Player Matchup

Merlin
Merlin
Dabotas_0907
Merlin
Level 44
God Stats
1W - 2L
1,897 SR
Queue Stats
44W - 63L
1,357 Elo+
Solo
Tyr
Tyr
NelloLegend
Tyr
Level 66
God Stats
11W - 24L
1,407 SR
Queue Stats
187W - 219L
1,464 Elo+
Solo
Erlang Shen
Erlang Shen
brunochoa03
Erlang Shen
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 105L
1,520 Elo+
Solo
Sylvanus
Sylvanus
littlepedrinho
Sylvanus
Level 86
God Stats
17W - 17L
1,478 SR
Queue Stats
153W - 154L
1,432 Elo+
Solo
Horus
Horus
ticklezvii
Horus
Level 106
God Stats
38W - 39L
1,510 SR
Queue Stats
482W - 483L
1,451 Elo+
Solo
Team Averages
Level 82
1,558 SR
1,445 Elo+

VS

Team Averages
Level 87
1,509 SR
1,409 Elo+
Ymir
Ymir
Dr Mango Man827
Ymir
Level 106
God Stats
6W - 0L
1,931 SR
Queue Stats
292W - 289L
1,432 Elo+
Solo
Chang'e
Chang'e
Frostal98
Chang'e
Level 61
God Stats
4W - 5L
1,458 SR
Queue Stats
44W - 48L
1,338 Elo+
Solo
Mulan
Mulan
GrünkohlmitSpeck
Mulan
Level 111
God Stats
12W - 13L
1,438 SR
Queue Stats
227W - 232L
1,427 Elo+
Solo
Bacchus
Bacchus
Semtex_404
Bacchus
Level 47
God Stats
82W - 72L
1,462 SR
Queue Stats
100W - 97L
1,392 Elo+
Solo
Cupid
Cupid
TiberiusHartVik
Cupid
Level 108
God Stats
2W - 3L
1,256 SR
Queue Stats
51W - 53L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 1 / 0
3,677
613
1,676
2,491
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
0 / 0 / 0
3,739
623
1,540
4,052
1,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
brunochoa03
Erlang Shen
7
0 / 2 / 0
3,651
609
1,782
5,283
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
7
2 / 3 / 0
4,474
746
2,224
4,155
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
1
0 / 0 / 0
1,206
201
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,298
716
3,385
4,625
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
Frostal98
Chang'e
7
1 / 0 / 2
4,003
667
603
2,672
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
2 / 2 / 1
4,251
709
2,264
4,223
1,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Semtex_404
Bacchus
6
0 / 0 / 2
3,748
625
1,602
3,584
2,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 1
3,864
644
949
1,180
288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
6
6
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
1
0
0
W
3
0
1
3.5
W
Chang'e
Frostal98
Chang'e
1
0
2
2
W
2
2
1
1.25
L
0
0
0
0
W
Bacchus
Semtex_404
Bacchus
0
0
2
1
W
0
0
1
0.5
L
Erlang Shen
brunochoa03
Erlang Shen
0
2
0
0
L
Sylvanus
2
3
0
0.67
L
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,222
Damage
8,803
15,981
Taken
16,284
5,900
Mitigated
7,464
3,790
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
1,676
261
0
705
2,491
676
0
1,367
1,124
16,220
0
W
3,385
1,288
0
913
4,625
1,974
0
1,129
3,496
16,400
0
W
Chang'e
Frostal98
Chang'e
603
128
920
1,890
2,672
997
0
1,133
1,539
13,761
858
W
2,264
487
0
2,067
4,223
1,607
0
1,292
2,931
0
18,366
L
1,540
217
0
1,587
4,052
1,528
0
1,282
2,770
0
18,421
W
Bacchus
Semtex_404
Bacchus
1,602
261
0
1,038
3,584
2,598
0
175
3,409
8,199
449
W
949
488
275
815
1,180
288
0
0
1,180
0
19,908
L
Erlang Shen
brunochoa03
Erlang Shen
1,782
649
0
780
5,283
2,056
0
1,843
3,293
0
18,359
L
Sylvanus
2,224
857
0
718
4,155
1,640
0
923
3,107
16,293
4,374
L
Horus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,747
Gold Earned
20,164
131
Minions Killed
155
0
Camps Cleared
0
496,524
Distance Traveled
631,720
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,677
613
30
5
0
114,209
2
W
Ymir
4,298
716
39
7
0
135,630
0
W
Chang'e
4,003
667
31
5
0
134,306
3
W
Mulan
4,251
709
40
7
0
116,520
3
L
Tyr
3,739
623
30
5
0
133,345
4
W
Bacchus
3,748
625
10
2
0
125,474
0
W
Cupid
3,864
644
35
6
0
119,790
2
L
Erlang Shen
3,651
609
46
8
0
137,376
0
L
Sylvanus
4,474
746
25
4
0
111,594
4
L
Horus
1,206
201
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role