Player Matchup

Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
Mistershadow122
Da Ji
Gold IV
Level 158
God Stats
3W - 3L
1,559 SR
Queue Stats
657W - 691L
1,412 MMR
Solo
Maui
Maui
Gold V
TTVSukaiNoeru
Maui
Gold V
Level 144
God Stats
133W - 129L
1,564 SR
Queue Stats
220W - 222L
1,271 MMR
Party 1
Ix Chel
Ix Chel
Gold I
monkeiDjose
Ix Chel
Gold I
Level 71
God Stats
1W - 1L
1,402 SR
Queue Stats
235W - 231L
1,524 MMR
Party 1
Surtr
Surtr
Gold III
sephiwhait
Surtr
Gold III
Level 158
God Stats
20W - 13L
1,649 SR
Queue Stats
490W - 500L
1,407 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,535 SR
1,423 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,568 SR
1,411 MMR
Achilles
Achilles
Silver IV
DeceptiveSide
Achilles
Silver IV
Level 112
God Stats
10W - 12L
1,463 SR
Queue Stats
17W - 30L
1,368 MMR
Party 3
Geb
Geb
Bronze V
Jackisbored999
Geb
Bronze V
Level 157
God Stats
2W - 0L
1,477 SR
Queue Stats
2W - 4L
1,469 MMR
Party 3
Hades
Hades
Bronze III
Neeroh
Hades
Bronze III
Level 106
God Stats
1W - 0L
1,728 SR
Queue Stats
3W - 3L
1,430 MMR
Party 2
Nut
Nut
Silver III
NightRain Chris
Nut
Silver III
Level 157
God Stats
11W - 7L
1,603 SR
Queue Stats
15W - 17L
1,426 MMR
Solo
Ne Zha
Ne Zha
Silver IV
TheDivisionBells
Ne Zha
Silver IV
Level 123
God Stats
2W - 1L
1,571 SR
Queue Stats
9W - 12L
1,364 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
3
0 / 1 / 0
3,869
352
762
961
202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
5,952
541
1,942
7,186
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
0 / 3 / 3
5,219
474
1,763
6,584
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
monkeiDjose
Ix Chel
10
4 / 3 / 1
6,112
556
8,365
5,895
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
11
1 / 2 / 0
6,294
572
6,786
10,098
6,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
ThorZhong KuiArachneBastet

VS

Bans
CerberusLancelotVulcanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeceptiveSide
Achilles
12
2 / 1 / 0
6,472
588
5,418
11,125
8,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 0 / 6
6,284
571
3,617
6,033
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Neeroh
Hades
9
3 / 5 / 3
5,886
535
3,132
7,153
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
3 / 0 / 1
6,768
615
2,308
3,888
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
3 / 1 / 3
6,485
590
3,210
8,569
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
11
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
W
Achilles
DeceptiveSide
Achilles
2
1
0
2
W
0
0
6
3
L
2
2
1
1.25
W
Hades
Neeroh
Hades
3
5
3
0.9
W
3
0
1
3.5
L
0
3
3
0.5
W
3
1
3
4.5
L
Ix Chel
monkeiDjose
Ix Chel
4
3
1
1.5
L
Surtr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
17,685
30,724
Taken
36,768
14,208
Mitigated
19,073
8,490
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
762
557
0
179
961
202
0
279
682
0
5,964
W
Achilles
DeceptiveSide
Achilles
5,418
1,301
0
5,255
11,125
8,214
0
1,055
10,070
0
43,308
W
3,617
412
0
1,912
6,033
3,741
401
2,740
2,973
17,423
0
L
1,942
149
0
4,048
7,186
2,383
0
537
6,649
0
38,896
W
Hades
Neeroh
Hades
3,132
213
65
911
7,153
2,558
0
4,303
2,412
15,515
0
W
2,308
1,550
0
2,105
3,888
1,115
936
347
3,541
0
43,233
L
1,763
296
0
623
6,584
3,564
0
2,524
4,060
11,327
0
W
3,210
450
0
1,330
8,569
3,445
0
1,840
6,589
0
48,912
L
Ix Chel
monkeiDjose
Ix Chel
8,365
1,030
154
974
5,895
1,721
0
3,409
2,486
33,062
0
L
Surtr
6,786
2,482
0
2,512
10,098
6,338
0
95
10,003
1,822
42,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,446
Gold Earned
31,895
222
Minions Killed
297
0
Camps Cleared
0
914,172
Distance Traveled
1,011,684
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,869
352
10
1
0
39,012
0
W
Achilles
6,472
588
79
7
0
200,819
0
W
Geb
6,284
571
11
1
0
207,532
0
L
Da Ji
5,952
541
67
6
0
251,866
0
W
Hades
5,886
535
31
3
0
195,638
0
W
Nut
6,768
615
89
8
0
164,837
1
L
Maui
5,219
474
19
2
0
226,115
4
W
Ne Zha
6,485
590
87
8
0
242,858
0
L
Ix Chel
6,112
556
56
5
0
214,201
0
L
Surtr
6,294
572
70
6
0
182,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role