Player Matchup

Bacchus
Bacchus
Gold V
X_GetCarried_X
Bacchus
Gold V
Level 107
God Stats
28W - 28L
1,587 SR
Queue Stats
558W - 560L
1,172 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
badhabits4lyfe20
Danzaburou
Gold IV
Level 128
God Stats
27W - 34L
1,502 SR
Queue Stats
550W - 617L
1,282 MMR
Solo
Chaac
Chaac
Platinum V
thtboijoe
Chaac
Platinum V
Level 165
God Stats
2W - 0L
1,459 SR
Queue Stats
360W - 434L
1,724 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,516 SR
1,393 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,395 SR
1,112 MMR
Ix Chel
Ix Chel
Bronze V
A Fat HotPocket
Ix Chel
Bronze V
Level 71
God Stats
0W - 5L
1,118 SR
Queue Stats
6W - 36L
769 MMR
Party 1
Skadi
Skadi
Bronze IV
AidenSHOTya
Skadi
Bronze IV
Level 67
God Stats
1W - 3L
1,491 SR
Queue Stats
2W - 22L
1,169 MMR
Party 1
Agni
Agni
Gold V
Turtle Bros217
Agni
Gold V
Level 119
God Stats
27W - 22L
1,575 SR
Queue Stats
199W - 209L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,410
841
2,811
8,567
7,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
badhabits4lyfe20
Danzaburou
15
7 / 1 / 6
9,933
993
5,604
7,283
2,604
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
thtboijoe
Chaac
15
4 / 0 / 9
9,422
942
8,345
9,499
8,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
SerqetAresAchillesNe ZhaCthulhu

VS

Bans
ShivaXing TianVulcanCerberusKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,350
735
3,313
6,635
2,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 1
7,239
724
2,779
6,580
2,032
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
6,363
636
3,897
5,267
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
14
Kills
2
2
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
5
1
0.3
L
0
4
1
0.13
W
3
1
7
6.5
W
Danzaburou
badhabits4lyfe20
Danzaburou
7
1
6
10
W
Chaac
thtboijoe
Chaac
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,760
Damage
9,989
25,349
Taken
18,482
18,068
Mitigated
5,858
6,515
Healing
1,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,313
513
248
565
6,635
2,304
0
605
6,022
18,060
0
L
2,779
1,021
0
125
6,580
2,032
0
824
5,732
0
12,641
L
3,897
495
0
636
5,267
1,522
0
1,291
3,972
11,036
0
W
2,811
42
0
349
8,567
7,427
0
2,010
6,557
13,661
3,293
W
Danzaburou
badhabits4lyfe20
Danzaburou
5,604
2,752
0
2,929
7,283
2,604
2,702
2,824
4,459
0
33,030
W
Chaac
thtboijoe
Chaac
8,345
544
0
3,237
9,499
8,037
504
2,583
6,916
0
35,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,765
Gold Earned
20,952
127
Minions Killed
75
0
Camps Cleared
0
589,559
Distance Traveled
403,483
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,350
735
35
4
0
136,043
0
L
Skadi
7,239
724
26
3
0
135,615
2
L
Agni
6,363
636
14
1
0
131,825
0
W
Bacchus
8,410
841
21
2
0
204,825
0
W
Danzaburou
9,933
993
63
6
0
178,583
0
W
Chaac
9,422
942
43
4
0
206,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role