,060
2,816
5,914
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sol
5
0 / 0 / 0
4,344
869
0
0
0
11
0 / 3 / 3
5,198
1,040
3,471
3,734
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
my-rabbit-plays
Cernunnos
8
0 / 6 / 0
4,706
941
2,537
6,149
1,764
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
19
Kills
2
4
Deaths
19
48
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
11
7.5
W
Arachne
 
Arachne
2
0
8
6
L
Raijin
DenyoLoki
Raijin
0
6
1
0.08
W
4
1
11
9.5
W
Charybdis
KlNG AMB
Charybdis
3
1
10
8
W
Izanami
Superman90
Izanami
8
1
8
12
L
2
4
1
0.63
L
Sol
0
0
0
0
L
0
3
3
0.5
L
Cernunnos
my-rabbit-plays
Cernunnos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,283
Damage
9,927
18,861
Taken
21,443
7,403
Mitigated
7,815
7,814
Healing
1,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,595
207
618
1,534
4,185
1,160
339
1,240
2,945
7,645
0
W
Arachne
 
Arachne
2,739
2,307
297
435
2,749
2,128
717
625
2,124
0
3,526
L
Raijin
DenyoLoki
Raijin
1,103
186
73
124
5,646
1,582
0
3,070
2,543
3,194
0
W
5,587
49
314
841
4,034
1,555
1,095
1,065
2,969
10,405
462
W
Charybdis
KlNG AMB
Charybdis
4,070
1,917
376
1,052
3,754
1,121
2,606
1,261
2,493
0
9,455
W
Izanami
Superman90
Izanami
4,292
2,143
780
1,567
4,139
1,439
1,365
383
3,756
0
15,467
L
2,816
792
0
203
5,914
3,254
0
2,164
3,656
0
7,958
L
Sol
0
0
0
0
0
0
0
0
0
0
0
L
3,471
297
135
361
3,734
1,215
0
1,959
1,669
10,002
0
L
Cernunnos
my-rabbit-plays
Cernunnos
2,537
776
0
135
6,149
1,764
0
1,620
4,493
0
6,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
24,188
62
Minions Killed
49
0
Camps Cleared
0
534,784
Distance Traveled
333,945
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,364
1,273
7
1
0
106,219
0
W
Arachne
6,002
1,200
1
0
0
129,289
0
L
Raijin
4,640
928
7
1
0
73,475
0
W
Tiamat
7,035
1,407
13
3
0
106,948
0
W
Charybdis
6,392
1,278
12
2
0
93,655
0
W
Izanami
7,423
1,485
29
6
0
98,673
0
L
Set
5,300
1,060
7
1
0
95,275
0
L
Sol
4,344
869
0
0
0
0
0
L
Hera
5,198
1,040
22
4
0
90,137
0
L
Cernunnos
4,706
941
13
3
0
75,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role