Player Matchup

Odin
Odin
 
Odin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dewprism
Sylvanus
Level 203
God Stats
193W - 154L
1,578 SR
Queue Stats
283W - 275L
1,560 Elo+
Solo
Jing Wei
Jing Wei
ECLERHM
Jing Wei
Level 133
God Stats
5W - 4L
1,735 SR
Queue Stats
172W - 160L
1,605 Elo+
Solo
Olorun
Olorun
SOLITARE_X_54
Olorun
Level 129
God Stats
0W - 5L
1,159 SR
Queue Stats
151W - 131L
1,511 Elo+
Solo
Ne Zha
Ne Zha
SmokingQuack
Ne Zha
Level 136
God Stats
0W - 2L
1,685 SR
Queue Stats
11W - 15L
1,502 Elo+
Solo
Team Averages
Level 151
1,531 SR
1,536 Elo+

VS

Team Averages
Level 147
1,564 SR
1,537 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Alecc1111
Olorun
Level 108
God Stats
2W - 2L
1,545 SR
Queue Stats
57W - 59L
1,536 Elo+
Solo
Nu Wa
Nu Wa
Dumbest2089
Nu Wa
Level 155
God Stats
8W - 4L
1,429 SR
Queue Stats
328W - 323L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
Hunter10026
Gilgamesh
Level 178
God Stats
48W - 50L
1,503 SR
Queue Stats
540W - 512L
1,507 Elo+
Solo
Hercules
Hercules
SoggyToastXDxxx
Hercules
Level 148
God Stats
5W - 0L
1,844 SR
Queue Stats
146W - 141L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 0 / 1
3,374
675
1,500
2,759
1,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Dewprism
Sylvanus
7
1 / 2 / 1
3,797
759
3,619
4,154
1,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
ECLERHM
Jing Wei
6
1 / 0 / 0
3,365
673
1,426
2,484
693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 2 / 1
3,685
737
794
3,014
675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
2
0 / 1 / 0
2,563
513
294
1,361
280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,234
647
1,523
2,864
1,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Alecc1111
Olorun
6
0 / 1 / 0
3,356
671
1,232
2,334
640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
1 / 2 / 4
3,717
743
3,089
2,290
332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Hunter10026
Gilgamesh
6
0 / 0 / 1
3,359
672
778
3,319
1,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
7
4 / 0 / 1
4,245
849
2,362
2,979
988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
5
5
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
1
0.5
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Olorun
Alecc1111
Olorun
0
1
0
0
L
Sylvanus
Dewprism
Sylvanus
1
2
1
0.75
W
1
2
4
1.5
L
Jing Wei
ECLERHM
Jing Wei
1
0
0
1
W
Gilgamesh
Hunter10026
Gilgamesh
0
0
1
0.5
L
1
2
1
0.75
L
Ne Zha
0
1
0
0
W
Hercules
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,633
Damage
8,984
13,772
Taken
13,786
4,657
Mitigated
4,855
5,062
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,500
135
0
1,321
2,759
1,354
0
1,231
1,528
0
8,220
W
Cthulhu
 
Cthulhu
1,523
154
86
626
2,864
1,430
0
0
2,864
8,866
0
W
Olorun
Alecc1111
Olorun
1,232
820
240
892
2,334
640
0
0
2,334
19,215
2,357
L
Sylvanus
Dewprism
Sylvanus
3,619
1,334
84
1,581
4,154
1,655
0
827
3,327
17,395
7,736
W
3,089
1,259
0
407
2,290
332
0
1,676
614
15,586
0
L
Jing Wei
ECLERHM
Jing Wei
1,426
959
0
695
2,484
693
0
1,490
994
0
16,382
W
Gilgamesh
Hunter10026
Gilgamesh
778
321
0
1,293
3,319
1,465
0
1,473
1,846
0
13,589
L
794
282
0
808
3,014
675
0
1,561
1,453
17,632
0
L
Ne Zha
294
219
0
573
1,361
280
0
614
747
0
3,080
W
Hercules
2,362
951
0
888
2,979
988
0
879
2,100
0
17,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,784
Gold Earned
17,911
126
Minions Killed
159
0
Camps Cleared
0
463,058
Distance Traveled
532,210
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,374
675
11
2
0
120,772
4
W
Cthulhu
3,234
647
24
5
0
103,266
2
W
Olorun
3,356
671
42
8
0
91,008
0
L
Sylvanus
3,797
759
38
8
0
92,704
0
W
Nu Wa
3,717
743
31
6
0
105,360
0
L
Jing Wei
3,365
673
37
7
0
103,697
0
W
Gilgamesh
3,359
672
28
6
0
105,496
0
L
Olorun
3,685
737
32
6
0
113,255
1
L
Ne Zha
2,563
513
8
2
0
32,630
0
W
Hercules
4,245
849
34
7
0
127,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role