Player Matchup

Bacchus
Bacchus
Silver III
AndreaRyuk
Bacchus
Silver III
Level 105
God Stats
2W - 0L
1,734 SR
Queue Stats
155W - 204L
932 MMR
Solo
Chernobog
Chernobog
Silver II
Kabragan
Chernobog
Silver II
Level 190
God Stats
15W - 14L
1,559 SR
Queue Stats
441W - 458L
957 MMR
Solo
Odin
Odin
Silver II
Regulus1100
Odin
Silver II
Level 121
God Stats
6W - 5L
1,458 SR
Queue Stats
29W - 42L
959 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Waspouney
Hun Batz
Silver IV
Level 68
God Stats
1W - 3L
1,274 SR
Queue Stats
84W - 115L
848 MMR
Solo
Nox
Nox
Silver III
filkzz
Nox
Silver III
Level 130
God Stats
2W - 2L
1,639 SR
Queue Stats
404W - 462L
778 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,533 SR
895 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,528 SR
994 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver V
MKA BURGER
Nemesis
Silver V
Level 152
God Stats
1W - 1L
1,465 SR
Queue Stats
98W - 151L
505 MMR
Solo
Merlin
Merlin
Silver II
MadAztec0510
Merlin
Silver II
Level 68
God Stats
0W - 2L
1,518 SR
Queue Stats
98W - 111L
977 MMR
Solo
Geb
Geb
Silver V
TNT-JackESP
Geb
Silver V
Level 149
God Stats
14W - 14L
1,577 SR
Queue Stats
39W - 65L
961 MMR
Party 1
Charybdis
Charybdis
Silver IV
illanchu
Charybdis
Silver IV
Level 139
God Stats
11W - 14L
1,581 SR
Queue Stats
48W - 72L
1,030 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndreaRyuk
Bacchus
14
5 / 3 / 8
8,725
545
7,306
15,701
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
Kabragan
Chernobog
16
6 / 1 / 11
9,535
596
12,231
9,058
3,172
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 4 / 5
8,889
556
7,359
19,119
12,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Waspouney
Hun Batz
15
13 / 2 / 6
9,747
609
12,392
14,521
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nox
filkzz
Nox
14
1 / 2 / 4
8,654
541
5,045
7,529
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AnubisPoseidonAchillesMulan

VS

Bans
MedusaSusanoBake KujiraFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
5 / 5 / 2
9,338
584
10,680
14,439
15,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
MKA BURGER
Nemesis
12
1 / 7 / 3
6,753
422
5,867
14,632
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
16
3 / 5 / 1
8,868
554
7,132
9,980
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 5
6,746
422
5,586
15,576
10,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
illanchu
Charybdis
13
2 / 6 / 3
8,324
520
7,267
12,538
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
30
Kills
11
12
Deaths
30
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
5
2
1.2
W
Bacchus
AndreaRyuk
Bacchus
5
3
8
3
W
Chernobog
Kabragan
Chernobog
6
1
11
11.5
L
Nemesis
MKA BURGER
Nemesis
1
7
3
0.36
L
Merlin
3
5
1
0.7
W
5
4
5
1.88
L
0
7
5
0.36
W
Hun Batz
Waspouney
Hun Batz
13
2
6
8
W
Nox
filkzz
Nox
1
2
4
1.5
L
Charybdis
illanchu
Charybdis
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,333
Damage
36,532
65,928
Taken
67,165
34,288
Mitigated
38,577
19,417
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,680
2,485
0
4,091
14,439
15,362
0
43
14,396
46,632
2,940
W
Bacchus
AndreaRyuk
Bacchus
7,306
1,056
0
5,010
15,701
10,726
451
2,578
12,969
41,777
605
W
Chernobog
Kabragan
Chernobog
12,231
7,442
0
3,513
9,058
3,172
872
2,698
6,287
0
78,618
L
Nemesis
MKA BURGER
Nemesis
5,867
1,876
195
2,342
14,632
5,259
0
2,756
11,876
0
35,795
L
Merlin
7,132
412
0
1,371
9,980
3,563
0
3,565
6,415
58,526
0
W
7,359
2,130
0
5,188
19,119
12,250
364
7,674
10,611
0
55,164
L
5,586
175
0
2,283
15,576
10,549
42
2,558
13,018
26,463
1,062
W
Hun Batz
Waspouney
Hun Batz
12,392
3,653
0
3,426
14,521
5,771
0
4,618
9,607
0
57,057
W
Nox
filkzz
Nox
5,045
222
0
2,280
7,529
2,369
766
3,186
3,721
57,589
0
L
Charybdis
illanchu
Charybdis
7,267
3,787
0
3,292
12,538
3,844
1,138
3,340
9,198
0
48,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,550
Gold Earned
40,029
459
Minions Killed
392
0
Camps Cleared
0
1,534,398
Distance Traveled
1,428,642
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,338
584
94
6
0
252,524
0
W
Bacchus
8,725
545
65
4
0
303,572
2
W
Chernobog
9,535
596
121
8
0
302,081
0
L
Nemesis
6,753
422
47
3
0
310,361
0
L
Merlin
8,868
554
133
8
0
284,730
4
W
Odin
8,889
556
99
6
0
280,889
0
L
Geb
6,746
422
27
2
0
309,598
0
W
Hun Batz
9,747
609
74
5
0
339,592
3
W
Nox
8,654
541
100
6
0
308,264
0
L
Charybdis
8,324
520
91
6
0
271,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role