Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
IP Man 919
Anhur
Level 194
God Stats
6W - 12L
1,373 SR
Queue Stats
311W - 371L
1,511 Elo+
Solo
Izanami
Izanami
I_AM_TERIBBLE_
Izanami
Level 42
God Stats
0W - 2L
1,311 SR
Queue Stats
22W - 27L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
enragedJOHN
Baron Samedi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 100L
1,423 Elo+
Party 1
Erlang Shen
Erlang Shen
orbulon2007
Erlang Shen
Level 158
God Stats
9W - 17L
1,346 SR
Queue Stats
367W - 411L
1,448 Elo+
Party 1
Team Averages
Level 125
1,406 SR
1,461 Elo+

VS

Team Averages
Level 101
1,493 SR
1,459 Elo+
Hades
Hades
Abravi
Hades
Level 126
God Stats
7W - 4L
1,679 SR
Queue Stats
232W - 261L
1,461 Elo+
Solo
Ishtar
Ishtar
Eptic Blanco
Ishtar
Level 115
God Stats
1W - 0L
1,318 SR
Queue Stats
47W - 49L
1,413 Elo+
Solo
Atlas
Atlas
KronicWeezin
Atlas
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 126L
1,474 Elo+
Solo
Eset
Eset
Sky bReAker Ra
Eset
Level 142
God Stats
7W - 8L
1,444 SR
Queue Stats
422W - 448L
1,456 Elo+
Solo
Discordia
Discordia
xiaoxiao09
Discordia
Level 78
God Stats
4W - 2L
1,525 SR
Queue Stats
199W - 202L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 3 / 5
8,107
811
2,704
9,448
10,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Anhur
16
2 / 2 / 4
8,131
813
7,158
8,096
3,121
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
1 / 7 / 2
7,102
710
3,335
10,764
3,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
enragedJOHN
Baron Samedi
11
1 / 6 / 2
7,192
719
4,071
9,207
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
orbulon2007
Erlang Shen
14
1 / 2 / 7
7,564
756
8,808
9,715
10,881
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Abravi
Hades
14
7 / 2 / 5
9,119
912
8,318
9,545
6,643
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
15
3 / 2 / 15
9,036
904
8,313
7,273
3,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 1 / 14
9,022
902
8,833
9,115
10,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 1 / 15
9,029
903
5,950
5,043
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
xiaoxiao09
Discordia
15
3 / 2 / 12
8,890
889
9,680
4,791
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
8
Kills
20
20
Deaths
8
20
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
5
1.83
W
Hades
Abravi
Hades
7
2
5
4.75
W
Ishtar
3
2
15
5.25
L
Anhur
2
2
4
2
L
1
7
2
0.29
W
4
1
14
11
W
3
1
15
10.5
L
Baron Samedi
enragedJOHN
Baron Samedi
1
6
2
0.33
L
Erlang Shen
orbulon2007
Erlang Shen
1
2
7
2.25
W
Discordia
xiaoxiao09
Discordia
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,076
Damage
41,094
47,230
Taken
35,767
32,328
Mitigated
25,205
15,990
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,704
261
425
2,056
9,448
10,907
0
5,060
3,973
0
6,955
W
Hades
Abravi
Hades
8,318
392
1,529
2,945
9,545
6,643
212
279
9,122
13,805
160
W
Ishtar
8,313
4,362
869
588
7,273
3,360
1,748
982
6,119
0
17,344
L
Anhur
7,158
3,159
453
2,929
8,096
3,121
682
5,324
2,384
0
25,521
L
3,335
1,162
531
381
10,764
3,447
242
7,156
3,178
0
15,657
W
8,833
2,788
353
878
9,115
10,900
156
2,145
6,816
14,621
611
W
5,950
198
1,673
901
5,043
2,117
218
343
4,458
16,904
0
L
Baron Samedi
enragedJOHN
Baron Samedi
4,071
84
1,513
1,188
9,207
3,972
48
6,561
2,256
9,780
0
L
Erlang Shen
orbulon2007
Erlang Shen
8,808
371
2,210
4,304
9,715
10,881
0
5,982
2,892
0
12,742
W
Discordia
xiaoxiao09
Discordia
9,680
299
0
116
4,791
2,185
640
322
4,073
23,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,096
Gold Earned
45,096
94
Minions Killed
127
0
Camps Cleared
0
986,166
Distance Traveled
1,010,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,107
811
9
1
0
234,718
0
W
Hades
9,119
912
16
2
0
195,348
0
W
Ishtar
9,036
904
35
4
0
191,514
0
L
Anhur
8,131
813
40
4
0
172,377
0
L
Izanami
7,102
710
30
3
0
174,168
0
W
Atlas
9,022
902
15
2
0
223,015
0
W
Eset
9,029
903
29
3
0
191,687
0
L
Baron Samedi
7,192
719
11
1
0
172,276
0
L
Erlang Shen
7,564
756
4
0
0
232,627
0
W
Discordia
8,890
889
32
3
0
208,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role