Player Matchup

Sylvanus
Sylvanus
Cannon_G41
Sylvanus
Level 115
God Stats
14W - 18L
1,464 SR
Queue Stats
139W - 141L
1,454 Elo+
Solo
Chaac
Chaac
El_ChoChua21
Chaac
Level 145
God Stats
11W - 6L
1,525 SR
Queue Stats
181W - 192L
1,383 Elo+
Party 1
Nu Wa
Nu Wa
Kechu6488
Nu Wa
Level 104
God Stats
3W - 1L
1,595 SR
Queue Stats
92W - 88L
1,426 Elo+
Party 1
Skadi
Skadi
elygenial2009
Skadi
Level 81
God Stats
29W - 23L
1,587 SR
Queue Stats
65W - 54L
1,488 Elo+
Party 1
Pele
Pele
kirvys
Pele
Level 159
God Stats
2W - 1L
1,392 SR
Queue Stats
96W - 99L
1,394 Elo+
Party 1
Team Averages
Level 121
1,513 SR
1,429 Elo+

VS

Team Averages
Level 88
1,404 SR
1,347 Elo+
Skadi
Skadi
HERO_FALLIN
Skadi
Level 141
God Stats
8W - 6L
1,435 SR
Queue Stats
60W - 55L
1,496 Elo+
Solo
Kali
Kali
PABLO1424567866
Kali
Level 148
God Stats
6W - 5L
1,327 SR
Queue Stats
167W - 160L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
YamboGL
Sun Wukong
Level 14
God Stats
0W - 2L
1,234 SR
Queue Stats
2W - 13L
1,081 Elo+
Party 2
Sobek
Sobek
pages_07
Sobek
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,276 Elo+
Party 2
Nu Wa
Nu Wa
qwertyfenix
Nu Wa
Level 104
God Stats
6W - 7L
1,524 SR
Queue Stats
162W - 148L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cannon_G41
Sylvanus
13
4 / 1 / 9
9,200
575
4,840
10,091
8,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 1 / 7
9,883
618
9,021
14,118
8,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Kechu6488
Nu Wa
15
8 / 1 / 8
9,638
602
12,553
7,165
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 7
8,484
530
7,194
8,458
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pele
kirvys
Pele
17
10 / 1 / 4
10,310
644
10,529
14,432
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 1
8,728
546
8,481
11,299
2,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 5 / 2
6,845
428
4,343
15,827
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
YamboGL
Sun Wukong
9
0 / 10 / 2
6,368
398
3,183
13,098
4,543
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
pages_07
Sobek
7
0 / 5 / 2
6,330
396
684
7,961
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

15
2 / 5 / 2
8,978
561
10,720
10,648
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
31
Kills
7
7
Deaths
31
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Cannon_G41
Sylvanus
4
1
9
8.5
W
6
1
7
9.5
L
4
6
1
0.75
W
Nu Wa
Kechu6488
Nu Wa
8
1
8
12
L
1
5
2
0.4
L
Sun Wukong
YamboGL
Sun Wukong
0
10
2
0.1
W
3
3
7
2.17
W
Pele
kirvys
Pele
10
1
4
12
L
Sobek
pages_07
Sobek
0
5
2
0.2
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,137
Damage
27,411
54,264
Taken
58,833
27,319
Mitigated
21,250
20,398
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Cannon_G41
Sylvanus
4,840
1,233
3,733
5,439
10,091
8,058
376
1,470
8,621
25,337
2,185
W
9,021
1,499
0
5,213
14,118
8,451
2,930
2,122
11,996
0
72,891
L
8,481
2,339
0
1,221
11,299
2,892
0
3,550
7,647
0
68,633
W
Nu Wa
Kechu6488
Nu Wa
12,553
3,254
0
250
7,165
1,816
1,479
3,840
3,325
58,237
2,182
L
4,343
1,411
0
4,462
15,827
5,564
0
3,651
11,894
0
43,374
L
Sun Wukong
YamboGL
Sun Wukong
3,183
463
0
260
13,098
4,543
0
2,826
10,114
0
19,282
W
7,194
1,775
0
610
8,458
2,757
439
1,369
7,089
0
55,309
W
Pele
kirvys
Pele
10,529
1,297
0
5,153
14,432
6,237
866
2,475
11,957
0
90,293
L
Sobek
pages_07
Sobek
684
144
0
612
7,961
5,695
0
1,630
6,169
2,129
0
L
10,720
1,927
0
594
10,648
2,556
0
4,581
5,661
78,751
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,515
Gold Earned
37,249
474
Minions Killed
379
0
Camps Cleared
0
1,487,079
Distance Traveled
1,325,214
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,200
575
28
2
0
292,344
0
W
Chaac
9,883
618
116
7
0
287,685
3
L
Skadi
8,728
546
107
7
0
272,633
5
W
Nu Wa
9,638
602
108
7
0
286,907
0
L
Kali
6,845
428
78
5
0
328,933
0
L
Sun Wukong
6,368
398
32
2
0
244,640
0
W
Skadi
8,484
530
83
5
0
301,823
0
W
Pele
10,310
644
139
9
0
318,320
2
L
Sobek
6,330
396
5
0
0
197,039
0
L
Nu Wa
8,978
561
157
10
0
281,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role