Player Matchup

Serqet
Serqet
Auzzy16
Serqet
Level 119
God Stats
3W - 1L
1,826 SR
Queue Stats
116W - 96L
1,634 Elo+
Party 2
Osiris
Osiris
Feartress
Osiris
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
363W - 305L
1,670 Elo+
Party 2
Jormungandr
Jormungandr
amusedpotato
Jormungandr
Level 143
God Stats
49W - 29L
1,645 SR
Queue Stats
146W - 115L
1,652 Elo+
Party 2
Team Averages
Level 146
1,657 SR
1,652 Elo+

VS

Team Averages
Level 117
1,723 SR
1,524 Elo+
Maui
Maui
Neekafat
Maui
Level 108
God Stats
30W - 37L
1,552 SR
Queue Stats
243W - 244L
1,528 Elo+
Party 1
Apollo
Apollo
OliveVesper
Apollo
Level 119
God Stats
0W - 1L
1,687 SR
Queue Stats
68W - 77L
1,528 Elo+
Party 1
Chaac
Chaac
brrserkier
Chaac
Level 124
God Stats
3W - 1L
1,931 SR
Queue Stats
141W - 155L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Auzzy16
Serqet
15
3 / 1 / 8
8,897
890
6,277
7,857
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
Feartress
Osiris
15
3 / 1 / 9
9,088
909
9,230
10,822
9,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
amusedpotato
Jormungandr
16
7 / 0 / 6
9,894
989
16,703
6,339
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
2 / 3 / 0
7,849
785
6,753
8,514
2,532
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
12
0 / 5 / 1
7,301
730
4,682
9,767
3,102
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chaac
12
0 / 5 / 2
7,121
712
3,641
17,144
7,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
Auzzy16
Serqet
3
1
8
7
W
Osiris
Feartress
Osiris
3
1
9
7.5
L
Maui
2
3
0
0.67
L
Apollo
0
5
1
0.1
W
Jormungandr
amusedpotato
Jormungandr
7
0
6
10
L
Chaac
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,210
Damage
15,076
25,018
Taken
35,425
17,201
Mitigated
13,315
3,029
Healing
7,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Auzzy16
Serqet
6,277
494
0
868
7,857
4,929
575
1,589
6,268
0
17,945
W
Osiris
Feartress
Osiris
9,230
2,222
0
1,911
10,822
9,437
323
2,856
7,966
0
24,985
L
Maui
6,753
828
0
0
8,514
2,532
0
4,000
4,035
15,840
404
L
Apollo
4,682
1,923
0
338
9,767
3,102
0
3,876
4,754
0
24,838
W
Jormungandr
amusedpotato
Jormungandr
16,703
2,260
0
250
6,339
2,835
528
2,151
4,188
48,421
2,920
L
Chaac
3,641
402
744
6,676
17,144
7,681
0
6,477
8,915
0
12,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,879
Gold Earned
22,271
146
Minions Killed
102
0
Camps Cleared
0
659,117
Distance Traveled
579,277
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,897
890
24
2
0
224,942
0
W
Osiris
9,088
909
37
4
0
218,922
0
L
Maui
7,849
785
30
3
0
201,665
0
L
Apollo
7,301
730
44
4
0
178,372
0
W
Jormungandr
9,894
989
85
9
0
215,253
1
L
Chaac
7,121
712
28
3
0
199,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role