Player Matchup

Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DunmaglassFEEDOM
Lancelot
Level 114
God Stats
7W - 6L
1,538 SR
Queue Stats
29W - 26L
1,418 Elo+
Solo
Anhur
Anhur
arkalain
Anhur
Level 186
God Stats
18W - 9L
1,662 SR
Queue Stats
315W - 268L
1,665 Elo+
Party 1
Horus
Horus
ascot31
Horus
Level 163
God Stats
11W - 11L
1,543 SR
Queue Stats
223W - 200L
1,615 Elo+
Party 1
Team Averages
Level 162
1,549 SR
1,540 Elo+

VS

Team Averages
Level 102
1,527 SR
1,505 Elo+
Nemesis
Nemesis
JoltMango
Nemesis
Level 129
God Stats
9W - 7L
1,675 SR
Queue Stats
25W - 9L
1,517 Elo+
Solo
Hercules
Hercules
UEATglizzys2904
Hercules
Level 16
God Stats
5W - 7L
1,322 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 2
Pele
Pele
Vvs Lucid
Pele
Level 17
God Stats
2W - 2L
1,803 SR
Queue Stats
3W - 5L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
Willpower1271
Cthulhu
Level 117
God Stats
2W - 4L
1,437 SR
Queue Stats
12W - 18L
1,462 Elo+
Solo
Olorun
Olorun
viche stratos
Olorun
Level 233
God Stats
3W - 5L
1,395 SR
Queue Stats
447W - 502L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 3
6,397
1,066
3,391
1,098
343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
10
0 / 0 / 3
5,664
944
1,740
4,325
4,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 2
6,224
1,037
1,993
2,891
1,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
arkalain
Anhur
12
2 / 0 / 3
6,735
1,123
5,017
3,377
921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
ascot31
Horus
11
2 / 1 / 4
6,271
1,045
4,600
6,963
3,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JoltMango
Nemesis
12
1 / 1 / 0
6,154
1,026
4,273
5,061
2,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
10
0 / 4 / 0
5,424
904
2,090
5,936
2,036
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
9
0 / 2 / 1
5,426
904
302
3,204
505
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
11
0 / 0 / 1
5,737
956
4,241
4,575
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 1 / 0
5,913
986
2,142
2,094
532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
3
3.5
W
Bacchus
 
Bacchus
0
0
3
1.5
W
2
0
2
3
L
Nemesis
JoltMango
Nemesis
1
1
0
1
L
Hercules
0
4
0
0
L
Pele
0
2
1
0.25
L
Cthulhu
0
0
1
0.5
W
Anhur
arkalain
Anhur
2
0
3
3.5
W
Horus
ascot31
Horus
2
1
4
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,741
Damage
13,048
18,654
Taken
20,870
9,678
Mitigated
7,422
3,689
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,391
0
184
91
1,098
343
0
256
786
19,266
0
W
Bacchus
 
Bacchus
1,740
167
0
631
4,325
4,133
132
1,612
2,467
4,141
0
W
1,993
281
0
268
2,891
1,016
335
1,141
1,592
0
12,002
L
Nemesis
JoltMango
Nemesis
4,273
1,008
0
2,060
5,061
2,224
0
1,005
4,016
0
15,566
L
Hercules
2,090
442
165
636
5,936
2,036
0
1,027
4,741
0
6,127
L
Pele
302
143
0
99
3,204
505
352
878
2,258
0
3,115
L
Cthulhu
4,241
305
0
0
4,575
2,125
0
1,685
2,850
10,261
0
W
Anhur
arkalain
Anhur
5,017
2,766
0
935
3,377
921
1,092
998
2,172
0
18,362
W
Horus
ascot31
Horus
4,600
1,141
168
1,412
6,963
3,265
0
1,538
5,078
309
9,409
L
2,142
60
394
668
2,094
532
0
831
1,226
12,716
184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
28,654
119
Minions Killed
97
0
Camps Cleared
0
659,301
Distance Traveled
597,950
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,397
1,066
40
7
0
137,445
0
W
Bacchus
5,664
944
5
1
0
124,118
0
W
Lancelot
6,224
1,037
23
4
0
143,891
0
L
Nemesis
6,154
1,026
40
7
0
158,754
0
L
Hercules
5,424
904
11
2
0
83,859
0
L
Pele
5,426
904
10
2
0
72,860
0
L
Cthulhu
5,737
956
10
2
0
154,870
0
W
Anhur
6,735
1,123
38
6
0
106,617
0
W
Horus
6,271
1,045
13
2
0
147,230
0
L
Olorun
5,913
986
26
4
0
127,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role