Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
KeelSilence
Nu Wa
Gold IV
Level 165
God Stats
50W - 75L
1,470 SR
Queue Stats
275W - 336L
1,572 MMR
Solo
Cerberus
Cerberus
Platinum V
foxikush
Cerberus
Platinum V
Level 156
God Stats
37W - 42L
1,462 SR
Queue Stats
250W - 272L
1,722 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 166
1,477 SR
1,598 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 193
1,614 SR
1,757 MMR
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond II
DannyFT
Odin
Diamond II
Level 144
God Stats
76W - 52L
1,737 SR
Queue Stats
347W - 321L
2,284 MMR
Solo
Agni
Agni
Gold IV
uLL-SnoW
Agni
Gold IV
Level 251
God Stats
107W - 90L
1,604 SR
Queue Stats
687W - 770L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 1 / 3
9,828
819
5,488
11,351
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
4 / 2 / 1
9,863
822
12,538
5,506
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
foxikush
Cerberus
14
1 / 1 / 4
9,106
759
5,236
12,269
10,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CthulhuKuzenboMulanKumbhakarnaHera

VS

Bans
FafnirAwilixScyllaAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
1 / 4 / 3
9,349
779
6,906
11,789
3,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
DannyFT
Odin
15
2 / 2 / 1
8,798
733
8,894
12,405
10,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
12
1 / 1 / 1
7,841
653
4,044
3,368
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
7
Kills
4
4
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
3
3.5
L
Ullr
 
Ullr
1
4
3
0.63
L
Odin
DannyFT
Odin
2
2
1
1.25
W
4
2
1
2.25
W
Cerberus
foxikush
Cerberus
1
1
4
3
L
Agni
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,262
Damage
19,844
29,126
Taken
27,562
20,693
Mitigated
14,394
5,119
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,488
1,287
0
1,267
11,351
7,900
838
1,737
9,495
0
29,459
L
Ullr
 
Ullr
6,906
2,202
0
1,556
11,789
3,264
0
6,943
4,171
0
39,300
L
Odin
DannyFT
Odin
8,894
2,336
0
1,685
12,405
10,426
0
7,414
4,310
0
28,579
W
12,538
4,078
0
492
5,506
1,852
1,704
453
5,019
41,145
0
W
Cerberus
foxikush
Cerberus
5,236
204
0
3,360
12,269
10,941
937
1,702
10,533
19,987
1,642
L
Agni
4,044
316
0
0
3,368
704
0
1,934
1,143
20,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,797
Gold Earned
25,988
158
Minions Killed
147
0
Camps Cleared
0
631,617
Distance Traveled
570,973
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,828
819
37
3
0
222,444
1
L
Ullr
9,349
779
69
6
0
201,619
3
L
Odin
8,798
733
35
3
0
239,605
3
W
Nu Wa
9,863
822
66
6
0
191,231
0
W
Cerberus
9,106
759
55
5
0
217,942
1
L
Agni
7,841
653
43
4
0
129,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role