Player Matchup

Janus
Janus
FerranXD
Janus
Level 116
God Stats
5W - 6L
1,564 SR
Queue Stats
103W - 102L
1,498 Elo+
Party 2
Bakasura
Bakasura
Markitos5456
Bakasura
Level 45
God Stats
7W - 2L
1,865 SR
Queue Stats
50W - 56L
1,516 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NoT_Darkx7
Cu Chulainn
Level 134
God Stats
2W - 4L
1,462 SR
Queue Stats
253W - 253L
1,446 Elo+
Party 1
Medusa
Medusa
josepablogr98
Medusa
Level 69
God Stats
37W - 28L
1,628 SR
Queue Stats
135W - 130L
1,493 Elo+
Party 1
Ix Chel
Ix Chel
xXMad-BeastXx040
Ix Chel
Level 116
God Stats
4W - 3L
1,461 SR
Queue Stats
408W - 396L
1,456 Elo+
Solo
Team Averages
Level 96
1,596 SR
1,482 Elo+

VS

Team Averages
Level 64
1,463 SR
1,452 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Cekan14
Sol
Level 65
God Stats
156W - 124L
1,596 SR
Queue Stats
172W - 137L
1,544 Elo+
Solo
Kuzenbo
Kuzenbo
Krosel
Kuzenbo
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,275 Elo+
Solo
Cliodhna
Cliodhna
Odab4nks
Cliodhna
Level 108
God Stats
1W - 1L
1,184 SR
Queue Stats
236W - 207L
1,430 Elo+
Solo
Chernobog
Chernobog
amelia_best0810
Chernobog
Level 69
God Stats
27W - 23L
1,534 SR
Queue Stats
222W - 207L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FerranXD
Janus
15
3 / 4 / 3
8,721
545
5,200
9,605
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
Markitos5456
Bakasura
13
5 / 5 / 1
7,895
493
5,149
15,924
6,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cu Chulainn
NoT_Darkx7
Cu Chulainn
16
2 / 1 / 2
9,902
619
9,135
12,466
11,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 1
6,261
391
4,025
7,101
2,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 5 / 1
7,855
491
6,854
16,995
6,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 4 / 5
9,251
578
9,532
6,710
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
15
0 / 3 / 0
8,360
523
5,516
10,620
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
Krosel
Kuzenbo
13
0 / 0 / 7
7,609
476
6,319
10,223
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Odab4nks
Cliodhna
17
13 / 1 / 1
10,066
629
15,104
9,360
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
amelia_best0810
Chernobog
14
2 / 3 / 8
8,169
511
9,020
11,553
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
17
17
Deaths
11
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
4
5
1.13
W
Sol
0
3
0
0
L
Janus
FerranXD
Janus
3
4
3
1.13
W
Kuzenbo
Krosel
Kuzenbo
0
0
7
3.5
L
Bakasura
Markitos5456
Bakasura
5
5
1
1.1
L
Cu Chulainn
NoT_Darkx7
Cu Chulainn
2
1
2
3
W
Cliodhna
Odab4nks
Cliodhna
13
1
1
13.5
W
Chernobog
amelia_best0810
Chernobog
2
3
8
2
L
0
2
1
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,363
Damage
45,491
62,091
Taken
48,466
28,547
Mitigated
24,520
16,204
Healing
12,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,532
1,075
30
938
6,710
1,999
495
3,433
2,778
60,681
2,515
W
Sol
5,516
2,338
0
4,782
10,620
3,576
0
289
10,331
55,575
13,062
L
Janus
FerranXD
Janus
5,200
139
0
500
9,605
2,350
31
4,931
4,350
60,308
0
W
Kuzenbo
Krosel
Kuzenbo
6,319
3,032
0
1,672
10,223
10,469
229
2,684
7,242
29,150
553
L
Bakasura
Markitos5456
Bakasura
5,149
3,675
0
3,865
15,924
6,144
37
1,116
14,702
0
41,810
L
Cu Chulainn
NoT_Darkx7
Cu Chulainn
9,135
973
0
1,831
12,466
11,197
84
6,468
5,948
0
84,019
W
Cliodhna
Odab4nks
Cliodhna
15,104
2,107
0
1,893
9,360
4,351
0
1,672
7,443
0
88,392
W
Chernobog
amelia_best0810
Chernobog
9,020
6,196
0
3,229
11,553
4,125
2,290
3,279
7,749
0
66,122
L
4,025
1,294
0
1,435
7,101
2,189
0
1,726
5,375
0
36,158
L
6,854
666
654
7,919
16,995
6,667
86
5,436
11,413
60,810
1,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
43,455
509
Minions Killed
515
0
Camps Cleared
0
1,468,502
Distance Traveled
1,611,480
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,251
578
126
8
0
315,719
0
W
Sol
8,360
523
135
8
0
283,817
6
L
Janus
8,721
545
125
8
0
332,857
0
W
Kuzenbo
7,609
476
34
2
0
321,060
2
L
Bakasura
7,895
493
76
5
0
334,622
0
L
Cu Chulainn
9,902
619
147
9
0
313,145
0
W
Cliodhna
10,066
629
124
8
0
385,709
2
W
Chernobog
8,169
511
96
6
0
305,175
0
L
Medusa
6,261
391
54
3
0
205,976
0
L
Ix Chel
7,855
491
107
7
0
281,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role