Player Matchup

Cabrakan
Cabrakan
CabrakanOp
Cabrakan
Level 317
God Stats
243W - 258L
1,537 SR
Queue Stats
404W - 529L
1,465 Elo+
Party 1
Ymir
Ymir
Guhts
Ymir
Level 144
God Stats
7W - 6L
1,400 SR
Queue Stats
155W - 160L
1,505 Elo+
Solo
Skadi
Skadi
Robertrob7676
Skadi
Level 143
God Stats
3W - 0L
1,473 SR
Queue Stats
10W - 8L
1,486 Elo+
Party 2
Anubis
Anubis
TerminatorHeli
Anubis
Level 119
God Stats
1W - 1L
1,659 SR
Queue Stats
15W - 11L
1,533 Elo+
Party 2
Amaterasu
Amaterasu
TheSweatyBrit
Amaterasu
Level 157
God Stats
7W - 3L
1,643 SR
Queue Stats
175W - 207L
1,483 Elo+
Party 1
Team Averages
Level 176
1,543 SR
1,494 Elo+

VS

Team Averages
Level 121
1,686 SR
1,511 Elo+
Pele
Pele
DizzyCox
Pele
Level 62
God Stats
21W - 15L
1,753 SR
Queue Stats
116W - 116L
1,482 Elo+
Party 3
Chang'e
Chang'e
InforcerZero23
Chang'e
Level 159
God Stats
1W - 1L
1,737 SR
Queue Stats
305W - 367L
1,515 Elo+
Party 4
Odin
Odin
JWSquigglyWorm
Odin
Level 159
God Stats
7W - 5L
1,664 SR
Queue Stats
879W - 959L
1,547 Elo+
Party 4
Athena
Athena
Okrakle
Athena
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 224L
1,490 Elo+
Party 4
Izanami
Izanami
zSisko
Izanami
Level 104
God Stats
0W - 1L
1,775 SR
Queue Stats
65W - 75L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CabrakanOp
Cabrakan
13
5 / 0 / 5
6,774
677
3,385
5,249
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Guhts
Ymir
11
4 / 0 / 4
6,382
638
4,341
8,174
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 3
6,298
630
6,635
3,764
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
5 / 0 / 4
7,452
745
5,236
2,536
1,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
TheSweatyBrit
Amaterasu
11
2 / 0 / 4
6,606
661
3,307
6,900
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
0 / 5 / 0
4,516
452
1,907
9,067
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
4,520
452
1,009
4,235
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
5,148
515
4,258
8,033
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
Okrakle
Athena
7
0 / 2 / 0
4,578
458
1,315
7,305
5,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
zSisko
Izanami
8
0 / 5 / 0
4,539
454
3,635
5,477
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
19
Kills
0
0
Deaths
19
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
CabrakanOp
Cabrakan
5
0
5
7.5
L
Pele
0
5
0
0
W
Ymir
Guhts
Ymir
4
0
4
6
L
0
3
0
0
L
0
4
0
0
L
Athena
Okrakle
Athena
0
2
0
0
W
3
0
3
4.5
W
5
0
4
7
W
Amaterasu
TheSweatyBrit
Amaterasu
2
0
4
4
L
Izanami
zSisko
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,904
Damage
12,124
26,623
Taken
34,117
14,700
Mitigated
13,875
12,071
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
CabrakanOp
Cabrakan
3,385
426
0
3,166
5,249
3,280
0
437
4,717
46,484
0
L
Pele
1,907
159
0
1,288
9,067
2,240
0
4,113
4,954
0
24,855
W
Ymir
Guhts
Ymir
4,341
1,082
0
2,221
8,174
6,251
170
938
7,236
20,485
1,425
L
1,009
0
120
1,252
4,235
631
0
2,693
1,542
14,638
55
L
4,258
926
0
1,941
8,033
3,998
0
1,950
6,083
807
34,901
L
Athena
Okrakle
Athena
1,315
287
0
1,775
7,305
5,442
0
1,557
5,748
9,272
0
W
6,635
2,677
0
1,123
3,764
1,141
748
377
3,387
0
53,797
W
5,236
261
0
1,824
2,536
1,250
416
668
1,761
46,498
1,469
W
Amaterasu
TheSweatyBrit
Amaterasu
3,307
1,888
0
3,737
6,900
2,778
0
130
6,770
0
37,844
L
Izanami
zSisko
Izanami
3,635
2,172
0
490
5,477
1,564
0
2,372
3,105
0
30,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
23,301
395
Minions Killed
215
0
Camps Cleared
0
1,025,304
Distance Traveled
939,398
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,774
677
78
8
0
235,053
2
L
Pele
4,516
452
49
5
0
235,474
0
W
Ymir
6,382
638
44
4
0
209,366
3
L
Chang'e
4,520
452
35
4
0
130,061
0
L
Odin
5,148
515
67
7
0
198,473
0
L
Athena
4,578
458
12
1
0
209,973
0
W
Skadi
6,298
630
89
9
0
182,977
1
W
Anubis
7,452
745
97
10
0
200,989
3
W
Amaterasu
6,606
661
87
9
0
196,919
2
L
Izanami
4,539
454
52
5
0
165,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role