Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Apoca01
Ratatoskr
Level 128
God Stats
87W - 56L
1,680 SR
Queue Stats
247W - 231L
1,556 Elo+
Solo
Chang'e
Chang'e
GodvPing
Chang'e
Level 73
God Stats
1W - 0L
1,478 SR
Queue Stats
177W - 180L
1,587 Elo+
Party 2
Ymir
Ymir
PapaVoltz2032
Ymir
Level 199
God Stats
9W - 5L
1,648 SR
Queue Stats
161W - 142L
1,639 Elo+
Solo
Anhur
Anhur
Wildshield
Anhur
Level 152
God Stats
4W - 2L
1,753 SR
Queue Stats
148W - 122L
1,572 Elo+
Solo
Team Averages
Level 131
1,612 SR
1,571 Elo+

VS

Team Averages
Level 176
1,592 SR
1,586 Elo+
Ra
Ra
 
Ra
Level 308
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Badlilballa
Ravana
Level 85
God Stats
0W - 2L
1,585 SR
Queue Stats
136W - 120L
1,570 Elo+
Party 1
Sol
Sol
Emcman
Sol
Level 145
God Stats
2W - 2L
1,650 SR
Queue Stats
60W - 31L
1,635 Elo+
Party 1
Rama
Rama
Sοlomon
Rama
Level 213
God Stats
12W - 10L
1,747 SR
Queue Stats
778W - 294L
1,677 Elo+
Solo
Geb
Geb
jmeatball456
Geb
Level 129
God Stats
1W - 1L
1,476 SR
Queue Stats
47W - 39L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 3 / 1
6,306
631
4,108
9,862
5,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ratatoskr
Apoca01
Ratatoskr
13
10 / 0 / 3
7,640
764
8,540
9,462
3,738
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
GodvPing
Chang'e
11
1 / 3 / 4
5,634
563
5,292
8,694
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 6
5,553
555
4,382
8,202
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
12
4 / 0 / 1
6,869
687
5,383
7,956
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 0
6,946
695
4,418
6,652
2,755
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ravana
10
2 / 2 / 0
5,484
548
4,893
8,737
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Emcman
Sol
8
0 / 4 / 0
4,873
487
6,017
5,071
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rama
10
2 / 6 / 2
5,760
576
7,585
8,695
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 3 / 1
4,849
485
3,044
7,539
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
7
7
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
3
1
0.17
L
Ra
 
Ra
3
1
0
3
W
Ratatoskr
Apoca01
Ratatoskr
10
0
3
11.5
L
Ravana
2
2
0
1
L
Sol
Emcman
Sol
0
4
0
0
W
Chang'e
GodvPing
Chang'e
1
3
4
1
W
1
1
6
4
L
Rama
2
6
2
0.5
W
Anhur
4
0
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,705
Damage
25,957
44,176
Taken
36,694
20,812
Mitigated
13,618
17,553
Healing
9,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,108
608
0
1,708
9,862
5,984
0
4,040
5,759
0
45,645
L
Ra
 
Ra
4,418
526
0
3,289
6,652
2,755
0
0
6,652
49,020
1,229
W
Ratatoskr
Apoca01
Ratatoskr
8,540
1,871
0
3,659
9,462
3,738
0
1,082
8,322
0
48,987
L
Ravana
4,893
447
0
2,595
8,737
3,264
0
2,495
5,922
0
36,984
L
Sol
Emcman
Sol
6,017
1,845
0
1,343
5,071
641
0
46
4,997
25,841
1,916
W
Chang'e
GodvPing
Chang'e
5,292
171
596
3,193
8,694
2,161
0
314
8,380
32,985
0
W
4,382
593
0
2,080
8,202
6,054
0
2,150
5,772
22,337
2,380
L
Rama
7,585
4,804
0
835
8,695
2,551
0
3,662
4,635
0
37,712
W
Anhur
5,383
3,192
0
6,317
7,956
2,875
0
4,754
2,794
0
54,636
L
3,044
332
0
1,828
7,539
4,407
0
2,316
4,870
12,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,002
Gold Earned
27,912
380
Minions Killed
298
0
Camps Cleared
0
1,152,185
Distance Traveled
1,124,044
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,306
631
88
9
0
220,808
2
L
Ra
6,946
695
105
11
0
235,980
1
W
Ratatoskr
7,640
764
90
9
0
276,668
0
L
Ravana
5,484
548
69
7
0
243,843
0
L
Sol
4,873
487
57
6
0
227,082
2
W
Chang'e
5,634
563
59
6
0
236,118
0
W
Ymir
5,553
555
35
4
0
208,175
2
L
Rama
5,760
576
56
6
0
181,129
0
W
Anhur
6,869
687
108
11
0
210,416
1
L
Geb
4,849
485
11
1
0
236,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role