Player Matchup

Cthulhu
Cthulhu
GetEmJar
Cthulhu
Level 38
God Stats
3W - 5L
1,053 SR
Queue Stats
13W - 21L
1,275 Elo+
Party 1
Pele
Pele
Scampire
Pele
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
rimbo230
Nu Wa
Level 147
God Stats
55W - 51L
1,598 SR
Queue Stats
419W - 428L
1,474 Elo+
Solo
Team Averages
Level 89
1,384 SR
1,376 Elo+

VS

Team Averages
Level 68
1,365 SR
1,376 Elo+
Cu Chulainn
Cu Chulainn
DeadJay8701
Cu Chulainn
Level 29
God Stats
46W - 41L
1,206 SR
Queue Stats
161W - 186L
1,359 Elo+
Party 2
Baron Samedi
Baron Samedi
ThiccboiT
Baron Samedi
Level 110
God Stats
6W - 5L
1,392 SR
Queue Stats
107W - 107L
1,382 Elo+
Party 2
Bacchus
Bacchus
X1LovX2157
Bacchus
Level 64
God Stats
9W - 10L
1,498 SR
Queue Stats
331W - 384L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GetEmJar
Cthulhu
12
1 / 0 / 3
7,006
876
3,607
4,285
2,229
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
13
2 / 1 / 3
7,265
908
3,226
4,420
1,497
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
rimbo230
Nu Wa
13
2 / 0 / 2
7,318
915
5,263
3,638
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeadJay8701
Cu Chulainn
12
1 / 0 / 0
6,233
779
3,026
5,820
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ThiccboiT
Baron Samedi
12
0 / 3 / 1
6,356
795
3,434
5,961
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
X1LovX2157
Bacchus
6
0 / 2 / 0
5,418
677
952
3,166
1,459
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
5
Kills
1
1
Deaths
5
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DeadJay8701
Cu Chulainn
1
0
0
1
W
Cthulhu
GetEmJar
Cthulhu
1
0
3
2.5
W
Pele
2
1
3
3.5
L
Baron Samedi
ThiccboiT
Baron Samedi
0
3
1
0.17
L
Bacchus
X1LovX2157
Bacchus
0
2
0
0
W
Nu Wa
rimbo230
Nu Wa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,096
Damage
7,412
12,343
Taken
14,947
4,787
Mitigated
6,716
2,394
Healing
4,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DeadJay8701
Cu Chulainn
3,026
533
0
1,313
5,820
3,248
0
4,006
1,772
0
13,254
W
Cthulhu
GetEmJar
Cthulhu
3,607
176
0
500
4,285
2,229
0
1,603
2,565
14,900
375
W
Pele
3,226
308
0
1,053
4,420
1,497
161
1,488
2,884
0
25,545
L
Baron Samedi
ThiccboiT
Baron Samedi
3,434
143
474
1,542
5,961
2,009
0
3,846
2,058
20,155
0
L
Bacchus
X1LovX2157
Bacchus
952
0
0
967
3,166
1,459
0
800
2,345
5,949
128
W
Nu Wa
rimbo230
Nu Wa
5,263
1,722
0
841
3,638
1,061
243
1,303
2,295
24,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,589
Gold Earned
18,007
120
Minions Killed
68
0
Camps Cleared
0
521,802
Distance Traveled
339,602
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,233
779
27
3
0
153,932
2
W
Cthulhu
7,006
876
19
2
0
170,377
0
W
Pele
7,265
908
48
6
0
191,194
0
L
Baron Samedi
6,356
795
33
4
0
144,041
0
L
Bacchus
5,418
677
8
1
0
41,629
0
W
Nu Wa
7,318
915
53
7
0
160,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role