Player Matchup

Bacchus
Bacchus
Diesel TD HP
Bacchus
Level 57
God Stats
41W - 65L
1,369 SR
Queue Stats
77W - 130L
1,345 Elo+
Party 1
Gilgamesh
Gilgamesh
Sir Tubins
Gilgamesh
Level 158
God Stats
106W - 129L
1,519 SR
Queue Stats
227W - 375L
1,446 Elo+
Party 1
Artemis
Artemis
T FoR TK
Artemis
Level 143
God Stats
17W - 5L
1,819 SR
Queue Stats
334W - 480L
1,451 Elo+
Party 1
Scylla
Scylla
Uzumaski
Scylla
Level 108
God Stats
5W - 12L
1,496 SR
Queue Stats
444W - 587L
1,429 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xSnakeTheJakex
Tsukuyomi
Level 129
God Stats
9W - 9L
1,486 SR
Queue Stats
81W - 162L
1,401 Elo+
Party 1
Team Averages
Level 119
1,538 SR
1,415 Elo+

VS

Team Averages
Level 100
1,508 SR
1,511 Elo+
Ganesha
Ganesha
 
Ganesha
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ASG ThE MOnKey
Hercules
Level 149
God Stats
20W - 21L
1,534 SR
Queue Stats
315W - 287L
1,536 Elo+
Solo
Merlin
Merlin
Friéren
Merlin
Level 39
God Stats
2W - 4L
1,485 SR
Queue Stats
146W - 133L
1,536 Elo+
Solo
Nemesis
Nemesis
GaruuARG
Nemesis
Level 118
God Stats
9W - 11L
1,522 SR
Queue Stats
522W - 495L
1,514 Elo+
Solo
Jing Wei
Jing Wei
Larsteinn
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Diesel TD HP
Bacchus
10
4 / 2 / 1
6,328
703
2,669
7,022
5,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Sir Tubins
Gilgamesh
9
0 / 4 / 2
5,444
605
5,528
12,125
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
T FoR TK
Artemis
10
1 / 2 / 3
5,591
621
5,099
5,012
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Uzumaski
Scylla
11
0 / 0 / 3
5,943
660
1,882
3,437
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tsukuyomi
xSnakeTheJakex
Tsukuyomi
9
2 / 1 / 0
4,973
553
2,520
6,011
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 2 / 2
5,949
661
1,302
5,878
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
10
4 / 1 / 0
6,328
703
7,939
8,902
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Friéren
Merlin
7
0 / 0 / 0
4,825
536
229
549
110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nemesis
GaruuARG
Nemesis
11
0 / 3 / 2
5,377
597
4,568
9,337
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Larsteinn
Jing Wei
10
4 / 1 / 0
5,828
648
4,663
4,639
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
9
9
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
2
2
1
L
Hercules
4
1
0
4
W
Bacchus
Diesel TD HP
Bacchus
4
2
1
2.25
L
Merlin
Friéren
Merlin
0
0
0
0
L
Nemesis
GaruuARG
Nemesis
0
3
2
0.33
L
Jing Wei
Larsteinn
Jing Wei
4
1
0
4
W
Gilgamesh
Sir Tubins
Gilgamesh
0
4
2
0.25
W
Artemis
T FoR TK
Artemis
1
2
3
1.25
W
Scylla
Uzumaski
Scylla
0
0
3
1.5
W
Tsukuyomi
xSnakeTheJakex
Tsukuyomi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,698
Damage
18,701
33,607
Taken
29,305
13,463
Mitigated
11,062
10,661
Healing
8,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,302
176
0
1,876
5,878
2,643
0
753
5,125
22,680
0
L
Hercules
7,939
3,048
0
3,910
8,902
3,739
0
663
8,199
0
34,488
W
Bacchus
Diesel TD HP
Bacchus
2,669
380
0
2,623
7,022
5,039
0
619
6,403
12,684
393
L
Merlin
Friéren
Merlin
229
37
0
397
549
110
0
150
359
18,181
0
L
Nemesis
GaruuARG
Nemesis
4,568
1,431
0
1,351
9,337
3,126
0
2,185
7,026
0
40,938
L
Jing Wei
Larsteinn
Jing Wei
4,663
3,126
0
1,394
4,639
1,444
796
693
3,946
0
34,643
W
Gilgamesh
Sir Tubins
Gilgamesh
5,528
2,147
0
2,431
12,125
4,463
0
0
12,125
624
34,175
W
Artemis
T FoR TK
Artemis
5,099
1,925
0
2,159
5,012
1,483
0
501
4,511
0
42,561
W
Scylla
Uzumaski
Scylla
1,882
237
0
894
3,437
861
0
229
3,208
37,826
165
W
Tsukuyomi
xSnakeTheJakex
Tsukuyomi
2,520
724
0
2,554
6,011
1,617
0
182
5,829
0
25,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
28,307
307
Minions Killed
277
0
Camps Cleared
0
983,241
Distance Traveled
917,381
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,949
661
11
1
0
205,303
2
L
Hercules
6,328
703
62
7
0
192,195
0
W
Bacchus
6,328
703
14
2
0
192,645
2
L
Merlin
4,825
536
47
5
0
107,238
0
L
Nemesis
5,377
597
70
8
0
223,517
0
L
Jing Wei
5,828
648
87
10
0
189,128
1
W
Gilgamesh
5,444
605
73
8
0
192,737
0
W
Artemis
5,591
621
76
8
0
176,278
1
W
Scylla
5,943
660
92
10
0
188,730
2
W
Tsukuyomi
4,973
553
52
6
0
232,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role