Player Matchup

Fafnir
Fafnir
AxelVortex
Fafnir
Level 124
God Stats
5W - 5L
1,456 SR
Queue Stats
158W - 159L
1,488 Elo+
Party 1
Heimdallr
Heimdallr
ESKIDUCHI
Heimdallr
Level 32
God Stats
12W - 9L
1,548 SR
Queue Stats
84W - 108L
1,424 Elo+
Party 1
Achilles
Achilles
Fripaloski
Achilles
Level 30
God Stats
7W - 3L
1,729 SR
Queue Stats
59W - 80L
1,409 Elo+
Party 1
Scylla
Scylla
GiovaniCrack582
Scylla
Level 65
God Stats
11W - 10L
1,451 SR
Queue Stats
217W - 218L
1,465 Elo+
Party 1
Da Ji
Da Ji
Stampedgraph48
Da Ji
Level 127
God Stats
1W - 3L
1,117 SR
Queue Stats
71W - 66L
1,514 Elo+
Solo
Team Averages
Level 76
1,460 SR
1,460 Elo+

VS

Team Averages
Level 111
1,587 SR
1,454 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CHRIStark04 629
Tyr
Level 77
God Stats
3W - 4L
1,604 SR
Queue Stats
366W - 352L
1,468 Elo+
Solo
Anubis
Anubis
GDI Wizer
Anubis
Level 107
God Stats
82W - 56L
1,719 SR
Queue Stats
247W - 239L
1,522 Elo+
Solo
Apollo
Apollo
TheIntenseBro
Apollo
Level 126
God Stats
20W - 17L
1,611 SR
Queue Stats
513W - 458L
1,510 Elo+
Solo
Ravana
Ravana
gunslingersg2
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AxelVortex
Fafnir
6
1 / 0 / 1
3,911
782
1,105
3,625
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
ESKIDUCHI
Heimdallr
6
1 / 0 / 1
3,420
684
2,693
1,915
453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Fripaloski
Achilles
6
1 / 0 / 0
3,694
739
2,769
3,780
1,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
0 / 0 / 2
3,979
796
837
907
186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
2 / 0 / 0
3,812
762
358
3,243
794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
5
0 / 0 / 0
3,289
658
724
2,250
933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 1 / 0
3,574
715
1,339
4,159
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
GDI Wizer
Anubis
2
0 / 1 / 0
2,667
533
231
678
174
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 2 / 0
3,305
661
1,649
3,902
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 0
3,234
647
288
1,589
462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
0
0
W
Fafnir
AxelVortex
Fafnir
1
0
1
1.5
L
0
1
0
0
W
Heimdallr
ESKIDUCHI
Heimdallr
1
0
1
1.5
W
Achilles
Fripaloski
Achilles
1
0
0
1
L
Anubis
GDI Wizer
Anubis
0
1
0
0
W
0
0
2
1
W
2
0
0
2
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,762
Damage
4,231
13,470
Taken
12,578
5,338
Mitigated
4,454
7,017
Healing
4,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
724
316
250
1,146
2,250
933
0
393
1,857
7,594
0
W
Fafnir
AxelVortex
Fafnir
1,105
362
0
1,862
3,625
2,470
0
573
3,052
9,205
0
L
1,339
203
0
1,436
4,159
1,952
0
0
3,824
0
16,971
W
Heimdallr
ESKIDUCHI
Heimdallr
2,693
1,735
0
382
1,915
453
0
151
1,764
0
14,423
W
Achilles
Fripaloski
Achilles
2,769
917
0
1,470
3,780
1,435
0
0
3,780
0
15,254
L
Anubis
GDI Wizer
Anubis
231
0
0
61
678
174
0
157
481
3,357
0
W
837
279
0
625
907
186
0
82
825
19,890
0
W
358
104
0
2,678
3,243
794
0
149
3,094
0
19,165
L
1,649
1,437
0
1,216
3,902
933
0
712
3,190
0
17,343
L
288
170
0
142
1,589
462
0
560
949
0
12,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,816
Gold Earned
16,069
153
Minions Killed
115
0
Camps Cleared
0
548,955
Distance Traveled
470,551
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,289
658
12
2
0
94,405
1
W
Fafnir
3,911
782
12
2
0
123,033
0
L
Tyr
3,574
715
36
7
0
123,795
2
W
Heimdallr
3,420
684
17
3
0
88,746
0
W
Achilles
3,694
739
32
6
0
120,516
0
L
Anubis
2,667
533
5
1
0
20,329
0
W
Scylla
3,979
796
42
8
0
104,584
0
W
Da Ji
3,812
762
50
10
0
112,076
0
L
Apollo
3,305
661
30
6
0
94,579
0
L
Ravana
3,234
647
32
6
0
137,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role