Player Matchup

Yemoja
Yemoja
Masters
BuffyDaBeast
Yemoja
Masters
Level 159
God Stats
17W - 11L
1,684 SR
Queue Stats
402W - 308L
2,435 MMR
Party 2
Hou Yi
Hou Yi
Grandmaster
JulySilence
Hou Yi
Grandmaster
Level 157
God Stats
116W - 35L
1,926 SR
Queue Stats
192W - 58L
3,027 MMR
Party 2
Pele
Pele
Grandmaster
Ρrimrose
Pele
Grandmaster
Level 86
God Stats
5W - 0L
2,265 SR
Queue Stats
191W - 31L
2,866 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 134
1,958 SR
2,776 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,590 SR
2,062 MMR
Atlas
Atlas
Platinum I
Don Surgeon
Atlas
Platinum I
Level 159
God Stats
55W - 50L
1,662 SR
Queue Stats
702W - 773L
1,971 MMR
Party 1
Bakasura
Bakasura
Diamond II
Envy BB
Bakasura
Diamond II
Level 158
God Stats
1W - 2L
1,547 SR
Queue Stats
509W - 521L
2,435 MMR
Party 1
Ix Chel
Ix Chel
Platinum IV
thtboijoe
Ix Chel
Platinum IV
Level 164
God Stats
24W - 29L
1,561 SR
Queue Stats
356W - 433L
1,779 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 0 / 10
9,983
832
6,990
7,339
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
16
4 / 1 / 5
10,321
860
11,216
8,878
3,156
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
17
7 / 0 / 4
10,737
895
11,926
10,782
5,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
SerqetCerberusNe ZhaKumbhakarnaKuzenbo

VS

Bans
CthulhuFafnirGebOdinXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,884
657
8,528
13,219
10,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Envy BB
Bakasura
16
0 / 2 / 1
8,521
710
3,906
11,265
9,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
thtboijoe
Ix Chel
13
0 / 7 / 0
7,750
646
5,157
9,740
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
12
Kills
1
1
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
10
6
L
1
3
0
0.33
L
Bakasura
Envy BB
Bakasura
0
2
1
0.25
W
Hou Yi
4
1
5
6.5
L
Ix Chel
thtboijoe
Ix Chel
0
7
0
0
W
Pele
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
17,591
26,999
Taken
34,224
14,530
Mitigated
23,626
9,979
Healing
8,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,990
1,730
3,285
1,931
7,339
5,578
347
4,330
2,644
27,444
2,173
L
8,528
1,964
0
2,210
13,219
10,998
0
3,747
9,457
20,561
0
L
Bakasura
Envy BB
Bakasura
3,906
2,889
0
4,888
11,265
9,909
0
1,850
9,347
0
16,801
W
Hou Yi
11,216
6,108
0
2,811
8,878
3,156
950
4,724
3,914
0
49,741
L
Ix Chel
thtboijoe
Ix Chel
5,157
421
358
1,056
9,740
2,719
0
1,371
8,327
21,549
0
W
Pele
11,926
2,635
0
1,952
10,782
5,796
412
4,158
6,050
0
56,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
24,155
197
Minions Killed
122
0
Camps Cleared
0
725,435
Distance Traveled
656,811
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,983
832
52
4
0
217,270
0
L
Atlas
7,884
657
12
1
0
219,440
1
L
Bakasura
8,521
710
70
6
0
259,796
0
W
Hou Yi
10,321
860
81
7
0
230,781
0
L
Ix Chel
7,750
646
40
3
0
177,575
0
W
Pele
10,737
895
64
5
0
277,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role