Player Matchup

Hel
Hel
Bronze III
DareCrimson
Hel
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,429 MMR
Party 1
Nut
Nut
Bronze III
KindTrcase00
Nut
Bronze III
Level 119
God Stats
2W - 1L
1,620 SR
Queue Stats
3W - 2L
1,635 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
MrPON3
Baron Samedi
Bronze III
Level 156
God Stats
0W - 1L
1,550 SR
Queue Stats
14W - 14L
1,429 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,557 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,557 SR
1,546 MMR
Agni
Agni
Gold V
DukeSur
Agni
Gold V
Level 126
God Stats
20W - 16L
1,539 SR
Queue Stats
98W - 119L
1,407 MMR
Solo
Hou Yi
Hou Yi
Gold V
Skanfol
Hou Yi
Gold V
Level 128
God Stats
2W - 4L
1,468 SR
Queue Stats
29W - 21L
1,625 MMR
Party 2
Ares
Ares
Gold V
lDarkar
Ares
Gold V
Level 149
God Stats
9W - 6L
1,665 SR
Queue Stats
29W - 22L
1,605 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 2
10,209
851
6,926
15,666
8,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 3
8,773
731
7,352
14,300
4,325
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MrPON3
Baron Samedi
15
2 / 6 / 1
9,317
776
9,848
16,006
6,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ix ChelAphroditeBake KujiraHeraAnubis

VS

Bans
HorusVulcanCerberusJanusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
DukeSur
Agni
17
5 / 1 / 9
10,898
908
11,813
8,592
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Skanfol
Hou Yi
18
8 / 1 / 12
12,084
1,007
15,329
10,486
3,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
lDarkar
Ares
18
9 / 4 / 9
11,906
992
13,087
16,062
12,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
22
22
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
W
Agni
DukeSur
Agni
5
1
9
9.5
L
1
7
3
0.36
L
Baron Samedi
MrPON3
Baron Samedi
2
6
1
0.42
W
Hou Yi
Skanfol
Hou Yi
8
1
12
14
W
Ares
lDarkar
Ares
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,126
Damage
40,229
45,972
Taken
35,140
19,656
Mitigated
19,085
7,127
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,926
660
1,649
2,202
15,666
8,452
252
7,898
7,651
26,619
311
W
Agni
DukeSur
Agni
11,813
612
0
1,580
8,592
2,814
336
4,550
3,732
44,712
0
L
7,352
4,547
0
740
14,300
4,325
1,101
7,377
6,875
0
21,549
L
Baron Samedi
MrPON3
Baron Samedi
9,848
687
417
2,119
16,006
6,879
262
9,369
6,588
28,848
1,334
W
Hou Yi
Skanfol
Hou Yi
15,329
5,313
0
1,229
10,486
3,537
2,620
5,626
4,436
0
44,934
W
Ares
lDarkar
Ares
13,087
668
0
2,547
16,062
12,734
44
4,975
10,678
26,886
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,299
Gold Earned
34,888
117
Minions Killed
149
0
Camps Cleared
0
513,324
Distance Traveled
690,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,209
851
48
4
0
168,691
0
W
Agni
10,898
908
64
5
0
231,976
0
L
Nut
8,773
731
25
2
0
160,207
0
L
Baron Samedi
9,317
776
44
4
0
184,426
0
W
Hou Yi
12,084
1,007
65
5
0
232,457
0
W
Ares
11,906
992
20
2
0
225,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role