Player Matchup

Arachne
Arachne
 
Arachne
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FrostBl1tz
Zeus
Level 291
God Stats
5W - 9L
1,549 SR
Queue Stats
164W - 175L
1,508 Elo+
Party 2
Sylvanus
Sylvanus
LordJet
Sylvanus
Level 190
God Stats
0W - 2L
1,500 SR
Queue Stats
284W - 277L
1,545 Elo+
Solo
Surtr
Surtr
radaempanada
Surtr
Level 157
God Stats
0W - 1L
1,609 SR
Queue Stats
53W - 35L
1,604 Elo+
Solo
Hou Yi
Hou Yi
tokisaki1
Hou Yi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,291 Elo+
Party 2
Team Averages
Level 143
1,531 SR
1,490 Elo+

VS

Team Averages
Level 96
1,538 SR
1,521 Elo+
Ra
Ra
Alexf0508
Ra
Level 136
God Stats
19W - 11L
1,536 SR
Queue Stats
214W - 229L
1,514 Elo+
Party 1
Charybdis
Charybdis
Jeffrey-_-23
Charybdis
Level 30
God Stats
1W - 2L
1,184 SR
Queue Stats
13W - 4L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Manthu
Ne Zha
Level 122
God Stats
4W - 3L
1,588 SR
Queue Stats
102W - 101L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
SizzIore
Cthulhu
Level 66
God Stats
8W - 4L
1,658 SR
Queue Stats
168W - 202L
1,496 Elo+
Solo
Surtr
Surtr
XXxxBLEXXxxXX
Surtr
Level 128
God Stats
15W - 4L
1,725 SR
Queue Stats
680W - 595L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 0
5,858
533
2,226
9,225
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 0
5,933
539
4,973
5,450
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
LordJet
Sylvanus
10
0 / 1 / 1
5,080
462
3,192
6,610
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 5 / 0
5,071
461
2,362
11,641
8,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hou Yi
tokisaki1
Hou Yi
10
0 / 3 / 1
5,291
481
3,514
8,105
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
6,630
603
3,062
4,008
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jeffrey-_-23
Charybdis
11
1 / 1 / 0
5,808
528
4,679
6,197
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Manthu
Ne Zha
13
6 / 0 / 3
6,901
627
6,344
6,239
2,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
SizzIore
Cthulhu
10
2 / 0 / 3
6,171
561
5,323
6,898
3,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 1 / 1
8,248
750
10,164
8,760
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
14
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
W
0
1
4
2
L
1
3
0
0.33
W
Charybdis
Jeffrey-_-23
Charybdis
1
1
0
1
L
Sylvanus
LordJet
Sylvanus
0
1
1
0.5
W
Ne Zha
Manthu
Ne Zha
6
0
3
7.5
W
Cthulhu
SizzIore
Cthulhu
2
0
3
3.5
W
5
1
1
5.5
L
0
5
0
0
L
Hou Yi
tokisaki1
Hou Yi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,267
Damage
29,572
41,031
Taken
32,102
19,197
Mitigated
13,729
12,508
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,226
1,757
0
1,534
9,225
3,117
0
2,214
6,715
0
34,752
W
3,062
343
372
1,206
4,008
1,147
0
2,184
1,630
42,801
1,044
L
4,973
636
0
590
5,450
1,376
0
1,631
3,649
44,253
664
W
Charybdis
Jeffrey-_-23
Charybdis
4,679
3,071
0
2,925
6,197
1,727
108
1,835
4,314
0
41,855
L
Sylvanus
LordJet
Sylvanus
3,192
1,250
1,021
2,646
6,610
3,787
0
2,202
4,394
19,771
8,533
W
Ne Zha
Manthu
Ne Zha
6,344
1,300
0
1,027
6,239
2,361
23
1,157
4,932
0
46,807
W
Cthulhu
SizzIore
Cthulhu
5,323
150
0
1,799
6,898
3,634
0
1,174
5,684
29,908
0
W
10,164
3,596
0
3,260
8,760
4,860
121
961
7,355
2,582
61,979
L
2,362
720
0
4,121
11,641
8,440
0
832
9,945
313
27,959
L
Hou Yi
tokisaki1
Hou Yi
3,514
2,363
0
2,596
8,105
2,477
1
1,792
6,313
0
30,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,233
Gold Earned
33,758
317
Minions Killed
416
0
Camps Cleared
0
1,079,935
Distance Traveled
1,219,472
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,858
533
57
5
0
232,044
5
W
Ra
6,630
603
105
10
0
256,812
2
L
Zeus
5,933
539
91
8
0
210,566
1
W
Charybdis
5,808
528
75
7
0
211,099
2
L
Sylvanus
5,080
462
50
5
0
216,847
1
W
Ne Zha
6,901
627
85
8
0
274,526
0
W
Cthulhu
6,171
561
41
4
0
255,665
3
W
Surtr
8,248
750
110
10
0
221,370
4
L
Surtr
5,071
461
57
5
0
209,066
2
L
Hou Yi
5,291
481
62
6
0
211,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role