Player Matchup

Janus
Janus
 
Janus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MaestroPiero
Fenrir
Level 156
God Stats
13W - 16L
1,449 SR
Queue Stats
355W - 330L
1,464 Elo+
Solo
Osiris
Osiris
nnog
Osiris
Level 147
God Stats
1W - 1L
1,667 SR
Queue Stats
243W - 27L
1,993 Elo+
Party 1
Team Averages
Level 164
1,523 SR
1,591 Elo+

VS

Team Averages
Level 163
1,501 SR
1,482 Elo+
Artio
Artio
 
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Isnou
Janus
Level 205
God Stats
0W - 3L
1,494 SR
Queue Stats
255W - 287L
1,472 Elo+
Party 2
Osiris
Osiris
Kidmõn
Osiris
Level 199
God Stats
5W - 5L
1,447 SR
Queue Stats
278W - 273L
1,522 Elo+
Party 2
Bakasura
Bakasura
Markês
Bakasura
Level 187
God Stats
4W - 7L
1,556 SR
Queue Stats
101W - 96L
1,464 Elo+
Solo
Anhur
Anhur
xlGREENlx
Anhur
Level 99
God Stats
8W - 10L
1,509 SR
Queue Stats
577W - 564L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
2 / 0 / 0
4,163
694
1,202
2,053
386
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jing Wei
 
Jing Wei
7
1 / 0 / 1
3,858
643
1,657
2,586
505
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hercules
 
Hercules
7
1 / 1 / 2
3,784
631
2,766
4,904
1,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
8
2 / 2 / 2
4,134
689
1,138
4,610
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Osiris
nnog
Osiris
8
3 / 1 / 1
4,738
790
4,278
4,810
3,140
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
5
1 / 2 / 0
3,343
557
2,016
4,957
3,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Isnou
Janus
8
1 / 2 / 0
4,053
676
510
2,869
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Kidmõn
Osiris
7
2 / 3 / 1
3,838
640
2,387
5,575
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bakasura
Markês
Bakasura
1
0 / 0 / 0
1,089
182
0
0
0
Anhur
xlGREENlx
Anhur
5
0 / 2 / 1
3,265
544
1,456
2,812
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
9
Kills
4
4
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
0
2
W
Jing Wei
 
Jing Wei
1
0
1
1.5
W
Hercules
 
Hercules
1
1
2
2
L
Artio
 
Artio
1
2
0
0.5
L
Janus
Isnou
Janus
1
2
0
0.5
L
Osiris
Kidmõn
Osiris
2
3
1
0.83
W
Fenrir
2
2
2
1.5
L
Bakasura
Markês
Bakasura
0
0
0
0
W
Osiris
nnog
Osiris
3
1
1
3.5
L
Anhur
xlGREENlx
Anhur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,041
Damage
6,369
18,963
Taken
16,213
6,928
Mitigated
6,894
4,962
Healing
4,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,202
0
0
320
2,053
386
0
208
1,789
21,722
0
W
Jing Wei
 
Jing Wei
1,657
1,349
0
1,327
2,586
505
0
563
2,023
0
23,640
W
Hercules
 
Hercules
2,766
1,068
0
1,522
4,904
1,250
0
1,421
3,483
0
14,422
L
Artio
 
Artio
2,016
468
200
1,263
4,957
3,240
0
231
4,706
7,862
411
L
Janus
Isnou
Janus
510
40
0
493
2,869
651
0
739
1,990
20,001
18
L
Osiris
Kidmõn
Osiris
2,387
1,025
0
1,599
5,575
2,468
0
72
5,503
0
14,583
W
Fenrir
1,138
157
0
608
4,610
1,647
0
40
4,570
0
21,410
L
Bakasura
Markês
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
nnog
Osiris
4,278
891
0
1,185
4,810
3,140
0
202
4,608
0
25,341
L
Anhur
xlGREENlx
Anhur
1,456
1,022
0
760
2,812
535
0
0
2,812
0
14,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,677
Gold Earned
15,588
196
Minions Killed
103
0
Camps Cleared
0
634,136
Distance Traveled
477,441
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,163
694
47
8
0
132,975
0
W
Jing Wei
3,858
643
40
7
0
127,181
0
W
Hercules
3,784
631
25
4
0
125,623
0
L
Artio
3,343
557
14
2
0
127,005
1
L
Janus
4,053
676
44
7
0
136,009
0
L
Osiris
3,838
640
22
4
0
110,715
2
W
Fenrir
4,134
689
37
6
0
126,053
3
L
Bakasura
1,089
182
0
0
0
0
0
W
Osiris
4,738
790
47
8
0
122,304
0
L
Anhur
3,265
544
23
4
0
103,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role