Player Matchup

Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Captmcswizzl14
Discordia
Level 98
God Stats
16W - 23L
1,408 SR
Queue Stats
580W - 595L
1,428 Elo+
Solo
Nu Wa
Nu Wa
arvd1234
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,195 Elo+
Solo
Surtr
Surtr
nawshamali9
Surtr
Level 69
God Stats
27W - 18L
1,545 SR
Queue Stats
578W - 581L
1,471 Elo+
Solo
Team Averages
Level 109
1,491 SR
1,419 Elo+

VS

Team Averages
Level 97
1,427 SR
1,410 Elo+
Loki
Loki
BestnNWK_GHOST
Loki
Level 149
God Stats
0W - 1L
1,286 SR
Queue Stats
6W - 6L
1,589 Elo+
Party 1
Atlas
Atlas
MrVoid100
Atlas
Level 41
God Stats
8W - 14L
1,351 SR
Queue Stats
41W - 56L
1,403 Elo+
Solo
Medusa
Medusa
Navek__
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,044 Elo+
Solo
Merlin
Merlin
Tazzhir
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
WooliestPianist
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 0 / 5
9,829
1,229
7,286
5,843
2,589
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
 
Neith
15
1 / 0 / 9
9,215
1,152
8,993
2,897
975
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Discordia
Captmcswizzl14
Discordia
15
1 / 0 / 6
9,065
1,133
5,627
4,790
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
arvd1234
Nu Wa
15
2 / 1 / 7
8,805
1,101
7,468
3,250
895
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 0 / 4
9,606
1,201
5,802
7,014
4,364
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

324

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,542
1,068
3,448
7,302
2,466
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
MrVoid100
Atlas
14
0 / 2 / 1
8,317
1,040
6,939
13,480
12,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Navek__
Medusa
13
0 / 3 / 0
7,793
974
2,198
7,706
2,169
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Tazzhir
Merlin
14
0 / 1 / 0
8,567
1,071
4,838
4,929
1,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
13
0 / 4 / 0
7,613
952
1,464
6,155
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
14
Kills
1
1
Deaths
14
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
5
8.5
W
Neith
 
Neith
1
0
9
5.5
L
1
4
0
0.25
W
Discordia
Captmcswizzl14
Discordia
1
0
6
4
L
Atlas
MrVoid100
Atlas
0
2
1
0.25
L
Medusa
Navek__
Medusa
0
3
0
0
L
Merlin
Tazzhir
Merlin
0
1
0
0
L
Jing Wei
0
4
0
0
W
Nu Wa
arvd1234
Nu Wa
2
1
7
5.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,176
Damage
18,887
23,794
Taken
39,572
10,348
Mitigated
19,791
6,841
Healing
395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,286
5,229
0
2,635
5,843
2,589
0
2,356
3,487
0
17,315
W
Neith
 
Neith
8,993
2,814
0
1,521
2,897
975
0
1,782
1,115
0
27,230
L
3,448
391
0
0
7,302
2,466
0
2,317
4,985
0
22,600
W
Discordia
Captmcswizzl14
Discordia
5,627
414
0
1,462
4,790
1,525
0
3,064
1,726
23,882
602
L
Atlas
MrVoid100
Atlas
6,939
2,088
0
0
13,480
12,047
0
5,088
8,392
29,486
0
L
Medusa
Navek__
Medusa
2,198
1,029
0
111
7,706
2,169
0
3,437
4,269
0
12,234
L
Merlin
Tazzhir
Merlin
4,838
0
0
0
4,929
1,406
0
1,328
3,601
38,341
0
L
Jing Wei
1,464
1,205
0
284
6,155
1,703
0
1,379
4,776
0
7,626
W
Nu Wa
arvd1234
Nu Wa
7,468
3,004
0
0
3,250
895
0
1,611
1,639
11,696
0
W
5,802
2,058
266
957
7,014
4,364
0
2,964
4,050
1,013
23,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,520
Gold Earned
40,832
169
Minions Killed
226
5
Camps Cleared
6
905,705
Distance Traveled
683,210
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,829
1,229
22
3
2
197,304
0
W
Neith
9,215
1,152
41
5
2
184,902
0
L
Loki
8,542
1,068
34
4
2
143,786
0
W
Discordia
9,065
1,133
36
5
0
175,598
0
L
Atlas
8,317
1,040
39
5
1
180,443
0
L
Medusa
7,793
974
28
4
0
119,080
0
L
Merlin
8,567
1,071
108
14
2
162,442
1
L
Jing Wei
7,613
952
17
2
1
77,459
0
W
Nu Wa
8,805
1,101
14
2
0
160,837
0
W
Surtr
9,606
1,201
56
7
1
187,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role