Player Matchup

Amaterasu
Amaterasu
BrokeRodWave
Amaterasu
Level 129
God Stats
11W - 7L
1,655 SR
Queue Stats
226W - 212L
1,466 Elo+
Solo
Apollo
Apollo
Chacojohnson
Apollo
Level 85
God Stats
2W - 1L
1,402 SR
Queue Stats
177W - 161L
1,451 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Skope6
Tsukuyomi
Level 38
God Stats
14W - 9L
1,440 SR
Queue Stats
153W - 149L
1,494 Elo+
Party 2
Yu Huang
Yu Huang
TheRedTiki
Yu Huang
Level 109
God Stats
3W - 5L
1,358 SR
Queue Stats
176W - 178L
1,494 Elo+
Party 2
Ymir
Ymir
xGiraffeneckx
Ymir
Level 62
God Stats
4W - 2L
1,387 SR
Queue Stats
71W - 53L
1,503 Elo+
Party 3
Team Averages
Level 85
1,448 SR
1,481 Elo+

VS

Team Averages
Level 140
1,431 SR
1,421 Elo+
Amaterasu
Amaterasu
JCole2014
Amaterasu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
Jamesontheair
Nu Wa
Level 123
God Stats
1W - 4L
1,229 SR
Queue Stats
66W - 76L
1,429 Elo+
Party 1
Geb
Geb
JeromeHennessey
Geb
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,123 Elo+
Party 1
Da Ji
Da Ji
TuskuneKitsu
Da Ji
Level 186
God Stats
8W - 10L
1,555 SR
Queue Stats
65W - 51L
1,544 Elo+
Solo
Izanami
Izanami
bbldrizzyOOH
Izanami
Level 131
God Stats
1W - 3L
1,372 SR
Queue Stats
112W - 97L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BrokeRodWave
Amaterasu
12
1 / 0 / 2
7,016
638
4,528
9,374
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Apollo
11
3 / 1 / 0
6,140
558
5,023
6,559
1,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Skope6
Tsukuyomi
11
5 / 3 / 5
6,413
583
5,144
7,524
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
TheRedTiki
Yu Huang
11
6 / 3 / 2
6,909
628
5,662
6,693
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 3
5,695
518
2,749
7,624
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JCole2014
Amaterasu
10
0 / 2 / 1
4,912
447
3,164
7,161
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
0 / 6 / 3
6,210
565
5,606
6,484
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 2
5,775
525
4,205
9,312
5,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
5 / 2 / 0
6,268
570
4,081
7,106
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
bbldrizzyOOH
Izanami
11
0 / 2 / 2
5,916
538
6,159
7,092
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
6
7
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BrokeRodWave
Amaterasu
1
0
2
2
W
Apollo
3
1
0
3
L
Amaterasu
JCole2014
Amaterasu
0
2
1
0.25
L
0
6
3
0.25
L
1
3
2
0.67
W
Tsukuyomi
Skope6
Tsukuyomi
5
3
5
2.5
W
Yu Huang
TheRedTiki
Yu Huang
6
3
2
2.33
L
5
2
0
2.5
L
Izanami
bbldrizzyOOH
Izanami
0
2
2
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,106
Damage
23,215
37,774
Taken
37,155
15,872
Mitigated
15,214
15,686
Healing
11,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BrokeRodWave
Amaterasu
4,528
2,315
0
6,873
9,374
5,618
0
1,082
8,202
0
51,383
W
Apollo
5,023
2,045
0
2,689
6,559
1,835
0
1,492
5,017
0
41,075
L
Amaterasu
JCole2014
Amaterasu
3,164
1,171
0
2,156
7,161
4,579
0
84
7,037
0
21,950
L
5,606
871
0
611
6,484
1,182
0
4,031
2,039
34,768
842
L
4,205
736
222
1,934
9,312
5,365
0
1,165
8,147
12,514
0
W
Tsukuyomi
Skope6
Tsukuyomi
5,144
1,358
0
2,573
7,524
2,043
0
1,402
6,027
0
25,009
W
Yu Huang
TheRedTiki
Yu Huang
5,662
130
0
735
6,693
1,837
0
3,447
3,024
31,882
2,221
L
4,081
721
0
3,632
7,106
1,974
0
877
6,101
0
27,201
L
Izanami
bbldrizzyOOH
Izanami
6,159
4,286
0
2,790
7,092
2,114
708
1,584
5,508
0
59,035
W
2,749
655
0
2,816
7,624
4,539
0
1,857
5,693
21,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,173
Gold Earned
29,081
312
Minions Killed
300
0
Camps Cleared
0
1,155,246
Distance Traveled
1,020,266
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,016
638
86
8
0
219,811
2
W
Apollo
6,140
558
83
8
0
215,148
2
L
Amaterasu
4,912
447
44
4
0
203,078
0
L
Nu Wa
6,210
565
79
7
0
188,924
0
L
Geb
5,775
525
19
2
0
206,337
0
W
Tsukuyomi
6,413
583
33
3
0
266,708
0
W
Yu Huang
6,909
628
79
7
0
230,431
2
L
Da Ji
6,268
570
55
5
0
219,989
0
L
Izanami
5,916
538
103
9
0
201,938
0
W
Ymir
5,695
518
31
3
0
223,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role