Player Matchup

Jing Wei
Jing Wei
Platinum III
EdderDM
Jing Wei
Platinum III
Level 163
God Stats
9W - 2L
1,927 SR
Queue Stats
49W - 38L
1,882 MMR
Solo
Maui
Maui
Gold V
Faith07VW
Maui
Gold V
Level 108
God Stats
1W - 2L
1,510 SR
Queue Stats
24W - 27L
1,515 MMR
Solo
Serqet
Serqet
Platinum II
HeavyDragoon20
Serqet
Platinum II
Level 232
God Stats
28W - 28L
1,593 SR
Queue Stats
624W - 620L
1,870 MMR
Solo
Hel
Hel
Gold IV
KyIIeII
Hel
Gold IV
Level 144
God Stats
9W - 8L
1,683 SR
Queue Stats
127W - 129L
1,477 MMR
Solo
Nu Wa
Nu Wa
Masters
RawulPhD
Nu Wa
Masters
Level 200
God Stats
87W - 66L
1,701 SR
Queue Stats
298W - 277L
2,201 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 169
1,683 SR
1,789 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,684 SR
1,720 MMR
Kali
Kali
Gold II
 
Kali
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Actrozy
Medusa
Gold V
Level 102
God Stats
2W - 0L
1,843 SR
Queue Stats
19W - 21L
1,396 MMR
Party 1
Vulcan
Vulcan
Gold V
Bluzipher
Vulcan
Gold V
Level 149
God Stats
2W - 1L
1,619 SR
Queue Stats
24W - 25L
1,443 MMR
Party 1
Ganesha
Ganesha
Diamond I
C0mpassi0n
Ganesha
Diamond I
Level 146
God Stats
3W - 1L
1,703 SR
Queue Stats
143W - 109L
2,313 MMR
Solo
Anubis
Anubis
Platinum III
CaballeroCharoy
Anubis
Platinum III
Level 63
God Stats
14W - 7L
1,756 SR
Queue Stats
43W - 35L
1,951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EdderDM
Jing Wei
16
3 / 2 / 1
9,580
599
9,711
10,587
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
12
0 / 3 / 1
7,647
478
4,186
14,211
12,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
2 / 6 / 0
7,429
464
4,709
13,045
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
13
0 / 7 / 0
7,485
468
2,884
14,556
3,120
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
RawulPhD
Nu Wa
13
0 / 4 / 0
7,445
465
10,306
7,394
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneAgniSusanoCthulhuHercules

VS

Bans
MulanMercuryAnhurKuzenboPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
9 / 0 / 1
10,376
649
7,303
14,620
5,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Actrozy
Medusa
15
1 / 2 / 5
9,054
566
7,878
10,963
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
Bluzipher
Vulcan
15
2 / 1 / 3
8,348
522
7,081
8,236
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
C0mpassi0n
Ganesha
14
0 / 2 / 8
8,772
548
4,856
12,703
9,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

18
9 / 0 / 3
12,182
761
15,252
12,367
6,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
21
22
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
9
0
1
9.5
W
Medusa
Actrozy
Medusa
1
2
5
1.75
W
Vulcan
Bluzipher
Vulcan
2
1
3
3.5
W
Ganesha
C0mpassi0n
Ganesha
0
2
8
2
W
9
0
3
10.5
L
Jing Wei
EdderDM
Jing Wei
3
2
1
1.75
L
Maui
0
3
1
0.17
L
2
6
0
0.33
L
Hel
0
7
0
0
L
Nu Wa
RawulPhD
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,796
Damage
42,370
59,793
Taken
58,889
25,036
Mitigated
28,437
17,327
Healing
27,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,303
3,368
0
7,655
14,620
5,866
0
2,490
11,856
0
99,826
W
Medusa
Actrozy
Medusa
7,878
2,836
0
2,598
10,963
4,379
541
940
9,923
0
74,632
W
Vulcan
Bluzipher
Vulcan
7,081
139
0
2,057
8,236
2,562
96
5,323
2,525
61,975
0
W
Ganesha
C0mpassi0n
Ganesha
4,856
507
3,537
3,736
12,703
9,603
0
2,779
9,502
33,054
1,751
W
15,252
595
0
8,376
12,367
6,027
399
4,285
7,185
109,098
2,199
L
Jing Wei
EdderDM
Jing Wei
9,711
7,723
0
4,113
10,587
3,602
0
1,303
9,284
0
87,048
L
Maui
4,186
665
0
3,132
14,211
12,288
0
7,468
6,743
34,549
2,389
L
4,709
1,105
0
4,439
13,045
4,308
0
4,458
8,587
0
50,592
L
Hel
2,884
218
0
4,796
14,556
3,120
0
10,373
4,183
56,017
0
L
Nu Wa
RawulPhD
Nu Wa
10,306
3,483
0
847
7,394
1,718
0
3,223
4,171
53,392
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,586
Gold Earned
48,732
516
Minions Killed
616
0
Camps Cleared
0
1,590,986
Distance Traveled
1,719,740
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,376
649
139
9
0
392,517
0
W
Medusa
9,054
566
143
9
0
331,210
4
W
Vulcan
8,348
522
120
8
0
366,976
2
W
Ganesha
8,772
548
14
1
0
333,541
6
W
Anubis
12,182
761
200
13
0
295,496
0
L
Jing Wei
9,580
599
159
10
0
328,699
4
L
Maui
7,647
478
56
4
0
340,718
0
L
Serqet
7,429
464
89
6
0
333,527
2
L
Hel
7,485
468
115
7
0
274,874
6
L
Nu Wa
7,445
465
97
6
0
313,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role