Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ECLERHM
Fenrir
Level 133
God Stats
6W - 3L
1,661 SR
Queue Stats
166W - 156L
1,582 Elo+
Solo
Chaac
Chaac
Fresh Toast Boi
Chaac
Level 121
God Stats
35W - 24L
1,566 SR
Queue Stats
367W - 312L
1,568 Elo+
Party 2
Hel
Hel
Supl0l
Hel
Level 119
God Stats
4W - 2L
1,581 SR
Queue Stats
245W - 224L
1,554 Elo+
Party 2
Team Averages
Level 135
1,562 SR
1,541 Elo+

VS

Team Averages
Level 158
1,595 SR
1,521 Elo+
Hera
Hera
 
Hera
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DaRightSandwich
Hachiman
Level 148
God Stats
0W - 1L
1,673 SR
Queue Stats
21W - 22L
1,502 Elo+
Party 1
Lancelot
Lancelot
NepOnSwitch
Lancelot
Level 123
God Stats
0W - 1L
1,302 SR
Queue Stats
23W - 17L
1,613 Elo+
Party 3
Guan Yu
Guan Yu
asackoforanges02
Guan Yu
Level 146
God Stats
0W - 1L
1,770 SR
Queue Stats
32W - 22L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
mynameisErick
Ah Puch
Level 159
God Stats
0W - 1L
1,729 SR
Queue Stats
19W - 21L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 1 / 2
4,556
759
1,657
2,971
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
6
1 / 1 / 0
3,993
666
1,610
3,085
768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
ECLERHM
Fenrir
8
3 / 0 / 1
4,240
707
2,526
5,002
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 0
4,690
782
169
1,660
727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
Supl0l
Hel
6
0 / 1 / 2
3,941
657
1,144
2,722
1,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
0 / 2 / 1
4,068
678
1,758
2,338
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
7
0 / 1 / 1
3,528
588
2,222
2,813
578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
NepOnSwitch
Lancelot
8
1 / 1 / 1
4,030
672
1,477
2,748
915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,619
437
0
0
0
Ah Puch
6
2 / 1 / 0
3,631
605
2,633
4,351
2,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
2
2
W
Izanami
 
Izanami
1
1
0
1
L
Hera
 
Hera
0
2
1
0.25
L
Hachiman
0
1
1
0.5
W
Fenrir
ECLERHM
Fenrir
3
0
1
3.5
W
0
0
0
0
L
Lancelot
NepOnSwitch
Lancelot
1
1
1
1.5
W
Hel
Supl0l
Hel
0
1
2
1
L
0
0
0
0
L
Ah Puch
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,106
Damage
8,090
15,440
Taken
12,250
4,876
Mitigated
4,489
7,199
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,657
0
0
880
2,971
821
0
1,223
1,748
24,077
442
W
Izanami
 
Izanami
1,610
1,122
0
898
3,085
768
438
795
2,290
0
23,785
L
Hera
 
Hera
1,758
526
0
360
2,338
635
0
771
1,487
21,709
0
L
Hachiman
2,222
1,263
0
927
2,813
578
0
717
2,096
0
19,153
W
Fenrir
ECLERHM
Fenrir
2,526
1,057
0
2,427
5,002
1,411
0
1,710
3,292
0
19,388
W
169
0
0
627
1,660
727
0
0
1,660
0
30,800
L
Lancelot
NepOnSwitch
Lancelot
1,477
298
0
233
2,748
915
0
435
2,242
0
20,213
W
Hel
Supl0l
Hel
1,144
371
821
1,546
2,722
1,149
22
663
2,059
11,388
1,415
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
2,633
520
0
1,730
4,351
2,361
0
628
3,676
11,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,420
Gold Earned
17,876
230
Minions Killed
135
0
Camps Cleared
0
600,193
Distance Traveled
484,434
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,556
759
61
10
0
129,744
0
W
Izanami
3,993
666
58
10
0
107,176
0
L
Hera
4,068
678
44
7
0
109,332
0
L
Hachiman
3,528
588
31
5
0
106,484
0
W
Fenrir
4,240
707
44
7
0
149,501
0
W
Chaac
4,690
782
53
9
0
92,686
0
L
Lancelot
4,030
672
44
7
0
145,835
0
W
Hel
3,941
657
14
2
0
121,086
0
L
Guan Yu
2,619
437
0
0
0
0
0
L
Ah Puch
3,631
605
16
3
0
122,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role