Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Abdara12
Neith
Level 68
God Stats
139W - 117L
1,506 SR
Queue Stats
160W - 147L
1,426 Elo+
Party 2
Bakasura
Bakasura
Ihatewomen69
Bakasura
Level 75
God Stats
7W - 1L
1,852 SR
Queue Stats
250W - 253L
1,566 Elo+
Solo
Osiris
Osiris
TurretedStorm34
Osiris
Level 148
God Stats
2W - 0L
1,467 SR
Queue Stats
52W - 46L
1,583 Elo+
Solo
Ra
Ra
rorothepollo03
Ra
Level 126
God Stats
8W - 4L
1,535 SR
Queue Stats
258W - 224L
1,545 Elo+
Solo
Team Averages
Level 113
1,572 SR
1,524 Elo+

VS

Team Averages
Level 96
1,514 SR
1,500 Elo+
Poseidon
Poseidon
DVS Shiesty
Poseidon
Level 143
God Stats
7W - 1L
1,733 SR
Queue Stats
31W - 35L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
Homiesexualy638
Jormungandr
Level 43
God Stats
2W - 3L
1,548 SR
Queue Stats
16W - 26L
1,413 Elo+
Solo
Bastet
Bastet
Shizzy2Dizzy
Bastet
Level 114
God Stats
3W - 2L
1,626 SR
Queue Stats
49W - 41L
1,550 Elo+
Party 1
Ullr
Ullr
Zaki 6P
Ullr
Level 146
God Stats
0W - 3L
1,165 SR
Queue Stats
15W - 16L
1,572 Elo+
Party 1
Achilles
Achilles
appocalipsis2
Achilles
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 33L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 1
7,436
531
7,928
7,780
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Abdara12
Neith
15
4 / 1 / 2
8,705
622
4,541
6,948
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bakasura
Ihatewomen69
Bakasura
14
0 / 5 / 7
7,569
541
3,928
12,652
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
2 / 1 / 3
9,000
643
11,185
10,490
10,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
4 / 0 / 1
9,612
687
6,940
5,212
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DVS Shiesty
Poseidon
14
2 / 3 / 4
7,974
570
5,808
6,607
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Homiesexualy638
Jormungandr
9
0 / 2 / 0
5,662
404
1,650
7,835
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
13
4 / 4 / 3
7,222
516
6,563
13,384
4,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Zaki 6P
Ullr
15
1 / 1 / 1
7,926
566
4,354
7,134
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
appocalipsis2
Achilles
12
1 / 2 / 3
6,843
489
4,180
14,777
9,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
8
8
Deaths
12
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
1
2.5
W
Neith
Abdara12
Neith
4
1
2
5
L
Poseidon
DVS Shiesty
Poseidon
2
3
4
1.33
L
Jormungandr
Homiesexualy638
Jormungandr
0
2
0
0
W
Bakasura
Ihatewomen69
Bakasura
0
5
7
0.7
L
Bastet
4
4
3
1.38
W
2
1
3
3.5
L
Ullr
Zaki 6P
Ullr
1
1
1
1.5
L
Achilles
appocalipsis2
Achilles
1
2
3
1.25
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,522
Damage
22,555
43,082
Taken
49,737
24,282
Mitigated
24,238
16,983
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,928
1
591
2,513
7,780
4,378
0
1,407
6,373
37,447
718
W
Neith
Abdara12
Neith
4,541
2,025
0
3,402
6,948
2,537
228
0
6,948
0
54,939
L
Poseidon
DVS Shiesty
Poseidon
5,808
1,145
0
564
6,607
1,572
0
2,977
3,145
64,351
0
L
Jormungandr
Homiesexualy638
Jormungandr
1,650
525
0
2,242
7,835
6,051
0
0
7,332
25,286
0
W
Bakasura
Ihatewomen69
Bakasura
3,928
3,082
0
6,050
12,652
4,839
0
2,693
9,959
0
42,166
L
Bastet
6,563
2,384
0
3,184
13,384
4,109
0
4,452
8,242
0
47,730
W
11,185
3,533
0
1,626
10,490
10,495
0
2,045
8,445
0
63,350
L
Ullr
Zaki 6P
Ullr
4,354
1,240
0
1,847
7,134
3,041
0
1,693
4,999
0
64,743
L
Achilles
appocalipsis2
Achilles
4,180
899
106
3,149
14,777
9,465
0
3,880
10,008
212
27,264
W
6,940
581
372
2,429
5,212
2,033
556
1,525
3,687
78,221
1,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,322
Gold Earned
35,627
562
Minions Killed
445
0
Camps Cleared
0
1,530,824
Distance Traveled
1,356,663
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,436
531
83
6
0
315,815
4
W
Neith
8,705
622
103
7
0
267,417
2
L
Poseidon
7,974
570
147
11
0
307,599
4
L
Jormungandr
5,662
404
48
3
0
150,553
0
W
Bakasura
7,569
541
110
8
0
337,120
0
L
Bastet
7,222
516
73
5
0
335,546
4
W
Osiris
9,000
643
108
8
0
277,639
0
L
Ullr
7,926
566
135
10
0
274,810
0
L
Achilles
6,843
489
42
3
0
288,155
2
W
Ra
9,612
687
158
11
0
332,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role