Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BROWNS ELF
Olorun
Level 156
God Stats
3W - 3L
1,383 SR
Queue Stats
212W - 226L
1,472 Elo+
Solo
Anubis
Anubis
Snøwink
Anubis
Level 136
God Stats
1W - 0L
1,560 SR
Queue Stats
96W - 91L
1,518 Elo+
Solo
Nu Wa
Nu Wa
grnhnd
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 76L
1,525 Elo+
Solo
Team Averages
Level 113
1,489 SR
1,503 Elo+

VS

Team Averages
Level 69
1,461 SR
1,514 Elo+
Mulan
Mulan
 
Mulan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DuckyOnQuack211
Cupid
Level 125
God Stats
2W - 3L
1,388 SR
Queue Stats
461W - 471L
1,597 Elo+
Solo
Janus
Janus
Verzaige
Janus
Level 60
God Stats
1W - 1L
1,495 SR
Queue Stats
25W - 28L
1,495 Elo+
Party 1
Thoth
Thoth
defundthecraigs
Thoth
Level 106
God Stats
3W - 3L
1,675 SR
Queue Stats
222W - 225L
1,508 Elo+
Party 3
Chaac
Chaac
lB Rye
Chaac
Level 29
God Stats
0W - 1L
1,249 SR
Queue Stats
75W - 85L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
8 / 1 / 20
10,099
1,010
10,310
15,671
16,625
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
 
King Arthur
15
5 / 2 / 21
9,383
938
9,462
14,441
13,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Olorun
BROWNS ELF
Olorun
17
6 / 2 / 21
9,898
990
9,970
11,457
4,990
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Snøwink
Anubis
17
7 / 0 / 18
10,215
1,022
7,044
6,697
3,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
grnhnd
Nu Wa
15
6 / 2 / 17
9,570
957
11,973
8,437
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 8 / 2
8,431
843
8,623
15,884
10,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 4 / 3
7,611
761
8,468
8,724
3,179
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Verzaige
Janus
13
2 / 6 / 3
7,752
775
12,885
8,013
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 4
7,103
710
8,702
8,496
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
lB Rye
Chaac
12
1 / 8 / 3
7,177
718
8,474
11,866
9,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
22
32
Kills
7
7
Deaths
32
97
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
20
18
W
King Arthur
 
King Arthur
5
2
21
7.75
L
Mulan
 
Mulan
3
8
2
0.5
W
Olorun
BROWNS ELF
Olorun
6
2
21
8.25
L
1
4
3
0.63
W
Anubis
Snøwink
Anubis
7
0
18
16
L
Janus
Verzaige
Janus
2
6
3
0.58
L
0
6
4
0.33
W
Nu Wa
grnhnd
Nu Wa
6
2
17
7.25
L
Chaac
lB Rye
Chaac
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,759
Damage
47,152
56,703
Taken
52,983
42,515
Mitigated
28,010
23,248
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,310
2,315
1,901
3,267
15,671
16,625
883
4,372
10,947
0
20,083
W
King Arthur
 
King Arthur
9,462
185
2,399
3,180
14,441
13,764
338
5,863
8,248
0
16,269
L
Mulan
 
Mulan
8,623
624
0
1,406
15,884
10,815
0
8,885
6,706
0
19,677
W
Olorun
BROWNS ELF
Olorun
9,970
4,039
2,424
4,396
11,457
4,990
1,550
4,817
6,395
23,564
787
L
8,468
3,803
1,200
2,557
8,724
3,179
0
3,696
4,804
0
17,492
W
Anubis
Snøwink
Anubis
7,044
301
930
1,392
6,697
3,975
1,291
2,391
4,224
22,459
0
L
Janus
Verzaige
Janus
12,885
561
0
500
8,013
2,528
0
4,880
3,060
24,382
71
L
8,702
371
166
999
8,496
2,425
0
5,467
3,029
24,194
0
W
Nu Wa
grnhnd
Nu Wa
11,973
2,711
1,078
2,281
8,437
3,161
2,895
2,975
5,324
20,661
96
L
Chaac
lB Rye
Chaac
8,474
510
0
496
11,866
9,063
0
5,668
5,964
0
17,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,165
Gold Earned
38,074
131
Minions Killed
121
0
Camps Cleared
0
961,543
Distance Traveled
830,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,099
1,010
17
2
0
202,253
0
W
King Arthur
9,383
938
23
2
0
201,321
0
L
Mulan
8,431
843
21
2
0
179,999
0
W
Olorun
9,898
990
33
3
0
176,931
0
L
Cupid
7,611
761
22
2
0
144,012
0
W
Anubis
10,215
1,022
44
4
0
180,187
0
L
Janus
7,752
775
31
3
0
175,146
0
L
Thoth
7,103
710
25
3
0
166,430
0
W
Nu Wa
9,570
957
14
1
0
200,851
0
L
Chaac
7,177
718
22
2
0
165,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role