Player Matchup

Izanami
Izanami
 
Izanami
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Autopsya
Hun Batz
Level 186
God Stats
0W - 3L
1,532 SR
Queue Stats
43W - 31L
1,616 Elo+
Solo
Erlang Shen
Erlang Shen
MustyKinkDungeon
Erlang Shen
Level 138
God Stats
1W - 2L
1,682 SR
Queue Stats
90W - 109L
1,473 Elo+
Solo
Janus
Janus
Unbothered9582
Janus
Level 36
God Stats
8W - 7L
1,531 SR
Queue Stats
186W - 214L
1,452 Elo+
Solo
Maui
Maui
Wounds2Wisdm
Maui
Level 155
God Stats
8W - 6L
1,697 SR
Queue Stats
333W - 252L
1,553 Elo+
Solo
Team Averages
Level 133
1,588 SR
1,519 Elo+

VS

Team Averages
Level 127
1,545 SR
1,511 Elo+
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Adredge
Vamana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 75L
1,538 Elo+
Solo
Sol
Sol
Jorgembw
Sol
Level 138
God Stats
1W - 1L
1,249 SR
Queue Stats
42W - 36L
1,555 Elo+
Solo
Scylla
Scylla
Mrtred
Scylla
Level 150
God Stats
7W - 2L
1,870 SR
Queue Stats
276W - 257L
1,487 Elo+
Solo
Cthulhu
Cthulhu
ldeue4
Cthulhu
Level 180
God Stats
86W - 61L
1,604 SR
Queue Stats
2,119W - 2,226L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 3 / 0
5,246
1,049
1,170
4,363
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hun Batz
Autopsya
Hun Batz
13
3 / 2 / 4
6,387
1,277
5,372
4,226
2,410
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
MustyKinkDungeon
Erlang Shen
10
0 / 2 / 5
5,446
1,089
3,072
4,533
3,390
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 3 / 2
5,694
1,139
2,882
3,052
1,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

8
0 / 1 / 1
4,730
946
1,537
3,615
2,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 8
6,053
1,211
5,192
4,517
1,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vamana
Adredge
Vamana
11
2 / 3 / 8
6,243
1,249
1,972
5,551
4,540
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 6
6,278
1,256
3,391
4,295
1,019
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Mrtred
Scylla
11
2 / 1 / 4
6,413
1,283
2,900
3,187
895
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ldeue4
Cthulhu
11
3 / 1 / 5
6,428
1,286
4,038
7,100
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
6
Kills
11
11
Deaths
8
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Anhur
 
Anhur
1
2
8
2.5
W
Vamana
Adredge
Vamana
2
3
8
2
L
Hun Batz
Autopsya
Hun Batz
3
2
4
2.5
W
3
1
6
6
W
Scylla
Mrtred
Scylla
2
1
4
4
L
Erlang Shen
MustyKinkDungeon
Erlang Shen
0
2
5
1.25
L
2
3
2
1
L
0
1
1
0.5
W
Cthulhu
ldeue4
Cthulhu
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,033
Damage
17,493
19,789
Taken
24,650
10,473
Mitigated
11,123
5,245
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,170
638
544
592
4,363
1,241
0
2,330
2,033
0
4,353
W
Anhur
 
Anhur
5,192
2,412
180
1,142
4,517
1,220
1,011
562
3,867
0
10,091
W
Vamana
Adredge
Vamana
1,972
719
182
400
5,551
4,540
135
1,421
3,890
0
3,486
L
Hun Batz
Autopsya
Hun Batz
5,372
570
590
1,012
4,226
2,410
0
1,740
2,486
0
14,430
W
3,391
1,198
478
2,263
4,295
1,019
349
189
4,072
7,437
0
W
Scylla
Mrtred
Scylla
2,900
165
335
806
3,187
895
648
285
2,865
13,756
0
L
Erlang Shen
MustyKinkDungeon
Erlang Shen
3,072
891
0
444
4,533
3,390
0
2,195
2,338
0
6,604
L
2,882
152
174
107
3,052
1,050
0
2,506
546
5,425
165
L
1,537
32
247
1,535
3,615
2,382
0
1,558
2,057
3,376
0
W
Cthulhu
ldeue4
Cthulhu
4,038
124
303
3,276
7,100
3,449
116
1,380
5,648
9,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
31,415
44
Minions Killed
59
0
Camps Cleared
0
449,172
Distance Traveled
519,743
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,246
1,049
13
3
0
85,507
0
W
Anhur
6,053
1,211
9
2
0
95,374
0
W
Vamana
6,243
1,249
1
0
0
114,080
0
L
Hun Batz
6,387
1,277
18
4
0
120,417
0
W
Sol
6,278
1,256
7
1
0
100,518
0
W
Scylla
6,413
1,283
21
4
0
103,994
4
L
Erlang Shen
5,446
1,089
2
0
0
106,888
0
L
Janus
5,694
1,139
4
1
0
69,085
0
L
Maui
4,730
946
7
1
0
67,275
0
W
Cthulhu
6,428
1,286
21
4
0
105,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role